### Known Issues in 2023.2.9f1

- 3D Physics: inertiaTensor does not reset to the original value when setting Rigidbody constraints from FreezeAll to None
    ([UUM-59748](https://issuetracker.unity3d.com/issues/inertiatensor-does-not-reset-to-the-original-value-when-setting-rigidbody-constraints-from-freezeall-to-none))

- Asset Bundles: UV1 data is lost during AssetBundle build when Optimize Mesh Data is on
    ([UUM-57201](https://issuetracker.unity3d.com/issues/uv1-data-is-lost-during-assetbundle-build-when-optimize-mesh-data-is-on))

- Audio Authoring: Crash on AudioUtil_CUSTOM_HasAudioCallback when exiting Play Mode while the Inspector is displaying a GameObject with a script attached
    ([UUM-58481](https://issuetracker.unity3d.com/issues/crash-on-audioutil-custom-hasaudiocallback-when-exiting-play-mode-while-the-inspector-is-displaying-a-gameobject-with-an-empty-script-attached))

- Audio Authoring: [Error] Game object with AudioListener and OnAudioFilterRead throws an error when drawing the inspector
    ([UUM-61145](https://issuetracker.unity3d.com/issues/error-game-object-with-audiolistener-and-onaudiofilterread-throws-an-error-when-drawing-the-inspector))

- Audio Random Container: Memory leak when creating ARC prefab
    ([UUM-61023](https://issuetracker.unity3d.com/issues/memory-leak-when-creating-arc-prefab))

- Audio Random Container: Undoing loses ARC reference on an audio source
    ([UUM-62119](https://issuetracker.unity3d.com/issues/undoing-loses-arc-reference-on-an-audio-source))

- Culling: Crash on PrepareDrawShadowsCommandStep1 when selecting a camera while the Occlusion Culling window is open
    ([UUM-506](https://issuetracker.unity3d.com/issues/crash-on-preparedrawshadowscommandstep1-when-selecting-a-camera-while-the-occlusion-culling-window-is-open))

- DirectX12: Crash on D3D12Fence::Wait when using Forward+ Rendering Path with Better Shaders asset
    ([UUM-57113](https://issuetracker.unity3d.com/issues/crash-on-d3d12fence-wait-when-using-forward-plus-rendering-path-with-better-shaders-asset))

- HD RP: Prefab preview thumbnails are not being rendered when a Project uses HDRP
    ([UUM-60000](https://issuetracker.unity3d.com/issues/prefab-preview-thumbnails-are-not-being-rendered-when-a-project-uses-hdrp))

- HD RP: [AMD] Crash on GfxDeviceD3D12Base::DrawBuffersCommon when Baking Light with Virtual Offset on Probe Volumes 
    ([UUM-59522](https://issuetracker.unity3d.com/issues/amd-crash-on-gfxdeviced3d12base-drawbufferscommon-when-baking-light-with-virtual-offset-on-probe-volumes))

- IAP: [Android] The Player crashes with a "JNI ERROR (app bug)" error when the global reference table gets overflowed by BillingClientStateListener
    ([UUM-55105](https://issuetracker.unity3d.com/issues/android-the-player-crashes-with-a-jni-error-app-bug-error-when-the-global-reference-table-gets-overflowed-by-billingclientstatelistener))

- IL2CPP: IL2CPP error is thrown and the build fails when building project for the WebGL platform
    ([UUM-62523](https://issuetracker.unity3d.com/issues/il2cpp-error-is-thrown-and-the-build-fails-when-building-project-for-the-webgl-platform))

- IL2CPP: [Android] Crash on Android when AndroidJavaProxy is calling from multiple threads
    ([UUM-49357](https://issuetracker.unity3d.com/issues/android-crash-on-android-when-androidjavaproxy-is-calling-from-multiple-threads))

- Input: Crash on InputDeviceIOCTL when closing Unity editor
    ([UUM-10774](https://issuetracker.unity3d.com/issues/crash-on-inputdeviceioctl-when-closing-unity-editor))

- Metal: [iOS] App crashes with out of memory exception in UnityGfxDeviceWorker when starting the app
    ([UUM-55488](https://issuetracker.unity3d.com/issues/ios-app-crashes-with-out-of-memory-exception-in-unitygfxdeviceworker-when-starting-the-app))

- Mono: Crash in CollectManagedImportDependencyGetters inside OpenScene in batch mode
    ([UUM-57742](https://issuetracker.unity3d.com/issues/crash-in-collectmanagedimportdependencygetters-inside-openscene-in-batch-mode))

- Platform Audio: [Linux] No audio output when playing audio
    ([UUM-53143](https://issuetracker.unity3d.com/issues/linux-no-audio-output-when-playing-audio))

