### Known Issues in 6000.0.60f1

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- Entities Graphics: Memory usage rises when switching scenes with GRD
    ([UUM-120539](https://issuetracker.unity3d.com/issues/memory-usage-rises-when-switching-scenes-with-grd-enabled-and-a-loaded-texture-in-urp))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
    ([UUM-116854](https://issuetracker.unity3d.com/issues/macos-ios-il2cpp-crash-when-using-the-nullable-enum-as-a-parameter-and-passing-a-default-value-into-it))

- iOS:  Time.deltaTime is switching between 9.998583E-06 and approximately 0.01 seconds
    ([UUM-119142](https://issuetracker.unity3d.com/issues/ios-time-dot-deltatime-is-switching-between-9-dot-998583e-06-and-approximately-0-dot-01-seconds))

- License: Crash on WorkerLicense::HasEntitlement when starting the Editor
    ([UUM-112436](https://issuetracker.unity3d.com/issues/crash-on-workerlicense-hasentitlement-when-starting-the-editor))

- Mecanim Animation: Animator is still spamming too much when states stay active too long.
    ([UUM-121440](https://issuetracker.unity3d.com/issues/animator-is-still-spamming-too-much-when-states-stay-active-too-long))

- Mecanim Animation: InspectorElement and AnimationMode memory leak when selecting different GameObjects in the Hierarchy with the Inspector tab open
    ([UUM-121239](https://issuetracker.unity3d.com/issues/inspectorelement-and-animationmode-memory-leak-when-selecting-different-gameobjects-in-the-hierarchy-with-the-inspector-tab-open))

- Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit 
    ([UUM-121727](https://issuetracker.unity3d.com/issues/crash-on-mono-dump-native-crash-info-when-changing-a-particle-system-renderers-material-shader-to-standard-unlit))

- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- Text (TextMeshPro): Editor Freezes when instantiating TMP text formatted with rich text tags in non Latin languages 
    ([UUM-122214](https://issuetracker.unity3d.com/issues/editor-freezes-when-instantiating-tmp-text-formatted-with-rich-text-tags-in-non-latin-languages))



### 6000.0.60f1 Release Notes

#### Improvements

- Android: Added an option to Player Settings allowing to disable the automatic creation of a Presentation for rendering camera targeting Display 2 if a presentation display is detected.

- Documentation: Added more details on the GPU occlusion culling algorithm.

- Scene/Game View: Improved icon quality of the Edit Collider tool.
    ([UUM-115187](https://issuetracker.unity3d.com/issues/light-probe-group-edit-tool-icon-is-pixelated-slash-low-quality))



#### API Changes

- iOS: Added: Added iPhone 17 device generation enums and screen cutouts.



#### Fixes

- 2D: Fixed Light2d issue on PowerVR.
    ([UUM-115475](https://issuetracker.unity3d.com/issues/android-powervr-2d-lights-are-constantly-duplicating-and-increasing-in-intensity-in-the-player))

- AI: Fixed some mesh colliders with unusual positions and orientations not being collected during a NavMesh build when using the default bounds.
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.
    ([UUM-65656](https://issuetracker.unity3d.com/issues/navmesh-dot-calculatepath-fails-when-the-height-of-the-agent-is-lower-than-1-dot-9))

- AI: Navigation queries, including path calculations, now correctly identify valid locations on rugged sections of the NavMesh.
    ([UUM-86671](https://issuetracker.unity3d.com/issues/navmesh-dot-sampleposition-cannot-find-the-closest-point-to-the-navmesh-when-an-obstacle-carves-the-tile-where-sampling-is-performed))

- Android: Fixed "The text is cut off and doesn't fit for the "Enable Armv9 Security Features for Arm64" property".<br>
    Changed "Enable Armv9 Security Features for Arm64 builds" to "Armv9 Security Features for Arm64".
    (UUM-103205)

- Android: Fixed freeze of when an external monitor is disconnected from an Android device.
    ([UUM-115016](https://issuetracker.unity3d.com/issues/android-the-player-freezes-when-an-external-display-monitor-is-disconnected))

- Android: Fixed rendering issues after an external monitor is reconnected to an Android device.
    ([UUM-115127](https://issuetracker.unity3d.com/issues/android-the-external-monitor-does-not-display-a-secondary-display-when-the-monitor-is-reconnected-in-the-player))

