### Fixes

*   ([822393](http://issuetracker.unity3d.com/issues/sometimes-errors-when-loadassetasync-and-unloadunusedasset-is-called-before-gameobject-asset-is-instantiated)) - AssetBundle: Fixed the issue that error sometimes happens when LoadAssetAsync and UnloadUnusedAsset is called before prefab is instantiated.
*   ([796046](http://issuetracker.unity3d.com/issues/opening-project-with-no-library-folder-states-its-from-before-unity-5-dot-x), 778891) - Editor: Fixed an issue where a project with no Library folder could raise a warning stating that the project was made before 5.0.
*   ([775153](http://issuetracker.unity3d.com/issues/gi-bake-gets-stuck-if-the-object-is-positioned-far-from-the-zero-point)) - GI: Fixed an issue whereby the bake got stuck if the object was positioned far from the origin.
*   (none) - iOS: Fixed an issue with App store submissions with Xcode 8 when application is not using camera APIs (WebCamTexture).
*   ([809752](http://issuetracker.unity3d.com/issues/touch-dot-deltatime-returns-0-whilst-touch-dot-deltaposition-is-non-0-on-ios-devices)) - iOS: Fixed an issue where Touch.deltaTime was incorrectly returning zero when device had been on for approximately 30 days or more.
*   (none) - iOS: Fixed on-screen keyboard input for Chinese (Simplified) Pinyin 10 Key keyboard.
*   ([717587](http://issuetracker.unity3d.com/issues/redoing-revert-causes-crash)) - Kernel: Fixed a crash resulting from redo after revert.
*   ([804333](http://issuetracker.unity3d.com/issues/crash-after-reverting-prefab-and-pressing-undo)) - Kernel: Fixed a crash resulting from undo after reverting prefab.
*   (none) - Textures: Correctly unregister external native textures.
*   ([820517](http://issuetracker.unity3d.com/issues/freeze-using-unitywebrequest-with-custom-downloadhandlerscript)) - UnityWebRequest: Fixed a possible freeze when using custom download handler script.
*   ([812567](http://issuetracker.unity3d.com/issues/webgl-the-browser-could-not-allocate-enough-memory-for-the-webgl-content), 829765) - WebGL: Fixed asset bundles memory usage at loading time, preventing some content to run on 32-bit browsers.
*   (831144) - Windows Store: Fixed Unity PDB files not getting included into built .appxsym package.
*   (825230) - Windows: System resolution or orientation changes are now detected and responded to accordingly.
*   ([782109](http://issuetracker.unity3d.com/issues/www-dot-dispose-performs-very-slow)) - WWW: Make Dispose asynchronous to prevent freeze or performance drop, as it might be costly.

Revision: 8f5aa09cf3e8