### Improvements

*   VR: Updated Oculus API and plugin to version 1.3.2. Downloading 1.3.2 OVRPlugin from Oculus is no longer necessary.

### Fixes

*   ([703290](http://issuetracker.unity3d.com/issues/build-ios-building-in-batchmode-fails-for-first-time-after-removing-file-from-project), 786195) - Batch mode: Fixed an issue where BuildPlayer calls might cause compilation errors to be logged in subsequent runs.
*   (788555) - D3D11: Fixed exclusive mode window reactivation issues after focus has been lost.
*   (none) - D3D11: Fixed some rare crashes on memory constrained systems (log would contain resource creation failure messages).
*   ([775898](http://issuetracker.unity3d.com/issues/no-error-message-when-serial-is-incomplete-slash-has-wrong-format)) - Editor: Now show alert pop over for invalid serial format.
*   ([779129](http://issuetracker.unity3d.com/issues/trail-renderer-showing-a-gap)) - Graphics: Fixed TrailRenderer showing a gap between current position and the last update.
*   ([789905](http://issuetracker.unity3d.com/issues/ios-use-of-undeclared-identifier-is-thrown-while-building-project-via-xcode)) - IL2CPP: Emit proper C++ code for COM marshaling of methods that have at least one parameter that cannot be marshaled.
*   ([786499](http://issuetracker.unity3d.com/issues/webgl-build-fails-with-emscripten-failed-running-python-error-and-il2cpp-expceptions)) - IL2CPP: Generate proper C++ code for the OnSerialize method injected by UNET in classes deriving from NetworkProximityChecker.
*   ([787687](http://issuetracker.unity3d.com/issues/il2cpp-declaration-of-anonymous-struct-must-be-a-definition-error-fails-build)) - IL2CPP: Generated proper C++ code for assemblies compiled with Visual Studio when a method returning an IntPtr returns an integer value.
*   (785036) - iOS/tvOS: Fixed a regression which caused artefacts when using GLES2 Graphics API.
*   (780329) - iOS: Fixed UnityWebRequest hanging on responses > 64k when using a custom DownloadHandlerScript.
*   ([783527](http://issuetracker.unity3d.com/issues/profiler-taking-a-memory-sample-crashes-the-android-player-on-some-projects)) - MemoryProfiler: Added toggle to exclude references in detailed memory dump to reduce memory footprint used.
*   ([783433](http://issuetracker.unity3d.com/issues/shuriken-crash-on-changing-inherit-velocity-to-curves)) - Particles: Fixed a crash when using Inherit Velocity Module curves.
*   ([766891](http://issuetracker.unity3d.com/issues/treeeditor-editing-distribution-curve-crashes-at-physx-shdfnd-internal-partition)) - Physics: Provide feedback to allow working around crashes occurring when input meshes contains invalid vertices.
*   (none) - Samsung TV: Enabled a "Show Unity Splash Screen" check box on Samsung TV's PlayerSettings.
*   ([776446](http://issuetracker.unity3d.com/issues/tvos-native-input-fields-cant-be-used-with-a-gamepad)) - tvOS: Enabled game controller in tvOS on-screen keyboard.
*   (none) - tvOS: Fixed a crash when calling OnDemandResourcesRequest.Dispose() in a coroutine.
*   (749311) - tvOS: Separated tvOS SDK and OS version settings from iOS.
*   ([768807](http://issuetracker.unity3d.com/issues/canvas-when-scaling-world-space-canvas-from-zero-its-child-ui-elements-arent-rendered)) - UI: Fix for child UI elements not being rendered when scaling World Space Canvas from zero.
*   (751798) - UnityWebRequest: Downgrade to HTTP GET on 302 and 303 redirect codes
*   (751794) - UnityWebRequest: Honor negative redirectLimit.
*   (none) - Windows Store: Fixed an exception while marshalling UnityEngine.NavMeshTriangulation.
*   (none) - Windows Store: Fixed marshaling of UnityEngine.HumanDescription, previously the field hasTranslationDoF was not mashaled at all.
*   ([786889](http://issuetracker.unity3d.com/issues/wsa-changing-terrain-texture-at-runtime-getting-visual-artifacts)) - Windows Store: Fixed marshaling of UnityEngine.SplatPrototype, previously fields specularMetallic, smoothness were not marshaled, because of this sometimes terrain would be rendered incorrectly.
*   (none) - Windows Store: Fixed www.error return result, previously it would return only an error code, now it will also contain error message returned by the server.
*   (760215) - Windows: Fixed standalone Windows player position when bigger than primary monitor.

Revision: 83b1f50dd5b8