### Improvements

*   ([815861](https://issuetracker.unity3d.com/product/unity/issues/guid/815861/)) - UI: CanvasRenderer::OnTransformChanged will not be called when object is inactive.

### Fixes

*   (837483) - Android: Acquire context on focus before notifying player.
*   (743739, 887242) - Android: Fixed a crash in WebStreamDecomp after a long sequence of reading asset bundles.
*   (870185) - Animation: Fixed root rotation when importing a humanoid animation that used the "Copy From Other Avatar" feature.
*   ([879675](https://issuetracker.unity3d.com/product/unity/issues/guid/879675/)) - Core: Fixed job system ending up with high CPU usage in certain circumstances eg. using UnityWebRequest.Send() in Editor after exiting Play mode.
*   (none) - Editor - Other: Editor internal resources can now be rebuilt in 5.4.
*   ([728324](https://issuetracker.unity3d.com/product/unity/issues/guid/728324/)) - Graphics: D3D9 - Make sure that internal resolves don't result in a drawn pixel – i.e single white pixel when using deferred mode.
*   (890915) - Graphics: Fixed a crash in GetBuildUsageTagFromAssets that was triggered by pro0ject that had ShaderVariants.
*   ([864237](https://issuetracker.unity3d.com/product/unity/issues/guid/864237/)) - Graphics: Fixed an issue with Assert "Texture aux property (unity\_SpecCube0\_HDR) should never be a built-in name!".
*   ([863954](https://issuetracker.unity3d.com/product/unity/issues/guid/863954/)) - Graphics: Fixed forward-only objects being rendered into Depth/DepthNormals textures multiple times when they had multiple submeshes and deferred shading was used.
*   ([849424](https://issuetracker.unity3d.com/product/unity/issues/guid/849424/)) - Graphics: On DirectX, avoid presenting a fresh-black frame whilst performing screen resizing.
*   ([863625](https://issuetracker.unity3d.com/product/unity/issues/guid/863625/)) - Graphics: Set the ambient probe for the deferred reflections pass to fix a difference between graphics jobs and non-graphics jobs rendering.
*   ([870973](https://issuetracker.unity3d.com/product/unity/issues/guid/870973/)) - IL2CPP: Fixed a race condition on iOS during method initialization.
*   (861046) - iOS: Added support in order to enable auto-rotation while broadcasting using ReplayKit.
*   ([875180](https://issuetracker.unity3d.com/product/unity/issues/guid/875180/)) - iOS: Removed extra notification sent on application launch.
*   (none) - Metal: Fixed an issue with setting DontCare load flag when running multithreaded.
*   (883312) - Physics: Fixed a crash caused by changing the value of the configuredInWorldSpace flag on a Joint attached to an inactive GameObject.
*   ([888302](https://issuetracker.unity3d.com/product/unity/issues/guid/888302/)) - Scripting: Fixed a coroutine crash in Coroutine::CompareCoroutineEnumerator.
*   ([881103](https://issuetracker.unity3d.com/product/unity/issues/guid/881103/)) - Shaders: Fixed an internal error on a GLSL shader compiling corner case.
*   (750307) - Shaders: Fixed advanced blend operations by requiring the shaders to be decorated with UNITY\_REQUIRE\_ADVANCED\_BLEND(mode) declaration.
*   ([863256](https://issuetracker.unity3d.com/product/unity/issues/guid/863256/)) - Sprites: Fixed an issue where OverrideGeometry on instantiated sprites produced differing results in the Editor and Standalone.
*   (none) - Tizen: Resolved a crash that occurred when an app tried to exit.
*   ([873678](https://issuetracker.unity3d.com/product/unity/issues/guid/873678/)) - UI: Fixed an occasional masking issue when using deferred rendering path on Linux.
*   (856734) - UI: Fixed a curve preview crash not updating when points changed but bounds did not.
*   (856381) - UI: Fixed scrollrect performance being slow when it had a lot of content.
*   ([880565](https://issuetracker.unity3d.com/product/unity/issues/guid/880565/)) - UnityWebRequest: Fixed Editor freeze when exiting play mode with active UnityWebRequest with custom download handler script.
*   (876027) - UnityWebRequest: Fixed high CPU when WebRequest with custom download handler script was aborted.
*   (879749) - UnityWebRequest: Fixed redirect in editor when not in play mode.
*   ([850239](https://issuetracker.unity3d.com/product/unity/issues/guid/850239/)) - VCS: Fix for editor not checking out scene file before first write in freshly loaded project.
*   ([886841](https://issuetracker.unity3d.com/product/unity/issues/guid/886841/)) - VR: Fixed a subtle timing bug on Rift that could cause a minor view stuttering in certain situations.

Revision: 3a377daef261