### Known Issues in 2023.2.6f1

- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
    ([UUM-59748](https://issuetracker.unity3d.com/issues/inertiatensor-does-not-reset-to-the-original-value-when-setting-rigidbody-constraints-from-freezeall-to-none))

- Asset - Database: 2 assertion errors are logged in the Console when importing the user's project with a plugin to a newly created one
    ([UUM-55556](https://issuetracker.unity3d.com/issues/2-assertion-errors-are-logged-in-the-console-when-importing-the-users-project-with-a-plugin-to-a-newly-created-one))

- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Audio Authoring: Wrong tooltip when hovering over the "Load In Background" property of an audio clip
    ([UUM-27581](https://issuetracker.unity3d.com/issues/wrong-tooltip-when-hovering-over-the-load-in-background-property-of-an-audio-clip))

- Audio Random Container: ARC window stops working when docking after deleting the asset in focus
    ([UUM-58713](https://issuetracker.unity3d.com/issues/arc-panel-stops-working-when-docking-after-deleting-the-asset-in-focus))

- Audio Random Container: Memory leak when creating ARC prefab
    (UUM-61023)

- Audio Random Container: Windows get messed up due to ARC
    ([UUM-55116](https://issuetracker.unity3d.com/issues/windows-get-messed-up-due-to-arc))

- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
    ([UUM-506](https://issuetracker.unity3d.com/issues/crash-on-preparedrawshadowscommandstep1-when-selecting-a-camera-while-the-occlusion-culling-window-is-open))

- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
    ([UUM-57113](https://issuetracker.unity3d.com/issues/crash-on-d3d12fence-wait-when-using-forward-plus-rendering-path-with-better-shaders-asset))

- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes 
    ([UUM-59522](https://issuetracker.unity3d.com/issues/amd-crash-on-gfxdeviced3d12base-drawbufferscommon-when-baking-light-with-virtual-offset-on-probe-volumes))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- MacOS: Mouse and keyboard button inputs are delayed when in the Player on macOS
    ([UUM-59176](https://issuetracker.unity3d.com/issues/mouse-and-keyboard-button-inputs-are-delayed-when-in-the-player-on-macos))

- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- PhysX Integration: ConfigurableJoint's drives behave differently after the PhysX 4.1.2 update
    ([UUM-55081](https://issuetracker.unity3d.com/issues/rigidbody-components-values-do-not-translate-to-the-physx-calculations-when-they-are-being-overridden-via-a-script))

- Platform Audio: Audio is delayed by ~0,5 sec after starting to play it in the Android/iOS Player
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Platform Audio: [WebGL] A looping audio sounds different on WebGL than in the editor/native desktop player
    ([UUM-12530](https://issuetracker.unity3d.com/issues/webgl-a-looping-audio-sounds-different-on-webgl-than-in-the-editor-slash-native-desktop-player))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project
    ([UUM-58284](https://issuetracker.unity3d.com/issues/unclearable-nunit-error-when-installing-slash-uninstalling-the-entities-package-on-a-new-project))

- Shortcut Management: Scene view Camera cannot be moved with WASD/QE keys when the Right Mouse Button is held down and the Mouse is not moved
    ([UUM-57993](https://issuetracker.unity3d.com/issues/scene-view-camera-cannot-be-moved-with-wasd-slash-qe-keys-when-the-right-mouse-button-is-held-down-and-the-mouse-is-not-moved))

- Text: Blurry Text
    ([UUM-49006](https://issuetracker.unity3d.com/issues/blurry-text))

- Text: Undo UI GameObject creation crashes Editor
    ([UUM-60214](https://issuetracker.unity3d.com/issues/undo-ui-gameobject-creation-crashes-editor))

- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum
    ([UUM-60654](https://issuetracker.unity3d.com/issues/editor-crashes-when-multi-selecting-gameoobjects-with-more-than-one-serialized-flags-enum))

- XR SRP: [Quest] Stutter/Frame Pacing with OculusRuntime.WaitToBeginFrame when the Player is built
    ([UUM-27247](https://issuetracker.unity3d.com/issues/quest-stutter-slash-frame-pacing-with-oculusruntime-dot-waittobeginframe-when-the-player-is-built))



### 2023.2.6f1 Release Notes

#### API Changes

- Package: Added: XR Hands \(com.unity.xr.hands\) 1.4.0-pre.1 added as next version in package manifest.

