### Improvements

*   Android: Improve error messages from android sdk tools
*   Apple TV: Added support for attitude data coming from new AppleTV remote.
*   iOS: Add player setting to specify which device edges defer system gestures to the second swipe.
*   iOS: Add player setting to specify whether the home button should be hidden on iPhone X
*   iOS: Add support for iPhone X launch images.

### Fixes

*   ([944118](https://issuetracker.unity3d.com/product/unity/issues/guid/944118/)) - Android: Fixed player crash when profiler with GPU profiling was enabled and graphics API was not OpenGL ES 3.
*   ([776875](https://issuetracker.unity3d.com/product/unity/issues/guid/776875/)) - Android: Fixed realtime HDR reflection probes being black on older Android devices.
*   (956658) - Android: Fixed build with target sdk 21-23.
*   ([934782](https://issuetracker.unity3d.com/product/unity/issues/guid/934782/)) - Android: Fixed permissions popup crash.
*   ([931038](https://issuetracker.unity3d.com/product/unity/issues/guid/931038/)) - Android: Fixed android video player stuttering and dropping frames.
*   (934841) - Android: Fixed android video player playback lagging after activating input field.
*   ([942625](https://issuetracker.unity3d.com/product/unity/issues/guid/942625)) - Android: Fixed symbols.zip not including symbols file
*   ([943438](https://issuetracker.unity3d.com/product/unity/issues/guid/943438)) - Animation: Fixed assert when loading AnimationClip asynchronously in AssetBundles.
*   ([926559](https://issuetracker.unity3d.com/product/unity/issues/guid/926559)) - Editor: Fixed lightmaps being generated even when the scene does not contain any baked light contribution.
*   ([949574](https://issuetracker.unity3d.com/product/unity/issues/guid/949574/))GI: Progressive Lightmapper crashes with transparent shader.
*   ([951089](https://issuetracker.unity3d.com/product/unity/issues/guid/951089/)) ([949036](https://issuetracker.unity3d.com/product/unity/issues/guid/949036/)) iOS: Fixed support for fonts of Tibetan, Armenian, Braille, Georgian and Thai languages in iOS 10 and iOS 11.
*   (962350 [960914](https://issuetracker.unity3d.com/product/unity/issues/guid/960914/)) - iOS: Fixed the Screen.dpi() method in the Trampoline code not returning the correct number of DPI in iPhone 8, iPhone 8+ and iPhone X. Also fixed the iPhone 8+ and iPhone X model checking.
*   ([887019](https://issuetracker.unity3d.com/product/unity/issues/guid/887019/)) - Lighting: Fixed issue where Progressive Lightmapper was not transmitting indirect rays through translucent objects.
*   (963867 [956196](https://issuetracker.unity3d.com/product/unity/issues/guid/956196/)) - OSX: Fix Editor crash when using GLCore on High Sierra with Intel 6xxx series GPU.

Revision: 11e8f66cfca7