### Known Issues in 6000.0.57f1

- 2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
    ([UUM-113215](https://issuetracker.unity3d.com/issues/crash-on-transferpixeldataformasktemplate-when-building-for-android))

- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
    ([UUM-114268](https://issuetracker.unity3d.com/issues/audio-low-pass-filter-isnt-working-when-enabled-after-entering-play-mode-or-in-player-via-script))

- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
    ([UUM-95408](https://issuetracker.unity3d.com/issues/android-crash-on-lib-slash-arm64-slash-libil2cpp-dot-so-when-unity-analytics-and-engine-code-stripping-are-enabled))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
    ([UUM-114480](https://issuetracker.unity3d.com/issues/android-opengl-the-2dlight-is-disproportionately-bright-on-some-android-devices-when-opengles3-is-used))

- GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
    ([UUM-108694](https://issuetracker.unity3d.com/issues/crash-on-dynamicheapallocator-createtlsfblock-when-opening-a-specific-project))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- Lighting: All baked data for all scenes using APV is always loaded in Editor
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Mono: Crash on mono_domain_jit_foreach when performing various Unity operations
    ([UUM-112001](https://issuetracker.unity3d.com/issues/crash-on-mono-domain-jit-foreach-when-performing-various-unity-operations))

- Native Editor Window Foundation: Crash on -[NSApplication endModalSession:] when entering Play Mode in a specific project
    ([UUM-109764](https://issuetracker.unity3d.com/issues/crash-on-nsapplication-endmodalsession-when-entering-play-mode-in-a-specific-project))

- Scene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
    ([UUM-113596](https://issuetracker.unity3d.com/issues/crash-on-transferpixeldataformasktemplate-when-building-for-android-devices))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))

- Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- Vulkan:  Artifacts appear in the Player when using Screen Space shadows with orthographic camera
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))



### 6000.0.57f1 Release Notes

#### Features

- QNX: Added ability to specify the SCREEN_PROPERTY_PIPELINE property per window.

- Version Control: Added a new view to control labels.

- Version Control: Added empty states for different scenarios.

- Version Control: Added extra icons for known Unity file extensions.

- Version Control: Added the diff panel in the branches view.

- Version Control: Added tutorial link for Smart Locks in empty state for locks view.

- Version Control: Added Version Control actions to sub scenes menu in the hierarchy view.

- Version Control: Added Version Control actions to the scene header menu in the hierarchy view.

- Version Control: Enriched scene assets in the hierarchy view with status overlay icon.

- Version Control: Enriched sub scene assets in the hierarchy view with status overlay icon.

- Version Control: Implemented double-click action for pending changes view.

- Version Control: Implemented double-click action for the diff panel.

- Version Control: Implemented double-click action for the history view.

- Version Control: Improved checkout speed for thousands of files.

- Version Control: New feature to inform users about available updates in the package.

- Version Control: New feature to recommend to enable Manual Checkout for Unity Assets when there are Lock Rules configured for the project.

- Version Control: Updated all usages of TreeView to the new generic version in Unity 6000.2.



#### Improvements

- 2D: Increased the default alpha level of the Tile Palette Grid when the Editor is in Light mode, to make the Grid more visible.
    ([UUM-113207](https://issuetracker.unity3d.com/issues/tile-palette-grid-is-invisible-or-barely-visible-when-using-the-light-editor-theme))

- Documentation: Clarified Application.PersistentDataPath documentation regarding MacOS Editor and MacOS Player paths.
    ([UUM-109747](https://issuetracker.unity3d.com/issues/macos-persistentdatapath-uses-old-path-when-built-compared-to-editor-play-mode))

- IL2CPP: Improved startup time and reduced metadata memory usage by delaying the creation of generic method instances.
    (UUM-112775)



#### Changes

- XR: The Oculus XR Plugin package has been updated to 4.5.2.



