### Known Issues in 6000.0.19f1

- 3D Physics: Crash on PhysicsDebugDraw::SelectFiltering::Update when entering play mode with Physics Debug window docked and unfocused
    ([UUM-79618](https://issuetracker.unity3d.com/issues/crash-on-physicsdebugdraw-selectfiltering-update-when-entering-play-mode-with-physics-debug-window-docked-and-unfocused))

- Android:  Error in onPixelCopyFinished after updrading to Unity 6
    ([UUM-79451](https://issuetracker.unity3d.com/issues/android-error-in-onpixelcopyfinished-after-updrading-to-unity-6))

- DirectX12: Crash on BufferD3D12::BeginWrite when enabling water exclusion in the Underwater sample scene
    ([UUM-77863](https://issuetracker.unity3d.com/issues/amd-crash-on-bufferd3d12-beginwrite-when-enabling-water-exclusion-in-the-underwater-sample-scene))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- Editor Platform: [Linux] Crash on 'PPtr<RuntimeAnimatorController>::operator RuntimeAnimatorController*() const' when saving a new animation file
    ([UUM-79812](https://issuetracker.unity3d.com/issues/linux-crash-on-pptr-operator-runtimeanimatorcontroller-star-const-when-saving-a-new-animation-file))

- Graphics Optimization Systems: Shader errors in DXC when building an empty URP project for Windows platform on a MacOS machine
    ([UUM-78665](https://issuetracker.unity3d.com/issues/shader-errors-in-dxc-when-building-for-windows-platform-on-a-macos-machine))

- Hybrid Renderer: [Linux] Crash on ScriptableBatchRenderer::GenerateBuiltInCBuffer when adding "PerObjectData.ReflectionProbes"
    ([UUM-79332](https://issuetracker.unity3d.com/issues/linux-crash-on-scriptablebatchrenderer-generatebuiltincbuffer-when-adding-perobjectdata-dot-reflectionprobes))

- Lighting: Block compression leads to lightbaking artifacts in HDRP
    ([UUM-74735](https://issuetracker.unity3d.com/issues/lightmap-has-artifacts-when-generating-lighting))

- PhysX Integration: OnTriggerStay is called indefinitely after first time it is triggered when there is no GameObject inside the trigger
    ([UUM-78460](https://issuetracker.unity3d.com/issues/ontriggerstay-is-called-indefinitely-after-first-time-it-is-triggered-when-there-is-no-gameobject-inside-the-trigger))

- SRP Core: \[URP 3D Sample\] Light rendering artifacts visible in Universal 3D Sample Template.  It seems to be that Shader Graphs/Screen_Graph is causing the issue. Disabling objects with this material will no longer reproduce light artifacts.<br>
    \[UUM-78796\] &lt;https://issuetracker.unity3d.com/issues/light-rendering-artifacts-visible-in-universal-3d-sample-template&gt;

- SRP Templates: Buffer count exceeding default GL_MAX_SHADER_STORAGE_BUFFER_BINDINGS Shader Warnings are thrown after switching platform to Linux/Linux Server when using Universal 3D Template
    ([UUM-76186](https://issuetracker.unity3d.com/issues/a-bunch-of-shader-warnings-are-thrown-after-switching-platform-to-linux-when-using-universal-3d-template))

- SRP Workflow: Missing dependencies in Universal RP package when installing Unity Editor offline
    ([UUM-79004](https://issuetracker.unity3d.com/issues/missing-dependencies-in-universal-rp-package-when-installing-unity-editor-offline))

- Vulkan:  Editor crash when changing Vulkan Number of Swapchain Buffers
    ([UUM-60016](https://issuetracker.unity3d.com/issues/vulkan-editor-crash-when-changing-vulkan-number-of-swapchain-buffers))



### 6000.0.19f1 Release Notes

#### Fixes

- 2D: Added depth write/test controls to sprite targets in shadergraph.
    (UUM-78999)

- 2D: Fixed an issue where Grid Transform Tools can be selected for Tiles that had Lock Transform set.
    (UUM-79201)

- 2D: Fixed case where ShaderGraph sprite is replaced by a blue box when using ShaderGraph Material.
    ([UUM-77050](https://issuetracker.unity3d.com/issues/shadergraph-sprite-is-replaced-by-a-blue-box-when-using-shadergraph-material))

- Android: Fixed an issue with building Addressables content when an empty folder is added to the addressable group.
    ([UUM-77003](https://issuetracker.unity3d.com/issues/android-build-fails-with-error-failed-to-build-addressables-content-content-not-included-in-player-build-value-cannot-be-null-parameter-name-key-when-the-empty-folder-is-selected-as-addressable))

- Editor: Fixed a crash in shader variant prefiltering when renderpipeline asset had a broken reference.
    ([UUM-76152](https://issuetracker.unity3d.com/issues/crash-on-settingsfilteredshadervariantenumeration-settingsfilteredshadervariantenumeration-when-building-for-ios-or-android))