- Progressive Lightmapper: The Editor becomes unresponsive and memory allocation errors are spammed in the Console when Generating Lightning
    ([UUM-58017](https://issuetracker.unity3d.com/issues/the-editor-becomes-unresponsive-and-memory-allocation-errors-are-spammed-in-the-console-when-generating-lightning))

- Scene Management: Crash on  GameObject::QueryComponentByType when opening a project
    ([UUM-58461](https://issuetracker.unity3d.com/issues/crash-on-gameobject-querycomponentbytype-when-opening-a-project))

- Scripting Buildtime: Unclearable nunit error when installing/uninstalling the Entities package on a new project
    ([UUM-58284](https://issuetracker.unity3d.com/issues/unclearable-nunit-error-when-installing-slash-uninstalling-the-entities-package-on-a-new-project))

- UI Toolkit Controls: Editor crashes when multi-selecting GameObjects with more than one serialized [Flags] enum
    ([UUM-60654](https://issuetracker.unity3d.com/issues/editor-crashes-when-multi-selecting-gameoobjects-with-more-than-one-serialized-flags-enum))

- Universal RP: Memory leak when Application.runInBackground is set to false and the Editor is unfocused
    ([UUM-63345](https://issuetracker.unity3d.com/issues/memory-leak-when-application-dot-runinbackground-is-set-to-false-and-the-editor-is-unfocused))

- WebRequest: UnityWebRequest crashes if invoked when player is quitting
    ([UUM-63150](https://issuetracker.unity3d.com/issues/unitywebrequest-crashes-if-invoked-when-player-is-quitting))



### 2023.2.9f1 Release Notes

#### Fixes

- 2D: Fixed mem leak for ShadowCaster2D.
    (UUM-46391)

- Android: Fixed an Android AAudio issue, where audio output latency could be 300ms or more.
    ([UUM-41494](https://issuetracker.unity3d.com/issues/audio-is-delayed-by-05-sec-after-starting-to-play-it-in-the-android-slash-ios-player))

- Editor: Fixed crash when running with -nographics and Universal RP.
    (UUM-61538)

- Editor: Fixed material variants hierarchy merging with locks.
    ([UUM-59617](https://issuetracker.unity3d.com/issues/locked-material-properties-arent-updated-when-they-hide-an-override-in-a-variant))

- Editor: Fixed SRP Lens flare not having a default flare.
    (UUM-42304)

- HDRP: Fixed the scroll bar jumping at the top of the window when focusing a settings from the same panel in the project settings.
    ([UUM-53429](https://issuetracker.unity3d.com/issues/clicking-open-next-to-custom-post-processing-in-hdrp-global-settings-doesnt-frame-the-associated-setting-correctly))

- IMGUI: Fixed an issue with PropertyFields with multiple subproperties not being aligned properly.
    ([UUM-59601](https://issuetracker.unity3d.com/issues/child-list-content-is-not-indented-when-it-has-a-custom-propertydrawer-attribute))

- Package Manager: Fixed an issue where 'My Assets' download, in light mode, 'Resume' and 'Cancel' button background colors were off.
    (UUM-36664)

- Package Manager: Fixed an issue where the Package Manager diagnose button did not display the the diagnostic tool output on Windows

- Particles: Fixed an issue where Noise Module occasional glitches.
    ([UUM-58283](https://issuetracker.unity3d.com/issues/single-particles-in-the-particle-system-randomly-scale-out-when-the-simulation-is-playing))

- Particles: Fixed Trail module crash when using Generate Lighting Data checkbox.
    ([UUM-58366](https://issuetracker.unity3d.com/issues/crash-on-writeparticlelinevertex-when-the-generate-lighting-data-property-is-enabled-in-the-particle-system))

- Scene/Game View: Fixed an issue where the SceneView's Tools overlay's buttons would not have the correct icon resolution.
    ([UUM-54023](https://issuetracker.unity3d.com/issues/scene-view-tools-icons-are-lower-quality-when-editor-is-opened-on-a-secondary-monitor))

- Scene/Game View: Making GameObject icon visibility responsive to Scene View visibility.
    ([UUM-55801](https://issuetracker.unity3d.com/issues/gameobject-icon-is-displayed-in-scene-view-when-its-visibility-is-turned-off))

- TextMeshPro: Ensure enabling and disabling Canvases does not cause a regeneration of the text.
    ([UUM-45320](https://issuetracker.unity3d.com/issues/a-lot-of-tmp-dot-generatetext-calls-when-enabling-and-disabling-canvas-component))

- TextMeshPro: Fixed Dropdown creation causing a crash after undoing.
    ([UUM-60214](https://issuetracker.unity3d.com/issues/undo-ui-gameobject-creation-crashes-editor))

- UI Elements: Ensuring UnicodeLineBreakingRules are applied to text.
    ([UUM-12413](https://issuetracker.unity3d.com/issues/line-breaks-do-not-work-when-adding-them-to-uitextsettings))

