### Known Issues in 6000.0.58f1

- Editor: Tags window completely breaks and throws Exception errors when Adding a Tag to a GameObject 
    ([UUM-119476](https://issuetracker.unity3d.com/issues/tags-window-completely-breaks-and-throws-exception-errors-when-adding-a-tag-to-a-gameobject))

- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
    ([UUM-115475](https://issuetracker.unity3d.com/issues/android-powervr-2d-lights-are-constantly-duplicating-and-increasing-in-intensity-in-the-player))

- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
    ([UUM-114268](https://issuetracker.unity3d.com/issues/audio-low-pass-filter-isnt-working-when-enabled-after-entering-play-mode-or-in-player-via-script))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
    ([UUM-114480](https://issuetracker.unity3d.com/issues/android-opengl-the-2dlight-is-disproportionately-bright-on-some-android-devices-when-opengles3-is-used))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
    ([UUM-116854](https://issuetracker.unity3d.com/issues/macos-ios-il2cpp-crash-when-using-the-nullable-enum-as-a-parameter-and-passing-a-default-value-into-it))

- Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
    ([UUM-108694](https://issuetracker.unity3d.com/issues/crash-on-dynamicheapallocator-createtlsfblock-when-opening-a-specific-project))

- Lighting: All baked data for all scenes using APV is always loaded in Editor
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
    ([UUM-116571](https://issuetracker.unity3d.com/issues/ios-metal-api-validation-error-thrown-when-msaax2-and-depth-and-color-texture-are-enabled))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))

- Vulkan:  Artifacts appear in the Player when using Screen Space shadows with orthographic camera
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))



### 6000.0.58f1 Release Notes

#### Changes

- EmbeddedLinux: Targets now built with the following security compilation flags:<br>
    `-fstack-protector-all`<br>
    `-z now`.

- iOS: Configured Xcode project to use gnu++17 and gnu17 language versions for C++ and C.

- Physics: PhysicsDebugger window has a minimum width/height.
    ([UUM-114638](https://issuetracker.unity3d.com/issues/physics-debugger-window-has-no-minimum-width-slash-height-set))

- QNX: Targets now built with the following security compilation flags:<br>
    `-fstack-protector-all`<br>
    `-z now`.

- VisionOS: Configured Xcode project to use gnu++17 and gnu17 language versions for C++ and C.



#### Fixes

- 2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player.
    ([UUM-112926](https://issuetracker.unity3d.com/issues/crash-on-blockmask-fillspritedata-when-building-the-android-player))

- 2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source.
    ([UUM-70734](https://issuetracker.unity3d.com/issues/size-of-shadowcaster2d-with-casting-source-set-to-a-collider-increases-when-rigidbody2d-is-attached-to-the-gameobject))

- 2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not.
    ([UUM-114975](https://issuetracker.unity3d.com/issues/tile-palette-background-and-grid-appear-lighter-when-built-in-render-piepline-is-used))

- 2D: Fixed Light Batching Debugger UI constantly refreshing.
    (UUM-101919)

- 2D: Fixed unnecessary shadow texture usage for 2D Renderer.
    ([UUM-111385](https://issuetracker.unity3d.com/issues/2dlight-component-only-renders-when-shadowcaster2d-components-are-within-range-in-webgl-builds))

- Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.
    ([UUM-115122](https://issuetracker.unity3d.com/issues/you-are-not-using-the-recommended-android-ndk-versions-other-than-27-dot-2-12479018-are-not-officially-supported-dot-warning-is-still-displayed-when-android-sdk-is-set-to-the-correct-ndk-version-manually))

- Android: Fixed crash of AndroidJNITests.TestProcess.
    (UUM-113341)

- Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
    ([UUM-113349](https://issuetracker.unity3d.com/issues/pressing-animation-window-play-button-doesnt-unfocus-last-opened-dropdown-menu))

- Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
    ([UUM-114283](https://issuetracker.unity3d.com/issues/mesh-filter-animation-tint-is-not-added-if-keyframe-recording-is-not-enabled))

- Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted.
    (UUM-109985)

- DX12: Added extra null checks in BufferD3D12.h.
    (UUM-115361)

- DX12: Fixed native RenderPass validation errors in editor/player.
    (UUM-112861)

- Editor: Check duplication for both customer and built-in tags in TagManager.
    ([UUM-99990](https://issuetracker.unity3d.com/issues/no-error-notification-is-displayed-when-creating-a-tag-with-an-already-existing-name))

- Editor: Fixed BRG/GRD Validation layer warning on Metal.
    (UUM-115852)

- Editor: Fixed editor crash when rotating in device simulator.
    ([UUM-111731](https://issuetracker.unity3d.com/issues/the-editor-crashes-on-ui-canvas-updatecanvasrecttransform-when-rotating-2-times-in-the-device-simulator))

- Editor: Fixed imgui clip offset in InputFields.
    ([UUM-115864](https://issuetracker.unity3d.com/issues/caret-is-incorrectly-offset-when-naming-a-file-with-a-lot-of-characters-in-the-project-window))

- Editor: Fixed incorrect margins in state machine inspector.
    ([UUM-111381](https://issuetracker.unity3d.com/issues/script-component-header-has-a-space-in-the-inspector-window-when-adding-script-for-state-machine))

- Editor: Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background.
    ([UUM-113123](https://issuetracker.unity3d.com/issues/focus-changes-from-the-ide-to-the-unity-editor-when-compiling-code-in-the-ide))

- Editor: Fixed issue when entering play mode can cause a crash on macOS when under heavy load.
    ([UUM-109764](https://issuetracker.unity3d.com/issues/crash-on-nsapplication-endmodalsession-when-entering-play-mode-in-a-specific-project))

- Editor: Fixed slow impostor baking when Split Jobs threading mode is used.
    ([UUM-75914](https://issuetracker.unity3d.com/issues/the-camera-dot-render-hangs-the-process-of-geometry-baking-in-the-textures-when-using-hdrp))

- Editor: Fixed the display of non-whole sizes in the UI toolkit debugger's box model.
    ([UUM-77345](https://issuetracker.unity3d.com/issues/windows-10-ui-toolkit-debugger-does-not-allow-1-s-5-s-and-9-s-to-be-inputted-as-layout-dimensions))

- Editor: Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor.
    ([UUM-116026](https://issuetracker.unity3d.com/issues/gui-dot-changed-is-not-set-when-dragging-objects-onto-the-header-of-a-reorderable-list))

- Editor: Fixed USS variable token parsing.
    ([UUM-77291](https://issuetracker.unity3d.com/issues/the-ui-system-ignores-both-values-when-the-default-value-is-specified-in-the-var-function-if-the-variable-is-resolvable))

- Editor: Prevent Accelerator client code hanging on cancelled uploads.
    ([UUM-113816](https://issuetracker.unity3d.com/issues/unity-editor-hangs-on-a-fresh-import-when-using-cacheserverwaitforuploadcompletion-command-line-argument))

- Editor: \[MacOS\] Fix BeginLayoutGroup error on Enter key holding if tag exists.
    ([UUM-114909](https://issuetracker.unity3d.com/issues/endlayoutgroup-beginlayoutgroup-must-be-called-first-dot-errors-are-thrown-when-creating-a-tag-with-identical-name-and-holding-the-enter-keyboard-button))

- GI: Fixed a bug where projects using Adaptive Probe Volumes would have high memory usage in Editor, especially when the project contains many scenes that use Adaptive Probe Volumes.
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Graphics: Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument.
    (UUM-115025)

- Graphics: Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps.
    ([UUM-104071](https://issuetracker.unity3d.com/issues/cubemap-mipmaps-display-differently-between-editor-and-player-when-using-custom-mipmaps))

- Graphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.
    ([UUM-115123](https://issuetracker.unity3d.com/issues/layer-render-order-is-not-respected-inside-the-android-player-when-using-gpu-resident-drawer))

- Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.
    ([UUM-114459](https://issuetracker.unity3d.com/issues/sendmessage-warning-is-thrown-when-selecting-a-prefab))

- Graphics: Increased the maximum amount of UAVs that can be bound to RayTracingShaders from 8 to 64.
    ([UUM-112727](https://issuetracker.unity3d.com/issues/errors-there-are-more-uavs-9-than-the-maximum-supported-8-in-ray-tracing-shader-raytracinguavbug-dot-and-raytracinguavbug-dot-raytrace-ray-tracing-program-is-invalid-are-present-when-using-more-than-8-uavs))

- GraphView: Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed.
    ([UUM-73221](https://issuetracker.unity3d.com/issues/graph-nodes-cant-be-connected-using-touch-screen-controls))

- HDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing.
    ([UUM-112725](https://issuetracker.unity3d.com/issues/raytracing-renders-artefacts-and-performance-drops-when-switching-volumes-at-runtime))

- iOS: Do not reset input if requested orientation change is the same as previous \(no actual change\).
    (UUM-114722)

- iOS: Fixed Adaptive Resolution interop with MSAA depth.
    ([UUM-116000](https://issuetracker.unity3d.com/issues/ios-final-image-misaligned-when-using-scalablebuffermanager-dot-resizebuffers-to-resize))

- iOS: Fixed Canvas not being rendered when app goes to background.
    ([UUM-114602](https://issuetracker.unity3d.com/issues/ios-canvas-elements-disappear-when-an-app-is-put-in-the-app-switcher-when-the-canvas-has-screenspace-camera-set-as-the-render-mode))

- Kernel: Improved performance of job system batch kicks when the batch has only one job.
    (UUM-115616)

- macOS: Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option.<br>
    Added restricted directories when building Apple platforms.
    ([UUM-109815](https://issuetracker.unity3d.com/issues/files-in-the-target-folder-are-deleted-without-a-proper-warning-when-building-an-ios-project))

- macOS: Fixed GPU occlusion culling interop with MSAA rt.
    ([UUM-87043](https://issuetracker.unity3d.com/issues/ios-the-renderer-becomes-invisible-or-flickers-when-gpu-occlusion-culling-is-enabled-and-ios-version-16-and-newer-devices-are-used))

- macOS: Fixed mouse delta spike when cursor is set to the center of the screen.
    ([UUM-112550](https://issuetracker.unity3d.com/issues/the-camera-abruptly-jumps-after-resuming-the-game-when-the-mouse-is-moved-slightly))

- Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset \(not a prefab asset instance\) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed.
    ([UUM-116541](https://issuetracker.unity3d.com/issues/crash-in-physicsmanager-ignorecollision-when-a-gameobject-with-is-trigger-enabled-enters-a-collision-in-a-specific-project))

- Scene/Game View: Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar.
    ([UUM-114575](https://issuetracker.unity3d.com/issues/no-default-icon-for-the-custom-overlay-without-the-defined-icon-in-the-overlay-menu))

- Scene/Game View: Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays.
    ([UUM-113611](https://issuetracker.unity3d.com/issues/sprite-editor-overlay-menu-issues))

- Shaders: Fixed CPU side performance regression when shader has dynamic branch keywords.
    (UUM-114974)

- SRP Core: Fixed an Issue where the MaterialUpgrader in URP wouldnt enable Alpha Clipping on Materials that started out using Render Mode Cutout.
    ([UUM-99709](https://issuetracker.unity3d.com/issues/urp-material-upgrade-utility-does-not-enable-alpha-clipping-when-material-had-rendering-mode-set-to-cutout))

- Text: Fixed caching issue with fallback.
    ([UUM-115402](https://issuetracker.unity3d.com/issues/headerattribute-is-not-displayed-in-the-inspector-when-using-non-ascii-characters-in-the-headers-text))

- uGUI: Prevent users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash.
    ([UUM-114080](https://issuetracker.unity3d.com/issues/crash-on-unityengine-dot-canvas-getdefaultcanvasmaterial-when-loading-a-scene))

