### Fixes

*   (917096) - Android: Fixed the empty scene startup time regression.
*   ([893527](https://issuetracker.unity3d.com/product/unity/issues/guid/893527/)) - Android: Fixed an issue whereby H264 videos did not loop on Android 4.1 and 4.2 devices.
*   (921525) - Android: Fixed an issue where Android IL2CPP builds might fail if built from an editor script.
*   (916581) - Animation: Fixed an issue with preview of mirrored animations in the inspector.
*   ([913301](https://issuetracker.unity3d.com/product/unity/issues/guid/913301/)) - Animation: Fixed Animator.GetBehaviour() returning null after recompiling a script while in play mode.
*   ([904030](https://issuetracker.unity3d.com/product/unity/issues/guid/904030/)) - API Updater: Fixed assembly corruption in assemblies containing references to UnityEditor.Animations.AvatarMask.
*   (902973) - API Updater: Fixed a crash when checking C# scripts with deep object initialization syntax.
*   (none) - API Updater: Fixed nested types updating on local variable / parameter declarations.
*   (909471) - Asset Bundles: Fixed a crash when loading GuiStyleState from an asset bundle.
*   (904653) - Asset Pipeline: Fixed AssetDatabase.GetMainAssetTypeAtPath so that it returns the right type for ScriptableObjects instead of just 'MonoBehaviour'.
*   ([895425](https://issuetracker.unity3d.com/product/unity/issues/guid/895425/)) - Editor: Fixed assets being marked for delete instead of opened for edit in Version Control in cases where the asset was deleted and recreated (e.g. re-baking NavMeshes).
*   ([888995](https://issuetracker.unity3d.com/product/unity/issues/guid/888995/)) - Editor: Fixed an issue which made deleted files moved to recycling bin on windows.
*   ([907854](https://issuetracker.unity3d.com/product/unity/issues/guid/907854/)) - Editor: Fixed a transform precision issue when moving multiple objects.
*   ([906745](https://issuetracker.unity3d.com/product/unity/issues/guid/906745/)) - Editor: Warn, rather than fail, if an external process Unity launches suspended has been unexpectedly resumed by another process. Note: Some versions of RenderDoc have a bug which can cause this.
*   (none) - GI: Fixed case of tiling being ignored by the Progressive Lightmapper.
*   ([908093](https://issuetracker.unity3d.com/product/unity/issues/guid/908093/)) - Graphics: Added tier settings for Light Probe Proxy Volume.
*   ([917188](https://issuetracker.unity3d.com/product/unity/issues/guid/917188/)) - Graphics: Fix assert when calling CommandBuffer.DrawRenderer on disabled mesh renderer
*   (918788) - Graphics: Fix crash in non-native graphics jobs in specific scene configurations eg lots of particles, terrain.
*   ([899009](https://issuetracker.unity3d.com/product/unity/issues/guid/899009/)) - Graphics: Fix for GetTransformInfoDoNotExpectUpToDate in renderer bounding volume updating
*   ([901468](https://issuetracker.unity3d.com/product/unity/issues/guid/901468/)) - Graphics: Fixed Assert in Editor and crash in Standalone when disabling/enabling SkinnedMeshRenderer in very specific situations eg from animation during an OnBecameVisible callback.
*   ([897994](https://issuetracker.unity3d.com/product/unity/issues/guid/897994/), 907626, [901242](https://issuetracker.unity3d.com/product/unity/issues/guid/901242/)) - Graphics: Fixed error message "Enabling or adding a Renderer during rendering; this is not allowed." when creating or enabling a game object during OnPreRender, OnWIllRenderObject, OnBecameVisible, OnBecameInvisible callbacks
*   ([916950](https://issuetracker.unity3d.com/product/unity/issues/guid/916950/)) - Graphics: Fixed metal editor shader warmup.
*   ([918993](https://issuetracker.unity3d.com/product/unity/issues/guid/918993/)) - Graphics: Fixed rare hang in the Editor when building lighting data.
*   ([917343](https://issuetracker.unity3d.com/product/unity/issues/guid/917343/)) -  IL2CPP: Fixed an issue which caused IL2CPP to fail to convert assemblies if two non-existing methods with the same declaring type were referenced from any assemblies.
