Android: Added the ability to deploy and run games on Android TV.
Improvements
Graphics: Added Texture2D.EncodeToJPG with JPG quality argument.
Graphics: Added Visible in Background option to windowed fullscreen.
Linux: Stop force-disabling sync to vblank when a compositing window manager is detected.
Physics 2D: All 2D physics components now perform faster GetComponent<> lookups.
Terrain: Added an option to preload all detail patches and keep them loaded in memory. Set via the Terrain settings and with the "collectDetailPatches" property. Can reduce hiccups when navigating a Terrain.
Terrain: Improved tree culling performance.
Windows Phone / Store: Slightly improved performance in master builds.
Fixes
2D: Fixed sprite importing regression which caused sprite references to be lost on texture rename.
Android: Fixed application hanging and crashing when trying to close the IME with the back button.
Android: Fixed game starting not full screen if the orientation is not set to Auto Rotation.
Android: Fixed mouse input for interacting with standard GUI.
Asset Import: Fixed crash when plugin DLL calls AssetDatabase.Refresh in type initializer.
Editor & Webplayer: Fixed crash when loading some meshes imported with Unity 3.5.
Editor: Fixed "ArgumentException: Invalid path" error that might occur with some custom windows.
Editor: Fixed an issue whereby text went out of the TextArea in custom editor when return was pressed or multi line text was pasted.
Editor: Fixed Asset Store window showing up blank in DirectX 11 mode on some Intel graphics cards.
Editor: Fixed Hierarchy NullReferenceException happening when dragging an item over another item that is not a parent.
Editor: Fixed inspector rendering when having more than one missing script on a GameObject.
Editor: Fixed launch of Visual Studio for script editing, added additional logging to the editor log to troubleshoot future problems.
Editor: Fixed that a hidden Hierarchy window did not refresh when changing scenes.
Editor: Fixed that the icon for Alphabetical Sorting in the Hierarchy toolbar did not show when selected.
Editor: Fixed that when searching in the Hierarchy clicking on a search result item and then on "x" button did not reveal it.
Editor: Multiple events in the animation window can be dragged.
Editor: SpritePacker will not crash packing sprites generated from textures with certain OnPostprocessTexture scripts.
Editor/iOS: Large memory samples in profiler now work. Fix for the error "Buffer is not large enough for the message."
Graphics: Fixed Shader Material Keyword changes not applying to Materials on objects in the scene.
Graphics: Fixed skinned meshes sometimes not rendering in player builds when Read/Write Enabled import option is disabled.
Graphics: Fixed stencil modes only affecting front facing geometry when shader has Cull Off.
Graphics: Fixed textures in material property blocks (e.g. sprites) sometimes messing up other textures in the material on OpenGL.