### Fixes

*   ([852307](https://issuetracker.unity3d.com/product/unity/issues/guid/852307/)) - Android/IL2CPP: Prevent a crash which could occur with the use of OnAudioFilterRead callbacks on krait CPUs.
*   ([836697](https://issuetracker.unity3d.com/product/unity/issues/guid/836697/)) - Android: Identified unaccounted spikes in profiler.
*   (857203) - Deployment Management: Corrected a behaviour on Windows where using -logfile on batch mode with an emptry string would cause the output to go to stdout, consistent with all other platforms.
*   ([780168](https://issuetracker.unity3d.com/product/unity/issues/guid/780168/)) - Editor: Fixed Gizmos only being displayed for the first camera in the Game View.
*   ([828288](https://issuetracker.unity3d.com/product/unity/issues/guid/828288/)) - IOS: Fixed an issue where the ReplayKit API might be reported as available on unsupported devices.
*   ([829753](https://issuetracker.unity3d.com/product/unity/issues/guid/829753/)) - Kernel: JSON serialisation now supports correct parsing of NaN and +/-Inf.
*   (none) - Purchasing: Fixed a bug where a duplicate transaction could fail without calling the failure callback.
*   ([861828](https://issuetracker.unity3d.com/product/unity/issues/guid/861828/)) - UnityWebRequest: Fixed the proxy support so that debugging tools like Fiddler work.

Revision: 53da848b487a