### Changes

*   Editor: Updated Unity logos in About Window and Update Window to match new branding.

### Fixes

*   ([917931](https://issuetracker.unity3d.com/product/unity/issues/guid/917931/)) - 2D: Fixed an issue where adjusting Collider2D's Offset when Using Tiled Draw Mode and Auto Tiling would result in inconsistent behaviour.
*   ([918524](https://issuetracker.unity3d.com/product/unity/issues/guid/918524/)) - 2D: Fixed an issue where the Editor becomes unresponsive when switching from OpenGL to Metal with a tiled sprite in the scene.
*   (920360) - Android: Buildpipe - correctly split resources between APK and OBB when building with LZ4.
*   (924523) - Android: Gradle - Removed debuggable from Manifest when creating APK.
*   (924519 Android: Gradle - Make sure unity3d and other files from raw/ are uncompressed in the APK.
*   (none) - Android: Gradle - Handle too many errors; filter out warnings and detect too long error list.
*   (924517) - Android: Gradle - don't explicitly set debuggable attribute when building with Gradle to avoid lint security warning.
*   (924516) - Android: Fixed the NamePhonePad flag.
*   (922898) - Android: Moved GoogleVR initialisation to run on UI Thread thus fixing startup crash.
*   (887824) - Android: Gradle - Support custom library build.gradle files.
*   (918606) - Android: Fixed an issue with enabling Split Application Binary flag in Android player settings would affect other platforms.
*   (919308) - Android: Fixed an issue with alpha texture size in ETC1 texture compression with split alpha.
*   (925444) - Animation: Fixed layer root motion broken on standalone.
*   (914365) - Animation: Fixed a crash in PlayableTraverser::RootByType that was triggered when disabling a GameObject by using OnStateMachineExit.
*   ([901588](https://issuetracker.unity3d.com/product/unity/issues/guid/901588/)) - Editor: Restored SRGB write state after internal override.
*   ([915524](https://issuetracker.unity3d.com/product/unity/issues/guid/915524/)) - Editor: Fixed the case of "Generate Lighting" drop down menu being hidden when inspector was resized to minimal width.
*   (none) - GI Progressive Lightmapper: Fixed a crash in light probe rendering occurring when changing or removing probes.
*   ([912603](https://issuetracker.unity3d.com/product/unity/issues/guid/912603/)) - Graphics: Fixed sRGB flag returning false on the LDR target texture from a HDR to LDR image effect in a linear project.
*   ([923842](https://issuetracker.unity3d.com/product/unity/issues/guid/923842/)) - Graphics: Fixed an issue where overlapping cameras drawing to the same target would not composite correctly
*   ([913828](https://issuetracker.unity3d.com/product/unity/issues/guid/913828/)) - Graphics: Fixed an issue where a ComputeBuffer applied to a Material Block doesn't take effect when drawing via DrawMesh\*Indirect.
*   (918788) - Graphics: Fixed a rare crash/hang which, could happen in very complex scenes, when graphics jobs were enabled.
*   (912723) - Graphics: Fixed a crash triggered by setting the SkinnedMeshRenderer.updateWhenOffscreen flag to true via a script.
*   ([923517](https://issuetracker.unity3d.com/product/unity/issues/guid/923517/)) - IL2CPP: Fixed an issue with setting enum type fields in .NET 4x with relfection using an integer value.
*   ([894273](https://issuetracker.unity3d.com/product/unity/issues/guid/894273/)) - iOS: Fixed an issue where iOS screen info was retrieved for every request instead of being cached
*   ([880426](https://issuetracker.unity3d.com/product/unity/issues/guid/880426/)) - Linux: Added an additional fix for uninitialized screen dimensions(/mouse input) at startup with some window managers.
*   (924516) - UI: For Name content type, use NamePhonePad touch screen keyboard type.

Revision: b95d8ca7b219