### Fixes

*   (884523) - Animation: Playback range is now correctly displayed after changing the Samples of a clip.
*   ([873836](https://issuetracker.unity3d.com/product/unity/issues/guid/873836/)) - GameObject: Fixed position inconsistency when using generic instantiate.
*   ([866194](https://issuetracker.unity3d.com/product/unity/issues/guid/866194/)) - iOS: Fixed build errors in XCode when stripping is enabled using Mono scripting backend.
*   (880773) - IOS: Fixed WebRequest setting the IsError property correctly.
*   ([875180](https://issuetracker.unity3d.com/product/unity/issues/guid/875180/)) - iOS: Removed extra notification sent on application launch.
*   (878716) - Kernel: Prevent scripts from adding Transform-derived components during their Awake methods.
*   ([869169](https://issuetracker.unity3d.com/product/unity/issues/guid/869169/)) - Mono: Fixed a C# compiler bug which could cause an incorrect compiler error in some cases when overloaded generic methods were used.
*   ([878859](https://issuetracker.unity3d.com/product/unity/issues/guid/878859/)) - Mono: Fixed a crash which could occur in the editor when deep profiling was enabled.
*   ([881847](https://issuetracker.unity3d.com/product/unity/issues/guid/881847/)) - Particles: Fixed an incorrect velocity for first frame when a rigidbody was first enabled.
*   (886574) - Physics: Fixed a crash caused by changing the value of the configuredInWorldSpace flag on a Joint attached to an inactive GameObject.
*   (859418) - Shaders: Fixed a crash in ShaderLab::shaderprops::GetMatrix when using OpenGL API when using specific graphics drivers on Windows.
*   ([857047](https://issuetracker.unity3d.com/product/unity/issues/guid/857047/)) - Terrain: Fixed a crash when loading a scene with a terrain and trees and then unloading the previous scene.
*   (876027, [880565](https://issuetracker.unity3d.com/product/unity/issues/guid/880565/)) - UnityWebRequest: Fixed high CPU usage/fareeze after aborting (leaving play mode) UWR with custom download handler script.
*   ([876823](https://issuetracker.unity3d.com/product/unity/issues/guid/876823/)) - UnityWebRequest: URLs without '%' character will be escaped and the ones with '%' will be assumed to be properly escaped.
*   (874571) - Windows Store: Fixed the issue whereby secure connections were not working when using UnityWebRequest.

### Known Issues

*   ([888339](https://issuetracker.unity3d.com/product/unity/issues/guid/888339/)) - OpenGL : Internal testing reported a crash in InitWGL, when opening a project with -force-opengl command. This issue will be fixed in one of the next patch releases.

Revision: 03f34082a9c0