### Fixes

*   Android: Fix for OpenGLES 3 shader variable not set. (733928)
*   Android: Fixed EGL\_BAD\_NATIVE\_WINDOW error when coming back from background on some Android devices. (781618)
*   Android: Fix for unaligned access on Android - causes crash on Tegra K1. (700531)
*   Cache server: Fix for corrupted/Missing Files in Library Folder (already released in Unity 5.3).
*   Cache server: Various fixes and improvements when switching platforms and reimporting all assets using a Cache server (already released in Unity 5.3).
*   IL2CPP: Prevent a memory leak that caused some GCHandles, including those used to reference MonoBehaviour instances, from being correctly reclaimed by the garbage collector. (736167)
*   iOS: IL2CPP code generation fix for Xcode 7.3.
*   iOS: IPv6 compatibility fixes for .NET libraries and IL2CPP runtime.
*   iOS: Xcode 7.3 Build & Run support.
*   Samsung TV: Fixed wrong jpg library access problem (766053)
*   Textures: Backport of multiple texture importing from Unity Editor 5.2.0 to 5.1.x.
*   Textures: Backport of Texture2D.format shows ARGB on RGB texture format. (729286)

Revision: 9de525f1a6a8