### Fixes

*   (1019920 ([902838](https://issuetracker.unity3d.com/product/unity/issues/guid/902838))) - Audio: Fixed an issue where unloading an asset bundle containing AudioClips would cause all other AssetBundle audio clips to be unloaded.
*   ([905161](https://issuetracker.unity3d.com/product/unity/issues/guid/905161/)) - Editor: Fixed various UnityEditor.VersionControl.Provider APIs when used with newly created VersionControl.Assets.
*   (943051) - Editor: Fixed an issue with picking objects on Windows/D3D11.
*   ([966404](https://issuetracker.unity3d.com/product/unity/issues/guid/966404)) - Editor: Fixed Editor crashes in "RenderSelectionOutline" when using ImageEffectAllowedInSceneView and set camera's targetTexture to null.
*   (None) - Graphics: Fixed cullmode not being reset after Deferred and Forward rendering loops.
*   (1001377 ([953606](https://issuetracker.unity3d.com/product/unity/issues/guid/953606))) - iOS: Fixed standard shader specular highlights on mobiles.
*   (947049 ()) - Linux: Fixed OnMouseDown not working with touch screens.
*   (None) - Multi-Display: Fixed non-primary display input for mouse events on standalone.
*   ([969368](https://issuetracker.unity3d.com/product/unity/issues/guid/969368/)) - Physics: Fixed memory leak when resizing BoxColliders.
*   (1019921) - Physics: Fixed scale not being taken into account when computing a collider's pose.
*   (1005311 ([905817](https://issuetracker.unity3d.com/product/unity/issues/guid/905817))) - Scene: Fixed DoImportScene crashing when importing FBX files.
*   ([968997](https://issuetracker.unity3d.com/product/unity/issues/guid/968997/)) - Shaders: Fixed shader compiler crash when compiling specific D3D9 shaders.
*   ([919351](https://issuetracker.unity3d.com/product/unity/issues/guid/919351/)) - Shaders: Fixed an issue with the Shader Compiler which would result in GLSL based platforms not being able to compiler certain shaders.
*   ([1005779](https://issuetracker.unity3d.com/product/unity/issues/guid/1005779/)) - Substance: Fixed a memory leak when using cloned ProceduralMaterials.
*   ([1008883](https://issuetracker.unity3d.com/product/unity/issues/guid/1008883/)) - Test Runner: Fixed missing category filter.
*   (1011576 ([991127](https://issuetracker.unity3d.com/product/unity/issues/guid/991127))) - VR: Fixed Cardboard VR failing to initialize on certain Android devices.
*   (1016356([1016356](https://issuetracker.unity3d.com/product/unity/issues/guid/1016356/)) - XR: Fixed LoadDeviceByName causing crash on Cardboard/Daydream in 5.6.5p3.

Revision: 10861494ddb7