- Package: Changed: XR Interaction Toolkit \(com.unity.xr.interaction.toolkit\) 3.0.0-pre.1 added as next version in package manifest.



#### Fixes

- 2D: Fixed Tile's StartUp not being called when refreshed if the Tile has an instantiated GameObject.
    ([UUM-57053](https://issuetracker.unity3d.com/issues/tilemap-dot-refreshalltiles-does-not-call-startup-function-when-tiles-have-an-instanced-gameobject-attached))

- 2D: Remove material upgrade dialog box during material upgrades for templates.
    ([UUM-47093](https://issuetracker.unity3d.com/issues/material-upgrade-pop-up-appears-on-opening-2d-urp-template))

- Android: Fixed ad banner disappearance after suspend/resume.
    ([UUM-57151](https://issuetracker.unity3d.com/issues/android-admobsdk-banner-ad-disappears-when-the-device-goes-to-the-home-screen-and-returns-to-the-application))

- Audio: Fixed performance issue that would occur when having many inactive audio sources in a scene.
    ([UUM-52194](https://issuetracker.unity3d.com/issues/performance-degrades-and-fps-decreases-when-adding-a-lot-of-inactive-audiosources-to-a-scene-with-audibility-computation-taking-11ms))

- Build System: Fixed UITookitSourceGenerator for source code customer builds.

- Editor: Fixed a bug on Linux where the Edit menu was displaying the wrong default shortcut for Delete.
    (UUM-59833)

- Editor: Fixed a typo for the exception message thrown from the InvokeRepeating method.
    ([UUM-45420](https://issuetracker.unity3d.com/issues/a-typo-in-an-error-message-when-the-repeat-rate-is-too-low-in-the-monobehaviour-dot-bindings-dot-cs-class))

- Editor: Fixed build errors due when switching between build targets using buildPlayer command line options.
    ([UUM-34899](https://issuetracker.unity3d.com/issues/the-project-does-not-build-with-linux-il2cpp-when-executing-cli-after-building-for-windows))

- Editor: Fixed flipping scale of water surface.
    (UUM-54974)

- Editor: Fixed foam accumulation in editor.
    (UUM-56020)

- Editor: Menu items are no longer disabled on macOS if a dropdown is a component of a modal window.
    (UUM-53549)

- Editor: Properly closes the previous context menu before opening a new one.
    (UUM-41467)

- GI: Use the hash of the vertex stream instead of the taking per instance props into account for meta pass.
    ([UUM-55090](https://issuetracker.unity3d.com/issues/lightmapping-memory-does-not-deallocate-when-baking-is-completed))

- SRP Core: Fixed Remove All context action for Volume Profile not working in VolumeEditor.
    (UUM-56409)

- UI Elements: Fixed the multicolumn control not calling DestroyItem when clearing its itemsSource and calling a Rebuild.
    ([UUM-54832](https://issuetracker.unity3d.com/issues/uitk-multicolumnlistview-control-is-missing-callbacks-when-being-removed))

- UI Toolkit: Fixed elastic scrollview jittery on drag.
    ([UUM-56550](https://issuetracker.unity3d.com/issues/the-simulator-view-content-is-jittering-when-an-image-is-scrolled-out-of-bounds-in-the-simulator-view))




#### Package changes in 2023.2.6f1

#### Packages updated

- com.unity.addressables: [1.21.18](https://docs.unity3d.com/Packages/com.unity.addressables@1.21//changelog/CHANGELOG.html) &#x2192; [1.21.19](https://docs.unity3d.com/Packages/com.unity.addressables@1.21//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [1.21.20](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21//changelog/CHANGELOG.html) &#x2192; [1.21.21](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@1.21//changelog/CHANGELOG.html)

- com.unity.xr.interaction.toolkit: [2.5.1](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5//changelog/CHANGELOG.html) &#x2192; [2.5.2](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@2.5//changelog/CHANGELOG.html)

**Pre-release packages added**

- [com.unity.xr.hands@1.4.0-pre.1](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.4//changelog/CHANGELOG.html)

- [com.unity.xr.interaction.toolkit@3.0.0-pre.1](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0//changelog/CHANGELOG.html)