### Changes

*   Android: Removed tapjacking protection because it causes touch input to be lost when a transparent overlay is shown on top of the Unity view.
*   GI: Support for per object cast and receive shadows in the Progressive Lightmapper. For Cast Shadows only On and Off options are supported.

### Fixes

*   ([925765](https://issuetracker.unity3d.com/product/unity/issues/guid/925765/)) - Editor: Fixed an issue whereby moving multiple objects made only one of them to move according to handles.
*   (none) - GI: Progressive Lightmapper: Fixed scene dependent issues with dark edges on charts lying near the lightmap border.
*   ([919044](https://issuetracker.unity3d.com/product/unity/issues/guid/919044/)) - Graphics: Fix for miscalculating the size of the view required for a buffer which will be used as the source for an Indirect Draw/Dispatch call.
*   ([919058](https://issuetracker.unity3d.com/product/unity/issues/guid/919058/)) - IL2CPP: Fixed a crash in QueryComponentByType when animation was used with engine code stripping enabled and there was no Sprite Renderer component in any scene in the build.
*   (913886) - iOS: Fixed Application.installMode for apps downloaded from AppStore.
*   (none) - Linux: Work around change in glibc TLS allocation behavior in certain distributions.
*   ([923903](https://issuetracker.unity3d.com/product/unity/issues/guid/923903/)) - Multiplayer: NetworkTransport.Send() leaks memory.
*   ([881764](https://issuetracker.unity3d.com/product/unity/issues/guid/881764/)) - Multiplayer: Fixed an issue with network transport host being removed with invalid host id, when using custom network connection (NetworkConnection override).
*   ([923135](https://issuetracker.unity3d.com/product/unity/issues/guid/923135/)) - Physics: Fix for "PolygonCollider2D.points" reporting "Assertion failed on expression: 'm\_data == NULL'" when setting a new Vector2 array to it.
*   (886331) - UI: Fixed a regression that caused a crash of the Editor when adding a Text component to a GameObject via a script.
*   ([896933](https://issuetracker.unity3d.com/product/unity/issues/guid/896933/)) - UI: Fix for Event System not updating when the application was not focused on macOS/Linux/UnityRemote/VR.
*   ([911562](https://issuetracker.unity3d.com/product/unity/issues/guid/911562/)) - UnityWebRequest: Fix for broken audio clip when download is chunked.
*   ([921259](https://issuetracker.unity3d.com/product/unity/issues/guid/921259/)) - UnityWebRequest: Fixed the issue of absolute redirect URL not escaped.
*   ([915277](https://issuetracker.unity3d.com/product/unity/issues/guid/915277/)) - VR: Fixed an issue that was causing eye flickering in Daydream.

### Known Issues

*   ([927097](https://issuetracker.unity3d.com/product/unity/issues/guid/927079/)) - UI: In order to call GetTransformInfoExpectUpToDate, RendererUpdateManager.UpdateAll must be called first when adding RectTransform.
*   ([926885](https://issuetracker.unity3d.com/product/unity/issues/guid/926885/)) - iOS: Only half of sprite is visible on built app.

Revision: a53d5f937d71