### Fixes

*   ([742199](http://issuetracker.unity3d.com/issues/android-remote-frame-debugger-does-not-work-on-android)) - Android: Fixed remote frame debugger.
*   (none) - Android: Marshmallow - Added the possibility to disable the permission dialog by adding metadata to the activity.
*   ([755510](http://issuetracker.unity3d.com/issues/using-unity-ads-and-stripping-crashes-project-on-android)) - Android: Mono - Fixed crash on startup with Unity Ads when stripping is enabled.
*   (none) - Core: Improved the error message when build data files are corrupted or from a mismatched version.
*   ([752733](http://issuetracker.unity3d.com/issues/when-exporting-slash-importing-a-package-you-cant-select-a-folder-checkbox)) - Editor: Fixed folder-level toggle when importing assets.
*   ([711720](http://issuetracker.unity3d.com/issues/prefab-property-changes-are-recorded-in-prefab-files-causing-merge-conflicts)) - Editor: Fixed a bug in the property diff recorder would insert property modification on the prefab asset if it was being edited in the inspector.
*   ([756409](http://issuetracker.unity3d.com/issues/crash-in-application-setupprojectpathwithopenfile-when-playing-scene)) - Editor: Fixed crash when entering playmode if LoadScene was called during Awake or Start.
*   ([761995](http://issuetracker.unity3d.com/issues/cannot-create-prefab-directly-from-model-file)) - Editor: It is now possible to replace a prefab asset with a different prefab asset.
*   ([752855](http://issuetracker.unity3d.com/issues/rendertexture-getnativetextureptr-call-on-antialiased-depth-texture-returns-intptr-dot-zero)) - Graphics: D3D11 Native API now supports obtaining native Texture type underpinning a Unity Renderbuffer.
*   ([746302](http://issuetracker.unity3d.com/issues/surface-standard-shader-artifacts-when-loaded-from-asset-bundle)) - Graphics: Fixed building shaders correctly for WebGL in AssetBundles.
*   (none) - Graphics: Fixed an issue where standard shader using directional lightmaps could output NAN to the framebuffer. This would corrupt the framebuffer if any effects were used that spanned multiple frames.
*   ([753593](http://issuetracker.unity3d.com/issues/movietexture-standalone-build-locks-on-1st-frame-with-osx-and-crashes-on-basevideotexture-updatevideotextures-with-windows)) - Graphics: Fixed occasional movie texture crash with multiple movies present.
*   (none) - Graphics: Reduced framerate spikes where culling system could sometimes stall for several ms while waiting for jobs.
*   (766642) - IL2CPP: Generate proper C++ code for marshaling wrappers of methods that have System.Guid as a parameter type.
*   ([761412](http://issuetracker.unity3d.com/issues/opengles-compute-shaders-crash-at-dispatch-call-on-samsung-s6)) - OpenGL: Fixed random crashes on compute shader dispatch.
*   ([760830](http://issuetracker.unity3d.com/issues/shuriken-separate-axes-makes-particle-rotate-in-opposite-direction)) - Particles: Ensure consistent direction between 3D and 1D rotation.
*   ([757969](http://issuetracker.unity3d.com/issues/particlesystem-2d-collision-breaks-when-particle-velocity-is-zero-or-collision-options-are-zero)) - Particles: Fixed a collision crash.
*   ([763041](http://issuetracker.unity3d.com/issues/worldcollision-layer-of-terrain-object-is-ignored-and-cant-avoid-collisions)) - Particles: Fix for terrains ignoring collision layers.
*   ([758197](http://issuetracker.unity3d.com/issues/shuriken-inherit-velocity-prohibits-negative-value)) - Particles: Fixed support for negative inherit velocity values.
*   (765300) - Physics: Fixed center of mass and inertia tensor being reset after game object was reactivated.
*   ([763806](http://issuetracker.unity3d.com/issues/custom-center-of-mass-and-inertia-tensor-values-cannot-be-set-on-a-rigidbody-without-a-non-trigger-collider)) - Physics: Rigidbodies without non-trigger colliders can. have custom center of mass and inertia tensor again
*   (767645) - tvOS: Fixed build error with Xcode trampoline.
*   (none) - VR: Dynamically switch to headset's audio output / input driver (Oculus SDK 1.0+).
*   (none) - VR: Fixed VR Splash screen color precision. No Longer limited to half the color spectrum for RGBA32.
*   (none) - VR: Mask invisible pixels so GPU time is not wasted (Oculus SDK 1.0+).
*   (765876) - Windows Store Apps: building from Unity will no longer overwrite project.json file if it was modified in solution.
*   (759735) - Windows Store Apps: When building from Unity files in Visual Studio solution will not be overwritten if identical.

Revision: b6c1a63227dc