#### Fixes

- 2D: Added warning when Sprite Outline is set to beyond the boundary of Sprite so artifacts in sprite assets can be found and fixed.
    ([UUM-107991](https://issuetracker.unity3d.com/issues/textures-from-other-sprites-in-the-assets-leak-into-sprite-renderer-sprites-when-sprite-atlas-v2-is-used))

- 2D: Fixed Blurry and Stretched Light Type Icons in Global Light 2D Inspector.
    (UUM-111256)

- 2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
    ([UUM-113762](https://issuetracker.unity3d.com/issues/spriteshaperenderer-overrides-stencil-settings-when-a-custom-shader-is-used-to-set-stencil-values))

- 2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
    ([UUM-113762](https://issuetracker.unity3d.com/issues/spriteshaperenderer-overrides-stencil-settings-when-a-custom-shader-is-used-to-set-stencil-values))

- 2D: Fixed issue where the TilemapRenderer does not work as a supported Renderer for a SpriteMask.
    ([UUM-111631](https://issuetracker.unity3d.com/issues/sprite-mask-does-not-render-in-the-player))

- Android: Forward AKEYCODE_MEDIA_PLAY_PAUSE, AKEYCODE_MEDIA_REWIND, AKEYCODE_MEDIA_FAST_FORWARD to input system Keyboard device. See https://github.com/Unity-Technologies/InputSystem/pull/2212/files for more details.
    ([UUM-113004](https://issuetracker.unity3d.com/issues/android-tv-some-of-the-remote-controls-not-detected-with-inputsystem-dot-devices))

- Android: Increased the wait for the first log message in Android CrashHandler tests.
    (UUM-102164)

- Animation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.
    ([UUM-114213](https://issuetracker.unity3d.com/issues/animator-window-delete-menu-item-not-greyed-out-for-base-layer-context-menu))

- Animation: Fixed issue where animation feedback wouldn't appear until a repaint on IMGUI inspectors.
    ([UUM-113346](https://issuetracker.unity3d.com/issues/red-tint-doesnt-appear-after-switching-to-record-mode-on-animation-if))

- Documentation: Updated the documentation for `AudioSource.time` to reflect that it always returns `0` if queried while the audio source is not playing.
    ([UUM-108753](https://issuetracker.unity3d.com/issues/audiosource-dot-time-prints-out-0-when-audiosource-is-not-playing-even-if-it-is-manually-set))

- DX12: Fixed for TileMapRenderer missing some tiles when using the SRP batcher.
    (UUM-113733)

- Editor: Clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog.
    ([UUM-96065](https://issuetracker.unity3d.com/issues/application-dot-message-dot-leftbuttonup-loads-indefinitely-when-trying-to-select-a-gameobject-with-disabled-selection))

- Editor: Disabled wrap on single line field.
    (UUM-79440)

- Editor: Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal.
    (UUM-105065)

- Editor: Fixed a null exception for docked Search window after domain reload.
    (UUM-112082)

- Editor: Fixed carriage return in InputField on Windows.
    ([UUM-76174](https://issuetracker.unity3d.com/issues/textfield-lines-overlap-when-editing-a-pasted-text))

- Editor: Fixed Delayed Touchscreen field with placeholder to register callback properly.
    ([UUM-77490](https://issuetracker.unity3d.com/issues/android-registervaluechangedcallback-is-not-called-when-isdelayed-is-set-to-true))

- Editor: Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario.
    (UUM-107916)

- Editor: Fixed IME on Blur\(\) for UIToolkit.
    ([UUM-102003](https://issuetracker.unity3d.com/issues/textfield-in-uitoolkit-is-not-cleared-when-entering-korean-characters))

- Editor: Fixed incorrect margins for animator state inspector window.
    ([UUM-111381](https://issuetracker.unity3d.com/issues/script-component-header-has-a-space-in-the-inspector-window-when-adding-script-for-state-machine))

- Editor: Fixed selection issue on Android when using GameActivity.
    (UUM-104765)

- Editor: Fixed TouchScreenKeyboard editing with bindings.
    ([UUM-82827](https://issuetracker.unity3d.com/issues/multiple-issues-with-the-virtual-keyboard-when-interacting-with-text-fields))

- Editor: Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available.
    (UUM-88009)

- Editor: Fixed unstable test for preview window.
    (UUM-113943)

- Editor: Removed Unity Logo requirement from documentation.
    (UUM-112839)

- Editor: Updated selection properly for touch screen keyboard when using SelectRange.
    (UUM-81534)

- Editor: Updated validation messages of Shortcut Profiles names.
    ([UUM-113367](https://issuetracker.unity3d.com/issues/validation-message-profile-name-is-unsupported-is-unclear-and-does-not-provide-information-on-what-is-wrong))