- UI Elements: Modifying text white-space correctly gets reflected in UI Builder.
    ([UUM-114727](https://issuetracker.unity3d.com/issues/ui-toolkit-label-needs-to-be-moved-to-update-properties-when-properties-are-changed))

- UI Toolkit: Fixed an exception when restoring the UI Debugger context.
    (UUM-114690)

- UI Toolkit: Improved search result message in UI Toolkit Layout Debugger.
    ([UUM-115950](https://issuetracker.unity3d.com/issues/last-item-reached-warning-is-thrown-when-no-search-results-are-found-in-ui-toolkit-layout-debugger))

- Universal RP: Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing.
    ([UUM-111329](https://issuetracker.unity3d.com/issues/multiple-errors-occur-when-setting-the-render-object-event-to-afterrenderingpostprocessing-while-using-stp-for-upscaling))

- Version Control: Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
    ([UUM-115391](https://issuetracker.unity3d.com/issues/failed-to-open-uvcs-window-error-is-thrown-when-the-configure-unity-version-control-button-is-pressed-in-the-build-automation-settings-in-build-profiles))

- Video: Fixed crash on older GPUs that don't support ID3D11Fence.
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- Video: Fixed recording is not created when path containing Japanese characters.
    ([UUM-116121](https://issuetracker.unity3d.com/issues/errors-are-thrown-and-the-recording-file-is-not-created-when-japanese-characters-are-included-in-the-output-file-path))

- Video: VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets.
    ([UUM-111608](https://issuetracker.unity3d.com/issues/videoplayer-freezes-for-a-short-duration-after-1-second-when-streaming-on-webgl-from-streamingassets))

- VisionOS: A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states \(i.e. foreground, background\), audio could stop playing in error.
    (UUM-60646)

- Web: Fixed "ArgumentOutOfRange" exception when UI Toolkit was used in Web builds with "Native C/C++ Multithreading" enabled.
    ([UUM-108928](https://issuetracker.unity3d.com/issues/argumentoutofrangeexception-and-uitk-is-rendered-incorrectly-when-building-in-webgl-with-native-c-slash-c-plus-plus-multithreading-enabled))

- Web: Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization\(LTO\).<br>
    This allows to workaround "Runtime Error: unreachable" bug with certain projects.
    ([UUM-114084](https://issuetracker.unity3d.com/issues/runtime-error-unreachable-during-initialization-when-building-the-project-for-webgl-with-code-optimization))

- Web: Fixed crash happening when transform position carries NaN values.
    ([UUM-74844](https://issuetracker.unity3d.com/issues/a-crash-occurs-on-a-webgl-build-when-setting-a-value-on-audioparam))




#### Package changes in 6000.0.58f1

#### Packages updated

- com.unity.adaptiveperformance: [5.1.5](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@5.1//changelog/CHANGELOG.html)

- com.unity.adaptiveperformance.google.android: [5.1.5](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.google.android@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.google.android@5.1//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.9.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9//changelog/CHANGELOG.html) to [2.9.3](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.36](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) to [3.0.37](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

- com.unity.probuilder: [6.0.6](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html) to [6.0.7](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html)

- com.unity.services.vivox: [16.6.2](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.6//changelog/CHANGELOG.html) to [16.7.0](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.7//changelog/CHANGELOG.html)

- com.unity.xr.core-utils: [2.5.2](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.5//changelog/CHANGELOG.html) to [2.5.3](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.5//changelog/CHANGELOG.html)

- com.unity.formats.fbx: [5.1.1](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html) to [5.1.4](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html)

- com.unity.multiplayer.playmode: [1.6.0](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6//changelog/CHANGELOG.html) to [1.6.1](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6//changelog/CHANGELOG.html)

- com.unity.dedicated-server: [1.6.0](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.6//changelog/CHANGELOG.html) to [1.6.1](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.6//changelog/CHANGELOG.html)

- com.unity.memoryprofiler: [1.1.7](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html) to [1.1.8](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.8](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.9](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)