# Unity 4.1.3

The Unity 4.1.3 release brings you new features and fixes. Read the release notes below for details.

For more information about the previous main release, see the [Unity 4.1 Release Notes](https://unity.com/unity/whats-new/unity-4.1).

## Release notes

### Fixes

- Android: Fixed rendering issues on Nexus4 + Android os 4.2.2 when "Use 32bits Display Buffer" is checked, due to Compositor using Default FBO alpha.
- Editor: Fix Profiler window freeze on Mac OS X 10.8.3 with older NVIDIA GPUs (disabled GPU profiler completely on these systems due to driver bugs).
- Editor: Fixed forcing texture to be POT if pvrtc compression is selected.
- Editor: Fixed oversight in fix to crash when loading fonts from asset bundles in editor.
- Fixed crash when unloading unused assets.
- iOS: Fixed substance subsystem crash during asset bundle loading when stripping is enabled.
- iOS: Fixed performance regression with static batching.
- Mecanim: Blend Tree's mirror and offset parameter were not saved correctly for standalone build.
- Mecanim: Fix recorder memory leak.
- Mecanim: Fix crash in Mecanim when using interruptible transition.
- Mobile: Fixed skinning performance regression.
- Scripting: Avoid crash if behaviors are destroyed on disable.