- GI: Ensured that the GI cache is cleaned-up according to the max size limit that is given by the user.
    ([UUM-113152](https://issuetracker.unity3d.com/issues/gi-cache-exceeds-limit-when-using-batchmode-command-line-argument))

- Graphics: Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.
    ([UUM-107818](https://issuetracker.unity3d.com/issues/frame-debuggers-hierarchy-is-not-navigable-when-connecting-it-to-the-project-built-with-the-volumetric-fog))

- Graphics: Fixed Vulkan Validation error in vkQueueSubmit.
    (UUM-110090)

- HDRP: Color Checker - Fixed overlap of the label when the inspector width is narrow.
    ([UUM-113853](https://issuetracker.unity3d.com/issues/color-checker-is-metallic-text-overlaps-color-field-when-inspector-window-is-minimised))

- HLSLcc: Fixed HLSL countBits function incorrectly translated to GLSL.
    (UUM-62653)

- IL2CPP: Fixed possible debug assert when a delegate type has a generic struct parameter when script debugging is enabled.
    ([UUM-110446](https://issuetracker.unity3d.com/issues/assertion-fail-when-running-a-script-debugging-build-from-an-exported-project))

- License: Bundle Licensing Client \[1.17.2\]
    (UUM-113543)

- Mono: Fixed bug where attaching a profiler could cause Unity to crash to desktop.
    ([UUM-112001](https://issuetracker.unity3d.com/issues/crash-on-mono-domain-jit-foreach-when-performing-various-unity-operations))

- Networking: Updated our copy of MbedTLS to version 3.6.4 to address some security vulnerabilities.
    (UUM-114079)

- Package: Version Control: Fixed obsolete references to TreeViewState.
    (VCS-1007414)

- Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.
    ([UUM-114481](https://issuetracker.unity3d.com/issues/crash-on-getjointcurrentactortransforms-when-selecting-a-gameobject-with-specific-configurable-joints))

- Physics: Fixed a memory leak that would occur when resizing the internal contacts array for physics scenes.
    ([UUM-112248](https://issuetracker.unity3d.com/issues/memory-usage-increases-each-time-the-meshcollider-component-is-turned-off-and-on))

- Profiler: Fixed invalid Mesh indices appearing in Memory Profiler metadata when read/write is disabled on standalone builds.
    ([UUM-107356](https://issuetracker.unity3d.com/issues/mesh-object-has-an-invalid-indices-value-in-a-memory-snapshot-of-a-player-build-when-the-read-slash-write-option-of-the-mesh-is-disabled))

- Profiler: Fixed serialization system memory attribution to MonoScript and global caches.
    ([UUM-110303](https://issuetracker.unity3d.com/issues/visualtreeasset-has-significantly-increased-memory-allocation-size-at-runtime-when-the-project-is-built-with-il2cpp-scripting-backend))

- SRP Core: Clear imported textures on first use if necessary.
    ([UUM-86099](https://issuetracker.unity3d.com/issues/camera-solid-color-is-overwritten-when-injecting-custom-render-pass-at-renderpassevent-dot-afterrenderingprepasses-plus-1))

- SRP Core: Fixed async compute corner case where URP RenderGraph was waiting for a resource not written by any pass.

- SRP Core: Fixed pass culling corner case where resources are never deallocated when the last pass using them is culled.
    (UUM-90208)

- SRP Core: Fixed RenderGraphObjectPool and GetTempMaterialPropertyBlock\(\) usage in URP RenderGraph.

- SRP Core: Removed extra manual clear operation for textures imported to Render Graph and used first as render pass attachments.
    (UUM-109284)

- Terrain: Prevents instanced details from being added to the detail texture atlas, saving memory.
    (UUM-112198)

- Text: Ensure line-breaking rules are preserved for CJK.
    ([UUM-108849](https://issuetracker.unity3d.com/issues/leading-bracket-is-left-behind-on-the-previous-line-when-text-wraps-in-textmeshpro))

- TextMeshPro: Fixed iOS selection issue.
    ([UUM-112457](https://issuetracker.unity3d.com/issues/ios-clicking-input-field-does-not-always-select-the-whole-text-on-focus-when-hide-mobile-input-is-enabled))

- uGUI: Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary.
    (UUM-114214)

- UI Toolkit: Do not start drag and drop if the target element gets hidden after the pointer down event.
    ([UUM-113109](https://issuetracker.unity3d.com/issues/list-item-is-re-selected-when-moving-the-mouse-after-clearselection-function))

- UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false.
    ([UUM-112202](https://issuetracker.unity3d.com/issues/treeview-dot-additem-performance-regression-when-opening-editorwindow))

- UI Toolkit: Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet.
    ([UUM-87670](https://issuetracker.unity3d.com/issues/editor-default-stylesheet-slash-matching-selector-buttons-in-debugger-dont-do-anything))

- UI Toolkit: Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area.
    ([UUM-113179](https://issuetracker.unity3d.com/issues/ui-toolkit-debugger-window-selection-is-not-updated-when-the-target-window-is-undocked))

- URP: Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
    (UUM-109708)

- URP: Fixed base camera not being cleared to specified color when overlay camera is active.
    ([UUM-112729](https://issuetracker.unity3d.com/issues/camera-background-solid-color-does-not-render))

- Version Control: Fixed aesthetic shaking issue when the package view is re-dimensioned.

- Version Control: Fixed an issue in the Login process not allowing to retry.
    (VCS-1007152)

- Version Control: Fixed an issue provoked by the auto-refresh of the Pending changes view.
    (VCS-1007328)

- Version Control: Fixed error message when clicking the 'Incoming changes' tab.
    (VCS-1006281)

- Version Control: Fixed some empty states that flickered when resizing the splitter or scrolling the table.
    (VCS-1007258)

- Version Control: Fixed the error 'EndLayoutGroup: BeginLayoutGroup must be called first' in different scenarios.
    (VCS-1006653)

- Version Control: Fixed undo shortcut for the PendingChanges view comments TextBox.

- Version Control: Updated LoadingSpinner to fix VisualElement.transform becoming obsolete.

- Video: Fixed inconsistent imports of video files on MacOS.
    ([UUM-104688](https://issuetracker.unity3d.com/issues/new-artifact-generated-for-video-when-reimporting-with-identical-settings))

- Video: Re-importing a WebM file generates an inconsistent result.
    (UUM-113154)

- Video: \[WebGL\]\[iOS\]Erratic video playback when played on Chrome or Firefox.
    ([UUM-102147](https://issuetracker.unity3d.com/issues/webgl-ios-erratic-video-playback-when-played-on-chrome-or-firefox))

- Web: Fixed a bug caused by the use of a deprecated windows utility.
    (UUM-104979)

- Web: Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.
    (UUM-100658)

- Web: Fixed an issue with texture compression that would cause webgpu errors and result in a black screen.
    ([UUM-97275](https://issuetracker.unity3d.com/issues/building-the-project-for-web-with-astc-texture-compression-results-in-black-screen))

- WebGL: Fixed an issue where native and javascript AudioSource paused states would desynchronize during scene loading when Play On Awake is used and the AudioListener is paused.
    ([UUM-96644](https://issuetracker.unity3d.com/issues/audiolistener-dot-pause-is-ignored-when-a-new-scene-is-loaded))

- Windows: Changed underlying API used to retrieve touch and mouse pointer state which resolves issues where Touchscreen interaction would be sending Mouse events.
    ([UUM-112272](https://issuetracker.unity3d.com/issues/new-input-system-requires-multiple-screen-touches-when-selecting-ui-in-the-standalone-player))




#### Package changes in 6000.0.57f1

#### Packages updated

- com.unity.netcode: [1.7.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.7//changelog/CHANGELOG.html) to [1.8.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.8//changelog/CHANGELOG.html)

- com.unity.addressables: [2.6.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.6//changelog/CHANGELOG.html) to [2.7.2](https://docs.unity3d.com/Packages/com.unity.addressables@2.7//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.8.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.8//changelog/CHANGELOG.html) to [2.9.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9//changelog/CHANGELOG.html)

- com.unity.services.analytics: [6.0.3](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.0//changelog/CHANGELOG.html) to [6.1.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.1//changelog/CHANGELOG.html)

- com.unity.xr.oculus: [4.5.1](https://docs.unity3d.com/Packages/com.unity.xr.oculus@4.5//changelog/CHANGELOG.html) to [4.5.2](https://docs.unity3d.com/Packages/com.unity.xr.oculus@4.5//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.14.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.14//changelog/CHANGELOG.html) to [1.14.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.14//changelog/CHANGELOG.html)