- Android: Updated build-tools and platform-tools to 36.0.0.
    (UUM-119894)

- Animation: Fixed an issue where the RuntimeAnimatorController type would not have an icon displayed when it was shown in search fields.
    ([UUM-120760](https://issuetracker.unity3d.com/issues/no-icon-is-used-for-the-runtime-animator-controller-type-in-a-search-window-when-assigning-an-animator-controller-in-the-animator-component))

- Animation: Fixed an issue where the view would be erratically jumping when dragging the AnimatorControllerView while Auto Live Link was active.
    ([UUM-120472](https://issuetracker.unity3d.com/issues/animator-states-quickly-jump-during-the-blackboard-navigation-when-the-playing-state-is-moved-outside-the-view))

- Animation: Fixed error being spammed when state has played for too long, error is now logged only once.
    (UUM-117041)

- Animation: Fixed right-click menu item "Make Transition" not doing anything if focus is not on the Animator Window.
    ([UUM-114257](https://issuetracker.unity3d.com/issues/cannot-create-a-new-transition-between-states-in-the-animator-when-a-transition-was-removed-in-the-inspector-window))

- Animation: Updated the AnimationWindow with the standard playhead icon.
    (UUM-114632)

- Audio: Fixed crash due to missing handling of null 'name' argument in AudioMixer.GetFloat.
    ([UUM-109545](https://issuetracker.unity3d.com/issues/crash-on-audiomixer-getfloat-when-entering-play-mode-in-a-specific-project))

- Audio: \[Android\] Fixed an issue when audio ducking would occur after re-focusing the Unity application while recording with audio.
    ([UUM-115964](https://issuetracker.unity3d.com/issues/android-audio-volume-decreases-when-returning-to-the-app-during-screen-recording))

- Audio: \[Android\] Fixed an issue when audio would completely disappear after re-focusing the Unity application while recording without audio.

- Burst: Fixed a crash that could occur when scheduling jobs in a constructor due incorrect Burst shared statics.
    ([UUM-77850](https://issuetracker.unity3d.com/issues/crash-on-extracthandles-when-reloading-domain-in-a-specific-project))

- DX12: Fixed a memory leak when using ray tracing effects.
    ([UUM-119726](https://issuetracker.unity3d.com/issues/memory-leak-in-buildraytracingaccelerationstructure))

- DX12: Fixed crash in the editor caused by a copy operation inside a render pass.
    (UUM-97353)

- Editor: Builtin resources should not be pinged.
    ([UUM-112343](https://issuetracker.unity3d.com/issues/project-browser-highlights-slash-leads-to-the-assets-folder-for-internal-assets-which-are-not-reachable-when-asset-is-clicked-in-the-object-picker))

- Editor: Corrected calculates the maximum width of the "Analyze Import Process" button in the "Import Activity" window, the first time that the window is shown.
    ([UUM-116158](https://issuetracker.unity3d.com/issues/analyze-import-process-button-misaligned-in-import-activity-window))

- Editor: Disabled GPUResidentDrawer on VisionOS platform and issue a log for it.
    (UUM-78318)

- Editor: Fixed Acceleration Structure Build Flags checkbox not working in Renderer inspector when lightmap preview foldout is open.
    ([UUM-116585](https://issuetracker.unity3d.com/issues/option-for-acceleration-structure-build-flags-cannot-be-toggled-when-lightmaps-have-been-generated-for-a-mesh-renderer))

- Editor: Fixed artifacts when using a Google Pixel device under Android 14-15, the Video Player, and when changing the resolution dynamically.
    ([UUM-108144](https://issuetracker.unity3d.com/issues/display-issues-in-videoplayer-when-using-screen-dot-setresolution-on-certain-google-pixel-devices))

- Editor: Fixed Bind Texture script link in Water sample Cave scene.
    ([UUM-104561](https://issuetracker.unity3d.com/issues/missing-script-error-when-clicking-script-link-in-cave-scenes-water-sample-description))

- Editor: Fixed issue where About box is the wrong size unless you press the Alt key.
    ([UUM-120154](https://issuetracker.unity3d.com/issues/about-unity-window-has-huge-blank-spaces-between-elements-on-macos))

