### Fixes

*   ([893779](https://issuetracker.unity3d.com/product/unity/issues/guid/893779/)) - Animation: Fixed an issue whereby AnimatorState's WriteDefaults was not working properly on very specific setups.
*   ([865522](https://issuetracker.unity3d.com/product/unity/issues/guid/865522/)) - Build Pipeline: Fixed GameReleaseCollector crash on recursive function.
*   ([930819](https://issuetracker.unity3d.com/product/unity/issues/guid/930819/)) - Asset Bundles: Fixed an issue where calling LoadAllAssets with a type parameter could cause loading errors.
*   ([931631](https://issuetracker.unity3d.com/product/unity/issues/guid/931631/)) - Particles: Fixed a problem with particle system bounding box calculation.
*   (920457) - Graphics: Fixed a memory leak in Texture2DArray and CubeMapArrayTexture.
*   (921008) - Graphics: Fixed a rare crash in SkinnedMeshRenderer because of wrongly aligned matrices.
*   ([930252](https://issuetracker.unity3d.com/product/unity/issues/guid/930252/)) - IL2CPP: Corrected a possible crash with the RegionInfo class in mscorlib.dll was incorrectly removed by the managed code linker.
*   (918411) - iOS: Fixed an issue where Unity would not generate icons for Spotlight and Notifications in an Xcode project.
*   (869384) - Shaders: Fixed a shader compiler error on D3D9 Shader Model 2.0 for standard shader with normal map, alpha cutout and fog.

Revision: e92bef0ab5a4