### Fixes

*   ([945338](https://issuetracker.unity3d.com/product/unity/issues/guid/945338/), 946061) - Android: Fixed black screen on startup on Android Oreo devices.
*   ([873467](https://issuetracker.unity3d.com/product/unity/issues/guid/873467/)) - Editor: Fixed the `Callback registration failed kMaxCallback` crash when entering playmode.
*   (950978) - Graphics: \[Metal\]Eliminate Z-fighting artifacts on certain devices.
*   ([910406](https://issuetracker.unity3d.com/product/unity/issues/guid/910406/)) - Graphics: Fixed an occasional flicker of graphics elements on metal.
*   ([921598](https://issuetracker.unity3d.com/product/unity/issues/guid/921598/)) - Graphics: Fixed Sprite Mode regression in the Inspector Import Settings so it defaults to Single rather than None, when an image was imported.
*   ([934878](https://issuetracker.unity3d.com/product/unity/issues/guid/934878/), 953124) - iOS: Addressed a compatibility issue that was preventing apps from compiling for the iOS 11 Simulator.
*   ([952020](https://issuetracker.unity3d.com/product/unity/issues/guid/952020/), 952233) - Metal: Fixed a shader compilation regression on macOS 10.11.6 and iOS 8.x and earlier.
*   ([935563](https://issuetracker.unity3d.com/product/unity/issues/guid/935563/)) - Mono: Avoid stack overflow from occurring in Unity liveness logic (asset GC). Note that this has been fixed only for both standalone and mobile platforms.
*   ([743134](https://issuetracker.unity3d.com/product/unity/issues/guid/743134/)) - UI: Fixing an issue with Input Field caret not masking properly.
*   (905337, 958707) - UI: Fixed an issue whereby the CanvasManager cleared the stencil buffer every frame.
*   ([913717](https://issuetracker.unity3d.com/product/unity/issues/guid/913717/)) - XR: Fixed a crash in ovrp\_SetOverlayQuad3 in player when entering/exiting fullscreen mode on PC.

Revision: 8a9b2336c562