- Editor: Fixed issue where an incorrect error message was displayed when attempting to load an overlay preset that did not match target window type.
    ([UUM-115655](https://issuetracker.unity3d.com/issues/unclear-error-pop-up-appears-when-loading-incorrect-preset-from-disk))

- Editor: Fixed occasional validation warning in editor about "texture not bound" in preview.
    ([UUM-119802](https://issuetracker.unity3d.com/issues/metal-fragment-shader-missing-texture-binding-at-index-0-maintex-slash-hidden-slash-preview-alpha-warnings-are-thrown-when-selecting-some-textmesh-pro-font-assets))

- Editor: Fixed unwrap crashing, when using bad "min object scale".
    ([UUM-112809](https://issuetracker.unity3d.com/issues/silent-crash-when-generating-lightmap-uvs-for-a-model-with-a-large-object-scale))

- Editor: Fixed Unwrapping.GenerateSecondaryUVSet when used with Mesh have baseVertex tweaked.
    ([UUM-109482](https://issuetracker.unity3d.com/issues/unwrapping-dot-generatesecondaryuvset-does-not-work-with-submeshes-when-they-have-offsets-on-basevertex))

- Editor: Fixed water system debug mode for tesselation on metal.
    (UUM-96407)

- Editor: HDRP random crash fix when changing quality settings.
    (UUM-96844)

- Editor: Linux Editor alert dialogs will now appear above popup windows that open them.
    ([UUM-119145](https://issuetracker.unity3d.com/issues/linux-restore-defaults-warning-window-appears-behind-profiler-modules-dropdown))

- Editor: Removed the styling causing the misalignment with foldout headers in the prefab override comparison window.
    ([UUM-119442](https://issuetracker.unity3d.com/issues/prefab-source-and-override-content-bounds-are-misaligned))

- Editor: Removed unity forums from the about menu.
    ([UUM-116355](https://issuetracker.unity3d.com/issues/the-editors-help-menu-still-lists-an-old-slash-retired-website-unity-forum))

- Editor: Report Editor architecture information.

- GI: Fixed a bug where some column labels were incorrect in the Light explorer when using URP.
    ([UUM-83864](https://issuetracker.unity3d.com/issues/columns-are-mislabeled-in-the-reflection-probes-section-of-light-explorer))

- GI: Re-import cubemaps with specular convolution instead of re-baking reflection probes when switching platforms.
    ([UUM-111929](https://issuetracker.unity3d.com/issues/reflection-problem-custom-cubemap-loses-its-reference-when-hdr-is-enabled-and-the-platform-is-switched))

- Graphics: Removed GPUResidentDrawerResources.asset which has been obsolete since 2023.3.0a14.
    ([UUM-120113](https://issuetracker.unity3d.com/issues/the-gpuresidentdrawerresources-script-file-is-missing-from-the-scriptable-render-pipeline-core-package))

- Graphics: This PR fixes a missing shader binding when PrecomputedAtmosphericAttenuation is set to zero in ShaderConfig.cs and ShaderConfig.cs.hlsl<br>
    This error was causing graphical issues such as broken ocean lighting, on top of error messages.
    ([UUM-117118](https://issuetracker.unity3d.com/issues/hdrp-water-renders-black-when-the-precomputedatmosphericattenuation-is-set-to-zero))

- Graphics: When UpdateExternalTexture is called it will Unregister the previous texture to free the memory.
    ([UUM-105771](https://issuetracker.unity3d.com/issues/memory-increases-indefinitely-when-playing-vlc-video-stream))

- HDRP: Fixed a bug where an error was logged when using HDRP path tracer with PBR sky.
    ([UUM-97700](https://issuetracker.unity3d.com/issues/compute-shader-property-not-set-error-when-entering-play-mode-with-path-tracing-and-pbr-sky))

- HDRP: Fixed the bug where HDRP water rendered always on top of high-quality-line-hair. Now you can use the LineRendering.CompositionMode = BeforeColorPyramidAfterClouds in the volume profile to fix this.
    ([UUM-110959](https://issuetracker.unity3d.com/issues/hair-is-not-rendered-with-water-physics-when-overlapping-with-another-gameobject))