*   ([835745](https://issuetracker.unity3d.com/product/unity/issues/guid/835745/)) - iOS: Fixed corrupted orientation view when forcing interface orientation via script (using Screen.orientation) on iOS10
*   ([916125](https://issuetracker.unity3d.com/product/unity/issues/guid/916125/)) - Linux: Don't add control characters to Input.inputString
*   (903860) - Multiplayer: Added a new overload to NetworkManager.StartClient function which allows to specific which port should the local socket be bound to.
*   ([910223](https://issuetracker.unity3d.com/product/unity/issues/guid/910223/)) - Navigation: Fix using NavMeshAgent and NavMeshObstacle simultaneously causing Y coordinate to snap to maximum value.
*   (none) - OSX: Apple File System (APFS) compatibility fix
*   ([920587](https://issuetracker.unity3d.com/product/unity/issues/guid/920587/)) - Physics 2D: Fix a crash when a 2D Collider is recreated during contact reevaluation.
*   ([890470](https://issuetracker.unity3d.com/product/unity/issues/guid/890470/), [899631](https://issuetracker.unity3d.com/product/unity/issues/guid/899631/)) - Physics: Fixed an error thrown when using a Rigidbody with an Interpolate mode (Interpolate or Extrapolate).
*   (909248) - Physics: Fix for a crash when repeatedly unloading/loading cloth on XBox One and PS4.
*   ([766851](https://issuetracker.unity3d.com/product/unity/issues/guid/766851/)) - Physics: Fix for normals issue with cloth using tiny mesh.
*   ([895771](https://issuetracker.unity3d.com/product/unity/issues/guid/895771/)) - Physics: Fix to avert 'value must be greater' errors in cloth.
*   (893025) - Physics: Fix to avert cloth errors with prefabs: in cloth inspector we now check if cloth has no verts disabled and we eprocess mesh if re-enabled and previous cloth mesh had no verts.
*   ([809914](https://issuetracker.unity3d.com/product/unity/issues/guid/809914/)) - Physics: Fixed a case of CharacterController starting to ignore collisions with certain objects after a number of scene reloads.
*   ([862095](https://issuetracker.unity3d.com/product/unity/issues/guid/862095/)) - Physics: Fixed a memory leak issue in UnityWebRequest when Dispose was not called
*   ([871725](https://issuetracker.unity3d.com/product/unity/issues/guid/871725/)) - Scripting: Fix C# compiler incorrectly generating error CS1525 when using ternary operator with floating point values and no whitespace
*   ([914052](https://issuetracker.unity3d.com/product/unity/issues/guid/914052/)) - Scripting: Fix end of frame event not being sent in batch mode
*   ([860417](https://issuetracker.unity3d.com/product/unity/issues/guid/860417/)) - Scripting: Fixed a regression causing ContextMenu attributes from base classes to not be used on derived classes.
*   ([917177](https://issuetracker.unity3d.com/product/unity/issues/guid/917177/)) - UI: Fixed a rare Transform::kReceivedDueToParentTRSChanged assertion failure introduced in 5.6.1p1
*   (907581) - UI: Fixed memory leak in UI::DepthSortLayer()
*   (908936) - Video: On Android 4.1/4.2, bigger resolution videos don't play
*   (915772) - Video: On Android, video stops playback if trying to play it faster than 1x
*   (913882) - VR: fix for single pass rendering w/one of the standard effects shaders doesn't render correctly on the right eye
*   ([906203](https://issuetracker.unity3d.com/product/unity/issues/guid/906203/)) - VR: Fixed CommandBuffers don't work w/ MSAA and VR
*   (916987) - VR: Fixed editor crash when user selected VR Camera while playing
*   ([913547](https://issuetracker.unity3d.com/product/unity/issues/guid/913547/)) - VR: Fixed Stereo Display (non-head mount) produces only black screen in build
*   ([890718](https://issuetracker.unity3d.com/product/unity/issues/guid/890718/)) - VR: Fixed Stereo Display Standalone build runs at a low resolution regardless of settings
*   (none) - VR: Removed an unnecessary blit when single-pass stereo rendering is used on Daydream devices
*   ([859281](https://issuetracker.unity3d.com/product/unity/issues/guid/859281/), [911311](https://issuetracker.unity3d.com/product/unity/issues/guid/911311/), [901404](https://issuetracker.unity3d.com/product/unity/issues/guid/901404/)) - VR: Updated GoogleVR SDK to 1.60.1
*   ([904471](https://issuetracker.unity3d.com/product/unity/issues/guid/904471/)) - Windows: Fixed switching to full screen from windowed when using dx11.

Revision: 8a29de46e0a0