### Fixes

*   (none) - Android: Fixed a Vulkan error when trying to use anisotropic filtering on Mali GPUs.
*   ([918785](https://issuetracker.unity3d.com/product/unity/issues/guid/918785/)) - Android: Fixed an issue where spot and point lights were too bright on low-end devices.
*   ([922553](https://issuetracker.unity3d.com/product/unity/issues/guid/922553/)) - Android: Fixed a development build crash on Android 4.2.2 with VideoCore GPU.
*   ([893779](https://issuetracker.unity3d.com/product/unity/issues/guid/893779/)) - Animation: AnimatorState's WriteDefaults is working properly on very specific setups.
*   (918033) - Animation: Fixed a crash in Animator Editor window when closing Unity.
*   ([921121](https://issuetracker.unity3d.com/product/unity/issues/guid/921121/)) - Animation: Fixed an issue where the Animation events would not trigger if animation had less than two frames.
*   ([916893](https://issuetracker.unity3d.com/product/unity/issues/guid/916893/)) - GI: Fixed an issue where Auto mode overwrites Lightmap indices with wrong values when additively loading scenes.
*   (none) - GI: Progressive Lightmapper: Fixed an issue where auto-mode did not detect when changing material values for alpha cutoff.
*   (none) - GI: Progressive Lightmapper: Fixed an issue where alpha cutoff was not properly converting values.
*   (none) - Graphics: Fixed OpenGL debug labels when using OpenGL ES.
*   ([903807](https://issuetracker.unity3d.com/product/unity/issues/guid/903807/)) - Graphics: Fixed an occasional glitch when rendering lines/trails.
*   ([911935](https://issuetracker.unity3d.com/product/unity/issues/guid/911935/)) - iOS: Fixed auto-rotation on ReplayKit.
*   (912594) - iOS: Rewrote the internal clock system and replaced it with a system that takes into account the time when the device is asleep. Also, the startup time is now calculated more accurately.
*   (912675) - Linux: Use default player icon when none is provided.
*   (912675) - Linux : Associate provided icon with player window.
*   (none) - Multiplayer: Fixed an issue whereby reliable messages exchanging had been staled after couple of hours.
*   ([900928](https://issuetracker.unity3d.com/product/unity/issues/guid/900928/)) - Particles: Detect when a new mesh is selected in the Shape Module, and update the Scene View preview accordingly.
*   ([914333](https://issuetracker.unity3d.com/product/unity/issues/guid/914333/)) - Particles: Fixed an issue where bounding boxes were too small on some systems, causing culling problems.
*   ([899881](https://issuetracker.unity3d.com/product/unity/issues/guid/899881/)) - Particles: Ensure trails are properly initialized when particles are being manipulated via script.
*   ([912719](https://issuetracker.unity3d.com/product/unity/issues/guid/912719/)) - Scripting: Fixed scripting exception being logged as Info instead of Error.
*   ([920085](https://issuetracker.unity3d.com/product/unity/issues/guid/920085/)) - Scripting: Fixed a crash when invoking LINQ expressions in Editor.
*   (927884) - Services: Fixed an issue where Performance Reporting symbol upload tool could crash.
*   ([904449](https://issuetracker.unity3d.com/product/unity/issues/guid/904449/)) - WebGL: Fixed Corrupted Sprites on MS Edge.
*   ([857023](https://issuetracker.unity3d.com/product/unity/issues/guid/857023/)) - XR: Added missing Editor icons for world anchor, spatial mapping, touch input, and audio spatialization components.

Revision: 35c1064e76f5