- IL2CPP: Fixed crash when extracting parameter info from a method with a nullable enum parameter with a default value.
    ([UUM-116854](https://issuetracker.unity3d.com/issues/macos-ios-il2cpp-crash-when-using-the-nullable-enum-as-a-parameter-and-passing-a-default-value-into-it))

- IL2CPP: Fixed issue where logs are sometimes scrambled in Android's logcat when using Console.WriteLine.
    (UUM-114863)

- iOS: Fixed extra repaint call on CADisplayLink.
    ([UUM-119142](https://issuetracker.unity3d.com/issues/ios-time-dot-deltatime-is-switching-between-9-dot-998583e-06-and-approximately-0-dot-01-seconds))

- iOS: Fixed occasional crashes when using GPU batched skinning.
    (UUM-117690)

- iOS: Fixed occasional hang when rotating device and using AR.
    ([UUM-117686](https://issuetracker.unity3d.com/issues/metal-ios-application-freeze-when-switching-between-portrait-and-landscape-orientation-on-ipad-pro))

- Mono: Fixed the System.String.Replace throwing NotImplementedException.
    ([UUM-117367](https://issuetracker.unity3d.com/issues/notimplementedexception-is-thrown-when-using-system-dot-string-dot-replace-string-string-boolean-cultureinfo))

- Mono: Protect calls to fork with a gc_lock on all MacOS variations.
    (UUM-101541)

- Particles: Particles are now filling UNITY_MATRIX_PREV_M with identity to be consistent with world matrix.
    (UUM-114886)

- Physics 2D: Added to the scripting documentation for all physics queries that return multiple results a note of "NOTE: All results are sorted into ascending distance order i.e. the first result is the closest.".
    ([UUM-120631](https://issuetracker.unity3d.com/issues/2d-physics-queries-do-not-state-that-results-are-sorted-into-ascending-distance-order))

- Physics 2D: Ensure that "Rigidbody2D.Slide" correctly ignores colliders specified with "Physics2D.IgnoreCollision".
    ([UUM-120474](https://issuetracker.unity3d.com/issues/rigidbody2d-dot-slide-correctly-ignores-colliders-specified-with-physics2d-dot-ignorecollision-however-encountering-them-can-still-modify-movement-behaviour-in-subtle-ways))

- Physics 2D: Rigidbody2D.Slide should always move to the point of contact independent of the current slide angle threshold.
    ([UUM-120297](https://issuetracker.unity3d.com/issues/rigidbody2d-dot-slide-doesnt-always-complete-a-movement-under-certain-circumstances))

- Player: The Player no longer becomes unresponsive after resolution switch in Exclusive Fullscreen mode when using the DX12 Graphics API.
    ([UUM-104762](https://issuetracker.unity3d.com/issues/the-player-becomes-unresponsive-after-resolution-switch-in-exclusive-fullscreen-mode-when-using-dx12-graphics-api))

- Player: The Player now restores correctly when using Alt+Tab in the Exclusive Fullscreen mode when using the DX12 Graphics API.
    ([UUM-67373](https://issuetracker.unity3d.com/issues/dx12-exclusive-full-screen-mode-player-window-sometimes-doesnt-restore-correctly-after-using-alt-plus-tab))

- Profiler: Fixed FrameDataView.GetFrameMetaData api return data after FrameDataView.GetSampleMetaData api call.
    (UUM-119613)

- Search: Fixed focus and navigation issues in Search's QueryBuilder.
    ([UUM-110828](https://issuetracker.unity3d.com/issues/focus-issue-between-text-query-block-and))

- Serialization: Fixed an issue where mixed values might not appear correctly in the inspector after using Undo.
    ([UUM-109513](https://issuetracker.unity3d.com/issues/inspector-field-does-not-revert-to-mixed-value-on-undo-when-new-value-matches-the-second-objects-original-value))

- Shadergraph: Fixed an issue when deleting an open shader graph but canceling closure would result in a null reference when attempting to reclose it.
    ([UUM-110302](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-logged-when-cancelling-shader-graph-recovery-of-an-already-deleted-shader-graph))

- Shadergraph: Fixed an issue where custom interpolator project settings were not clamping correctly.
    ([UUM-113366](https://issuetracker.unity3d.com/issues/enabling-override-variant-limit-toggle-warning-threshold-value-gets-set-to-8))

