### Fixes

*   ([868587](https://issuetracker.unity3d.com/product/unity/issues/guid/868587/)) - Animation : Fixed a race condition in the legacy animation system which could cause a crash if a GameObject and an Animation assigned to that GameObject were deleted in the same frame.
*   ([864273](https://issuetracker.unity3d.com/product/unity/issues/guid/864273/)) - Editor: Fixed an issue with deselect of single selected item in hierarchy with ctrl/cmd+click.
*   ([864246](https://issuetracker.unity3d.com/product/unity/issues/guid/864246/)) - Editor: Fix for time not updating in Editor if play mode is entered and then exited while paused.
*   ([861345](https://issuetracker.unity3d.com/product/unity/issues/guid/861345/)) - Editor: Fixed an issue with vertex snapping jumping to extreme values in isometric view.
*   ([858292](https://issuetracker.unity3d.com/product/unity/issues/guid/858292/)) - GI : Fix for lightmaps not being loaded in a standalone player when loading scene through an AssetBundle.
*   (862215) - GI : Fix for lightprobe gizmos being rendered too bright in Linear color space.
*   (none) - Graphics : Fixed D3D12 cubemap mip generation.
*   ([868935](https://issuetracker.unity3d.com/product/unity/issues/guid/868935/)) - Scripting: Fixed MonoBehaviour array field with initializer getting resized to 0 by serialization.
*   (none) - Tizen: Fixed a crash that occurred when an app tried to exit.
*   ([858645](https://issuetracker.unity3d.com/product/unity/issues/guid/858645/)) - UI : Fixed the issue of fonts created at runtime not showing up when added to text.
*   (none) - VR: Updated Oculus to version 1.12. This fixed a GearVR timeout issue.
*   (886630) - Windows: Fixed the logging code in the Windows Editor/Standalone player so that messages got printed at once instead of one byte at the time.

Revision: 594449419939