- UI Toolkit: Added checked background to GradientField so the transparency is easier to see.
    ([UUM-60804](https://issuetracker.unity3d.com/issues/alpha-channel-is-not-shown-as-a-checkboard-when-using-uitoolkit-gradient))

- UI Toolkit: Fixed an issue in the UI Builder where it wouldn't use the custom uxml type name defined in the UxmlFactory class.
    ([UUM-41831](https://issuetracker.unity3d.com/issues/element-element-name-has-no-registered-factory-method-dot-error-is-thrown-when-the-uxmlqualifiedname-property-is-overridden))

- UI Toolkit: Fixed an issue where PropertyFields could incorrectly bind to a child property if it had the same name as the field.
    ([UUM-27252](https://issuetracker.unity3d.com/issues/scriptableobjects-doesnt-serialize-the-parameter-when-its-named-m-curve))

- UI Toolkit: Fixed an issue where the UI Toolkit controls from the com.unity.dt.app-ui package would not show up in the UI Builder's Library.
    ([UUM-60553](https://issuetracker.unity3d.com/issues/ui-builders-library-section-does-not-show-package-ui-components-when-the-show-package-files-field-is-checked))

- UI Toolkit: Fixed an issue with IMGUI container being misaligned.
    ([UUM-55037](https://issuetracker.unity3d.com/issues/data-class-is-misaligned-in-the-inspector-window-when-its-inside-the-inner-class-array))

- UI Toolkit: Fixed first KeyDown event sometimes being ignored after calling Focus\(\) on an element in runtime.
    ([UUM-32184](https://issuetracker.unity3d.com/issues/input-field-ignores-first-keyboard-input-when-calling-focus-from-code))

- UI Toolkit: Fixed focus-related events not received when switching EditorWindow tab.
    ([UUM-57083](https://issuetracker.unity3d.com/issues/textfield-registervaluechangedcallback-doesnt-fire-callbacks-when-the-tab-loses-focus))

- UI Toolkit: Fixed issue with inspector in debug mode.
    ([UUM-43460](https://issuetracker.unity3d.com/issues/gameobject-name-doesnt-change-when-changing-it-from-the-debug-window))

- UI Toolkit: Fixed wrong pointer event target when an element's visibility or pickingMode is modified without moving the pointer.
    ([UUM-20723](https://issuetracker.unity3d.com/issues/ui-toolkit-visualelement-keeps-firing-mouse-events-after-setting-element-visibility-to-hidden-if-mouse-wasnt-moved))

- UI Toolkit: Invalid style enum values will now produce an error instead of throwing an exception in the UI Builder.
    ([UUM-60964](https://issuetracker.unity3d.com/issues/uxml-importer-fails-to-detect-invalid-uxml-field-and-then-results-in-argumentexception-in-uibuilder))

- UI Toolkit: \[UI Builder\] Fixed an issue where a Unity.UI.Builder.UnityUIBuilderSelectionMarker would be cloned in play mode and in builds.
    ([UUM-60883](https://issuetracker.unity3d.com/issues/unknown-type-unity-dot-ui-dot-builder-dot-unityuibuilderselectionmarker-when-setting-background-color-of-a-canvas))

- Undo System: Fixed Redo restoration of multiple ScriptableObject added via AddObjectToAsset.
    ([UUM-53904](https://issuetracker.unity3d.com/issues/redo-doesnt-restore-all-scriptableobjects-when-they-are-added-using-assetdatabase-dot-addobjecttoasset))

- Universal Windows Platform: Corrects `Application.runInBackground` internal implementation which sometimes caused crashes when the option is set to false after the application has lost focus.
    (UUM-43306)

- Windows: Fixed automatic resizing of an unfocused player window once the mouse button is released.
    ([UUM-49236](https://issuetracker.unity3d.com/issues/windows-clicking-the-edge-of-an-unfocused-built-player-window-will-automatically-resize-it-without-holding-the-mouse-button))

- Windows: Fixed crash when reading data from non-compliant HID peripherals.
    ([UUM-59628](https://issuetracker.unity3d.com/issues/crash-in-windows-hid-code-during-device-sync-ioctl-with-certain-input-devices))




#### Package changes in 2023.2.9f1

#### Packages updated

- com.unity.2d.aseprite: [1.1.0](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html) &#x2192; [1.1.1](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [5.1.1](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html) &#x2192; [5.1.2](https://docs.unity3d.com/Packages/com.unity.xr.arcore@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [5.1.1](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html) &#x2192; [5.1.2](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@5.1//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [5.1.1](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html) &#x2192; [5.1.2](https://docs.unity3d.com/Packages/com.unity.xr.arkit@5.1//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.7.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.7//changelog/CHANGELOG.html) &#x2192; [1.8.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.8//changelog/CHANGELOG.html)