### Known Issues

*   Mac: Clicking on the Assets/GameObject/Component main menu items causes Unity to crash [(714751)](https://fogbugz.unity3d.com/default.asp?714751_73bn8jtg)
*   Mac: Input system such as mouse click events or key press events stop working when multiple projects are opened [(716221)](https://fogbugz.unity3d.com/default.asp?716221_5os0jqjb)
*   Mac: Opening a project from Unity's "Open Project" menu throws "Resource busy" dialog. Click on "Cancel" to continue opening the project [(705555)](https://fogbugz.unity3d.com/default.asp?705555_0ecej6au)

### Fixes

*   iOS: Added support for Xcode 6.4.0 final release
*   iOS: Worked around some plugins not supporting complex shell scripts within Xcode project
*   Mecanim: Fixed Animator tool showing internal AnimatorController
*   Mecanim: Fixed Avatar Configure broken ResetPose when OptmizeGameObject is on
*   Mecanim: Fixed crash when disabling GameObject in OnStateMachineEnter/Exit
*   Mecanim: Fixed error message when deleting an Fbx that is used by an AnimatorController
*   Mecanim: Fixed Scaled UI buttons drifting when Animator has "Apply Root Motion" on
*   Mecanim: Fixed Transtiion Previewer handle manipulation
*   WinRT: Fixed an issue where the editor would prevent building project for Windows 10 Universal Application if it contained any plugins targeting Windows 10 SDK
*   XboxOne: Fixed the "EditorOnlyPlayerSettings property not initialized" error.

### The following are changes and fixes to 5.2 features and regressions...

### Fixes

*   Mecanim: Fixed console error when editing Transition condition
*   Mecanim: Fixed crash when setting OverrideController
*   Mecanim: Fixed root motion skipping a frame when changing Playable topology
*   WebGL: Fixed empty Input.inputString
*   WebGL: Fixed UI keyboard inputs