### Improvements

*   ([815861](https://issuetracker.unity3d.com/product/unity/issues/guid/815861/)) - UI: CanvasRenderer::OnTransformChanged will not be called when object is inactive.

### Fixes

*   ([851523](https://issuetracker.unity3d.com/product/unity/issues/guid/851523/)) - Android: Fixed incorrect dangerous permissions dialog behavior when the app was suspended while the dialog was on screen.
*   ([888274](https://issuetracker.unity3d.com/product/unity/issues/guid/888274/)) - Android: Fixed an issue where ApplicationId was missing from AndroidManifest.xml in Gradle builds.
*   (887998) - Animation: Fixed Assert Thread::CurrentThreadIsMainThread() from Animator::IsHuman() when run in a job thread.
*   ([884643](https://issuetracker.unity3d.com/product/unity/issues/guid/884643/)) - Animation: Fixed a crash when re-enabling GameObject that was running a Playable.
*   (884472) - Asset Pipeline: Fixed a crash that occurred when loading the same asset both synchronously and asynchronously simultaneously.
*   ([864237](https://issuetracker.unity3d.com/product/unity/issues/guid/864237/)) - Graphics: Fixed an issue with Assert "Texture aux property (unity\_SpecCube0\_HDR) should never be a built-in name!".
*   ([851265](https://issuetracker.unity3d.com/product/unity/issues/guid/851265/)) - Graphics: Fixed a crash when switching from DX12 to DX11 graphics API in the Editor.
*   (887912) - IOS: Added support in order to enable auto-rotation while broadcasting using ReplayKit.
*   ([788515](https://issuetracker.unity3d.com/product/unity/issues/guid/788515/)) - iOS: Fixed Airplay mirroring mode when using Open GLES.
*   ([876169](https://issuetracker.unity3d.com/product/unity/issues/guid/876169/)) - Particles: Fixed a NullReferenceException, when Inherit Velocity was set to less or more than 0 and Rigidbody2D was set to Dynamic.
*   ([890937](https://issuetracker.unity3d.com/product/unity/issues/guid/890937/)) - Physics 2D: CapsuleCollider2D now correctly calculates its mass when using auto-mass.
*   ([888302](https://issuetracker.unity3d.com/product/unity/issues/guid/888302/)) - Scripting: Fixed a coroutine crash in Coroutine::CompareCoroutineEnumerator.
*   ([881103](https://issuetracker.unity3d.com/product/unity/issues/guid/881103/)) - Shaders: Fixed an internal error on a GLSL/Metal shader compiling corner case.
*   ([886841](https://issuetracker.unity3d.com/product/unity/issues/guid/886841/)) - VR: Fixed a subtle timing bug on Rift that could cause very minor view stuttering in certain situations.

Revision: 876cd739bef1