Unity 5.1.5

The Unity 5.1.5 release brings you couple of important updates and a number of fixes. Read the release notes below for details.

For more information about the previous main release, see the Unity 5.1 Release Notes.

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Release notes

Fixes

  • Android: Fix for OpenGLES 3 shader variable not set. (733928)
  • Android: Fixed EGL_BAD_NATIVE_WINDOW error when coming back from background on some Android devices. (781618)
  • Android: Fix for unaligned access on Android - causes crash on Tegra K1. (700531)
  • Cache server: Fix for corrupted/Missing Files in Library Folder (already released in Unity 5.3).
  • Cache server: Various fixes and improvements when switching platforms and reimporting all assets using a Cache server (already released in Unity 5.3).
  • IL2CPP: Prevent a memory leak that caused some GCHandles, including those used to reference MonoBehaviour instances, from being correctly reclaimed by the garbage collector. (736167)
  • iOS: IL2CPP code generation fix for Xcode 7.3.
  • iOS: IPv6 compatibility fixes for .NET libraries and IL2CPP runtime.
  • iOS: Xcode 7.3 Build & Run support.
  • Samsung TV: Fixed wrong jpg library access problem (766053)
  • Textures: Backport of multiple texture importing from Unity Editor 5.2.0 to 5.1.x.
  • Textures: Backport of Texture2D.format shows ARGB on RGB texture format. (729286)

Revision: 9de525f1a6a8

Changeset: 9de525f1a6a8