### Improvements

*   Added support for the 5th generation iPad.
*   Networking: Added a timeout property to UnityWebRequest. This gives coarse grain control over timeouts for webrequests. (900900)
*   VR: Updated Oculus to version 1.14.

### Fixes

*   (898978) - Android: Fixed manifest merging with new Android SDK tools.
*   ([893042](https://issuetracker.unity3d.com/product/unity/issues/guid/893042/)) - Animation: Fixed incorrect animated color values when in linear color space.
*   (none) - Animation: Improved build and AssetBundle data determinism for Human components.
*   ([890644](https://issuetracker.unity3d.com/product/unity/issues/guid/890644/)) - Build Pipeline: Fixed AssetBundle statistics that are printed to the editor log when building AssetBundles.
*   ([895452](https://issuetracker.unity3d.com/product/unity/issues/guid/895452/)) - Build Pipeline: Fixed issue with Scene AssetBundles that would cause multiple builds with the same Scene that generated different results.
*   (908965) - Editor: Fixed Xcode project; queueDebuggingEnabled is now included.
*   ([869729](https://issuetracker.unity3d.com/product/unity/issues/guid/869729/)) - Fixed editor crashes when an error is made in a custom Deferred shader.
*   ([905640](https://issuetracker.unity3d.com/product/unity/issues/guid/905640/)) - Fixed TextureImporter to allow newly-imported Textures to have their AssetBundle name/variant set.
*   (909608) - Graphics: Fixed clear artifacts on metal, if only the UI camera is used in the Scene.
*   ([888796](https://issuetracker.unity3d.com/product/unity/issues/guid/888796/)) - IL2CPP: Fixed memory snapshot profiler not showing multidimensional arrays.
*   ([905659](https://issuetracker.unity3d.com/product/unity/issues/guid/905659/)) - IL2CPP: Applied a fix to prevent the following exception occurring during runtime for some projects: 'NotSupportedException: IL2CPP encountered a managed type which it cannot convert ahead-of-time. The type uses generic or array types which are nested beyond the maximum depth which can be converted'.
*   ([901950](https://issuetracker.unity3d.com/product/unity/issues/guid/901950/)) - Physics: Fixed issue where effector/effector contacts are not correctly evaluated when effector collider masks are used.
*   ([898809](https://issuetracker.unity3d.com/product/unity/issues/guid/898809/)) - UGUI: Fixed crash when reparenting inactive object.
*   (none) - UGUI: Fixed memory leak in UGUI.
*   ([886258](https://issuetracker.unity3d.com/product/unity/issues/guid/886258/)) - Removed the extra call to CanvasRenderer.OnTransformChanged when the canvas is set to ScreenSpace.Camera render mode, and the Camera’s Transform is changed.

Revision: 12955fd3914a