### Changes

*   2D: Sprite Batching is enabled by default.
*   VR: GPU skinning can be enabled for Android VR. This is experimental, and behavior and performance should be verified on target devices.

### Fixes

*   (none) - Android: Disable MSAA for backbuffer on older ARM Mali Vulkan drivers.
*   (780958) - Android: Disabled Debug markers on PowerVR Series 5 devices.
*   (none) - Android: Fixed Vulkan shadow texture linear filtering.
*   ([896033](https://issuetracker.unity3d.com/product/unity/issues/guid/896033/)) - Animation: Fixed a crash when using an Avatar built in 5.5 or earlier.
*   (878712) - Asset Bundles: Fixed performance regression when building many small asset bundles.
*   (none) - Editor: Provide new API allow trusted partner to retrieve oauth2 authorization code for Editor user.
*   ([883808](https://issuetracker.unity3d.com/product/unity/issues/guid/883808/)) - Editor: Switching Cache Server mode from local to a different mode no longer throws exceptions.
*   ([863272](https://issuetracker.unity3d.com/product/unity/issues/guid/863272/)) - Graphics: Fixed Vulkan fullscreen scaling on Windows.
*   ([889446](https://issuetracker.unity3d.com/product/unity/issues/guid/889446/)) - IL2CPP: Allow more deeply nested generic recursion for method metadata. Throw a managed exception when the recursion is too deep.
*   ([888796](https://issuetracker.unity3d.com/product/unity/issues/guid/888796/)) - IL2CPP: Fixed memory snapshot profiler not showing multidimensional arrays.
*   ([881013](https://issuetracker.unity3d.com/product/unity/issues/guid/881013/)) - IL2CPP: Fixed compiler error when using generic delegates with variance.
*   (891471) - IL2CPP: Implemented RegionInfo.CurrentRegion.
*   ([867606](https://issuetracker.unity3d.com/product/unity/issues/guid/867606/)) - IL2CPP: Protect against the usage of attributes that don't exist in .NET 3.5.
*   ([885096](https://issuetracker.unity3d.com/product/unity/issues/guid/885096/)) - iOS: Fixed an issue whereby local notifications aren't cleared on iOS10.
*   (364754) - Kernel: Obsoleted undocumented FindChild method.
*   ([898357](https://issuetracker.unity3d.com/product/unity/issues/guid/898357/)) - VR: Accessing PlayerSettings.VRDaydream.\* scripting API no longer results in MissingMethodException.
*   (none) - VR: Added Fade out to VR Splash Screen for Daydream.
*   (none) - VR: Fixed Render Viewport Scale for Forward rendering. Deferred still has issues that should be addressed in a later patch.
*   (none) - VR: Fixed some shader related issues when using single-pass stereo rendering on Android devices.
*   (none) - VR: Update GearVR to version 1.13.1 to fix black screen when multiview, monoscopic, or double-wide eye buffers are used.
*   ([776552](https://issuetracker.unity3d.com/product/unity/issues/guid/776552/)) - WWW: Fixed an issue whereby new WWW object without internet connection did not set Error field.

Revision: bbd5ca01a0ea