### Improvements

*   Lighting: Added more information to the additive loading error message e.g. The loaded level has a different lightmaps mode than the current one. Current: Directional. Loaded: Directional Specular. Will use: Directional.
*   macOS/iOS/tvOS: Allow developers to use Xcode's manual signing paradigm by specifying a provisioning profile in Player Settings
*   VR: Updated Oculus to version 1.10

### Fixes

*   ([833396](https://issuetracker.unity3d.com/product/unity/issues/guid/833396/)) - AI: Fix for an error when calling Warp and enabling a disabled NavMeshAgent. Errors in console: "!InCrowdSystem" and "!handle.IsValid()".
*   ([793711](https://issuetracker.unity3d.com/product/unity/issues/guid/793711/)) - Asset Import: Fixed an issue where deleting asset labels manually from .meta files would not be picked up by the editor.
*   (845859) - Asset Pipeline: Fixed regression where cache lz4 compression was not being performed for uncompressed AssetBundles.
*   ([832578](https://issuetracker.unity3d.com/product/unity/issues/guid/832578/)) - Audio: Fixed the issue which prevented streaming audio loading on 32-bit Apple devices which were upgraded to iOS 10.
*   ([824962](https://issuetracker.unity3d.com/product/unity/issues/guid/824962/)) - Editor: Fixed editor focus when multiple light probes have been selected.
*   ([814160](https://issuetracker.unity3d.com/product/unity/issues/guid/814160/)) - Editor: Fixed the logType passed to LogCallback in the event of an unhandled exception.
*   (833866) - Editor: Tweaked the output of the generated Visual Studio solution file to better match Visual Studio standard format to fix problems opening Unity generated projects with Rider GUI.
*   ([834258](https://issuetracker.unity3d.com/product/unity/issues/guid/834258/)) - Graphics : Added additional error checking for compute buffers to catch invalid size and stride earlier to give a better error message.
*   (none) - Graphics: DX12 optimisation to reduce number of calls to CopyDescriptors.
*   ([832595](https://issuetracker.unity3d.com/product/unity/issues/guid/832595/)) - Graphics: Fixed a crash when switching scenes whilst reflection probes are updating.
*   (728648) - Graphics: Fixed a crash when baking lightmaps in scenes with multiple terrains.
*   ([840141](https://issuetracker.unity3d.com/product/unity/issues/guid/840141/)) - Graphics: Fixed Camera.SetReplacementShader renders objects affected by projectors even when the tag does not match.
*   (839035) - Graphics: Fixed a crash when using dynamic batching.
*   ([821028](https://issuetracker.unity3d.com/product/unity/issues/guid/821028/)) - Graphics: Fixed multiple lights not rendering when in deferred mode and using gfx jobs.
*   (none) - Graphics: Fixed a rare situation which could lead to a deadlock when running with graphics jobs enabled.
*   ([769758](https://issuetracker.unity3d.com/product/unity/issues/guid/769758/)) - Graphics: Fixed selection of objects in Scene View if the scene contains reflective water.
*   ([817524](https://issuetracker.unity3d.com/product/unity/issues/guid/817524/)) - Graphics: Improved transparency support on meshes with multiple materials.
*   ([843813](https://issuetracker.unity3d.com/product/unity/issues/guid/843813/)) - Graphics: Skip rendering of default reflection in Deferred when the reflection not set.
*   ([817056](https://issuetracker.unity3d.com/product/unity/issues/guid/817056/)) - iOS: Fixed touch input latency issue for iOS 10.
*   (847976) - Linux: Fixed the shutdown crash.
*   ([829943](https://issuetracker.unity3d.com/product/unity/issues/guid/829943/)) - Networking: Calling NetworkTransport.GetCurrentRTT causes editor crash when use WebSockets is enabled.
*   (831101) - Networking: CRC Mismatch on Wii U (Big Endian Issue?).
*   ([830108](https://issuetracker.unity3d.com/product/unity/issues/guid/830108/)) - Networking: Fixed: Enabling WebSockets in NetworkManager maxes out a CPU core.
*   (839116) - Networking: WebSockets client doesn't support multiple connections.
*   ([849084](https://issuetracker.unity3d.com/product/unity/issues/guid/849084/)) - Particles: Fixed occasional crash when using external forces module.
*   (850947) - Serialization: Fixed a rare issue where prefab references from scene objects would be show as missing when using text serialization.
*   ([842364](https://issuetracker.unity3d.com/product/unity/issues/guid/842364/)) - UI: Fixed an issue whereby disabling parent canvas allowed child canvas to render.
*   (845448) - UI: Fixed Sprite Packer not packing sprites with ETC1 when compressing sprites for android
*   ([846096](https://issuetracker.unity3d.com/product/unity/issues/guid/846096/)) - UI: Fixed threading problem when computing bounds which could lead to an infinite loop in the UI system.
*   ([835538](https://issuetracker.unity3d.com/product/unity/issues/guid/835538/)) - UWP : Fixed problem where incorrect GUID was being used in generated .csproj files.
*   ([847985](https://issuetracker.unity3d.com/product/unity/issues/guid/847985/)) - Windows Store: Fixed an issue in building with C# projects enabled when dependency existed between them.

Revision: 00292ff31167