### Improvements

*   Android: Improved WebRequest performance.

### Fixes

*   (780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.
*   ([888859](https://issuetracker.unity3d.com/product/unity/issues/guid/888859/)) - Android: Fixrf android application building with the latest android sdk.
*   ([867508](https://issuetracker.unity3d.com/product/unity/issues/guid/867508/)) - Android: Fixed a rare crash on application exit due to UnityWebStreams not getting cleaned up properly.
*   ([851523](https://issuetracker.unity3d.com/product/unity/issues/guid/851523/)) - Android: Fixed a dangerous permission popup issue.
*   (892203) - Android: Fixed an unnecessary internet permission requirement in empty project.
*   (none) - Android: SoftInput - Fixed input field hidden under keyboard when translucent flag was set.
*   (898505) - Animation: Changing Animator.Speed during an animation transition will now correctly affect the cross-fade speed.
*   ([892043](https://issuetracker.unity3d.com/product/unity/issues/guid/892043/)) - Animation: Fixed IK on Feet not working properly when interrupting transitions.
*   (890636) - Editor: Fixed OSX editor load failure when loading on case-sensitive file systems.
*   ([878724](https://issuetracker.unity3d.com/product/unity/issues/guid/878724/)) - Graphics: Fixed SceneView GUI elements being very bright when HDR and Linear mode are enabled.
*   (none) - IL2CPP: Fixed a a rare crash in IL2CPP on some Visual Studio installation setups with message "Unhandled Exception: System.InvalidOperationException: Builder was unable to build using selected toolchain (MsvcDesktopToolChain) or architecture (Unity.IL2CPP.Building.x64Architecture)!"
*   ([898861](https://issuetracker.unity3d.com/product/unity/issues/guid/898861/)) - IL2CPP: Modified the implementation of the IL Switch opcode to workaround a possible C++ compiler bug in Xcode 8.3.
*   ([882013](https://issuetracker.unity3d.com/product/unity/issues/guid/882013/)) - iOS: Fixed inclusion of ReplayKit framework in plugins.
*   (889321) - Purchasing: Fixed an issue with Unity IAP emitting DuplicateTransaction failure for all non-consumable purchases when initialized.
*   ([883080](https://issuetracker.unity3d.com/product/unity/issues/guid/883080/)) - Shaders: Fixed an incorrect translation from HLSL assembly for AND and OR operands. Fixes a crash when compiling shaders for GLCore.
*   ([886258](https://issuetracker.unity3d.com/product/unity/issues/guid/886258/)) - UI: Removed an extra call to CanvasRenderer.OnTransformChanged when canvas was set to ScreenSpace.Camera render mode, and the camera was transformed
*   (none) - VR: Updated Oculus to version 1.13 and GearVR to version 1.13.1. Fixes plugin loading issue in paths with non-ASCII characters.
*   ([895766](https://issuetracker.unity3d.com/product/unity/issues/guid/895766/)) - Windows Store: Fixed a rare case where games can get stuck in a busy loop on dual core devices.

### Known Issues

*   ([905903](https://issuetracker.unity3d.com/product/unity/issues/guid/905903/)) - Animator: BlobWrite errors after selecting transition in Animator window.

Revision: e6ffa1986af7