- Editor: Fixed an issue in the Project browser where the top toolbar would not display correctly when the Escape key was pressed on macOS.
    ([UUM-61582](https://issuetracker.unity3d.com/issues/the-project-window-search-bar-moves-when-the-escape-keyboard-key-is-pressed-while-focused-on-the-project-window-on-macos))

- Editor: Fixed an issue where the loading fallback shader threw an error when first starting the editor in GRD-enabled projects.
    ([UUM-74172](https://issuetracker.unity3d.com/issues/trying-to-render-using-the-pass-from-the-shader-hidden-slash-universal-render-pipeline-slash-fallbackloading-which-is-not-srp-batcher-compatible-error-is-thrown-when-any-gameobject-enters-the-scene-view-for-the-first-time))

- Editor: Fixed crash when a Material Variant was missing its ancestor.
    ([UUM-77741](https://issuetracker.unity3d.com/issues/crash-when-selecting-a-material-variant-whose-grandparent-has-been-deleted))

- Editor: Removed material variant creation when any material selected.
    ([UUM-78852](https://issuetracker.unity3d.com/issues/a-material-variant-is-generated-instead-of-a-material-when-executing-create-material-from-the-context-menu))

- GI: Made baking independent of color space and added test coverage.
    (GFXFEAT-829)

- Graphics: Fixed a crash when trying to clear depth targets under special circumstances.
    (UUM-78063)

- Graphics: Fixed an issue where the Editor crashed when context.DrawShadows\(...\) had an invalid light index.
    ([UUM-78922](https://issuetracker.unity3d.com/issues/crash-on-cullingresults-custom-computedirectionalshadowmatricesandcullingprimitives-injected-when-disabling-the-directional-light-gameobject))

- HDRP: Fixed an issue so light intensity now correctly increases when 'Lux at Distance' increases and vice versa.
    (UUM-78394)

- HDRP: Fixed an issue to push the correct cascade shadow matrix for each cascade.
    ([UUM-72086](https://issuetracker.unity3d.com/issues/hdrp-hdadditionallightdata-dot-requestsubshadowmaprendering-on-directional-lights-breaks-cascade-shadows-rendering))

- HDRP: Fixed depth of field blocky artifacts when using a high blur radius.
    (UUM-74986)

- HDRP: Fixed some depth of field jittering with objects in the near field and TAA enabled.
    ([UUM-77173](https://issuetracker.unity3d.com/issues/pbr-depth-of-field-with-taa-causes-extreme-jittering-when-dof-is-enabled))

- HDRP: PBR depth of field now has a bokeh shape that corresponds better to the aperture settings of the camera.
    ([UUM-77172](https://issuetracker.unity3d.com/issues/pbr-dof-doesnt-support-bokeh-shape-blade-count))

- Physics: Fixed an issue where filtering data would not be properly propagated to a WheelCollider from its Rigidbody.
    ([UUM-78024](https://issuetracker.unity3d.com/issues/wheel-colliders-start-clipping-the-ground-when-changing-parent-rigidbody-attributes))

- SRP Core: Added stencil flag to read-only depth logic in NRP compiler to avoid unintentional usage of depth read and stencil write states on some APIs.
    (UUM-79183)

- SRP Core: Fixed potential data corruption due to incorrect native render pass store action in NRP compiler.
    (UUM-79181)

- Undo System: Delayed undo diff calculations on Canvases within PrefabStage.
    ([UUM-76366](https://issuetracker.unity3d.com/issues/prefab-mode-scene-is-marked-dirty-when-no-changes-are-made-and-horizontal-layout-group-component-is-used))

- URP: Fixed some shader warnings in builds.
    ([UUM-78471](https://issuetracker.unity3d.com/issues/blithdroverlay-shader-warnings-are-thrown-after-building-a-new-vr-template-project))

- VFX Graph: Fixed corrupted graph when a custom type was missing.
    (UUM-69716)

- VFX Graph: Fixed node search expand/collapse button, which could be blurry, depending on screen DPI setting.
    ([UUM-75291](https://issuetracker.unity3d.com/issues/shader-graph-create-node-menu-show-details-panel-icon-is-blurry))

- WebGL: \[WebGPU\] Fixed webcam texture resolution scaling.




#### Package changes in 6000.0.19f1

#### Packages updated

- com.unity.2d.aseprite: [1.1.5](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html) to [1.1.6](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.9.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.9//changelog/CHANGELOG.html) to [1.10.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.10//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.3](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.4](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)

- com.unity.addressables.android: [1.0.3](https://docs.unity3d.com/Packages/com.unity.addressables.android@1.0//changelog/CHANGELOG.html) to [1.0.4](https://docs.unity3d.com/Packages/com.unity.addressables.android@1.0//changelog/CHANGELOG.html)