- Shadergraph: Fixed duplicate material creation in canvas samples.
    ([UUM-113453](https://issuetracker.unity3d.com/issues/unnecessary-material-instantiation-happens-when-ui-state-or-layout-changes-occur))

- Shadergraph: Improved the appearance of subgraph node display names in various areas.
    ([UUM-111531](https://issuetracker.unity3d.com/issues/non-localized-labels-particleflipbookblending-and-softparticles-appear-in-the-ui))

- Shaders: Fixed a rare assertion about keyword space mismatch happening when calling Material.IsKeywordEnabled.
    ([UUM-105534](https://issuetracker.unity3d.com/issues/state-comes-from-an-incompatible-keyword-space-errors-when-building-entity-catalogs))

- Shaders: Fixed issue where user-defined constant buffer names containing substring "Globals" would fail in glslang-dependent compilation.
    ([UUM-120318](https://issuetracker.unity3d.com/issues/shader-compile-process-adds-shader-id-to-the-constant-buffer-name-when-the-word-globals-is-being-used-in-vulkan))

- SRP Core: Display Volume Profile context menu actions as disabled if the profile is empty.
    ([UUM-115965](https://issuetracker.unity3d.com/issues/context-menu-actions-collapse-all-expand-all-enable-all-disable-all-remove-all-reset-all-do-nothing-in-volume-component))

- SRP Core: Fixed IndexOutOfRangeException when using a buffer more times than a texture.
    ([UUM-120616](https://issuetracker.unity3d.com/issues/indexoutofrangeexception-is-thrown-in-nativepasscompiler-when-a-graphics-buffer-is-used-in-more-than-5-render-passes))

- SRP Core: Fixed Rendering Debugger not displaying volumes using the instantiated profile reference.
    ([UUM-119538](https://issuetracker.unity3d.com/issues/graphics-settings-shows-default-values-instead-of-the-real-values-in-the-rendering-debugger-when-volume-dot-profile-is-assigned-via-script))

- SRP Core: Fixed Volume Profile changes not getting saved after the Paste Settings context menu action.
    ([UUM-119513](https://issuetracker.unity3d.com/issues/paste-settings-functionality-does-not-save-the-pasted-settings-in-volume-profile-when-reloading-the-project))

- Text: Added early out with invalid padding.
    ([UUM-117619](https://issuetracker.unity3d.com/issues/the-editor-crashes-when-generating-font-atlas-in-the-font-asset-creator-with-9999999999-padding-and-256x256-atlas-resolution))

- TextMeshPro: Fixed incorrect handling of ligatures that contains variant selectors in their input sequences.
    ([UUM-111750](https://issuetracker.unity3d.com/issues/some-emoji-and-ligature-sequences-containing-variant-selectors-are-misinterpreted))

- TextMeshPro: Fixed potential NRE when Multi Atlas Texture is used and text geometry exceeds 65535 vertices.
    ([UUM-120500](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-when-setting-a-long-string-in-tmp-with-atlas-population-mode-set-to-dynamic-and-multi-atlas-textures-enabled))

- uGUI: Fixed layout groups not updating when an empty RectTransform child changes size.
    ([UUM-103876](https://issuetracker.unity3d.com/issues/vertical-layout-group-doesnt-maintain-proper-spacing-when-nested-ui-elements-change-size-at-runtime))

- uGUI: RawImage no longer crashes when attempting to utilize its assigned Texture when the value is an object reference of an invalid type.
    ([UUM-117371](https://issuetracker.unity3d.com/issues/crash-on-unityengine-dot-ui-dot-rawimage-onpopulatemesh-when-playing-raw-image-texture-animation-with-sprite-keyframes))

- UI Toolkit: Added missing converter between a RenderTexture and a StyleBackground.
    ([UUM-120865](https://issuetracker.unity3d.com/issues/unable-to-bind-rendertexture-to-the-visualelements-stylebackground-property))

- UI Toolkit: Added UI Document and StyleSheet file types in create menu entries.
    (UUM-116809)

- UI Toolkit: Fixed an issue where C\# keywords could not be used as identifiers when code-generating the property bags.
    ([UUM-113921](https://issuetracker.unity3d.com/issues/source-generation-with-generatepropertybag-fails-when-using-reserved-keywords-as-variable-names-with-at-prefix))

- UI Toolkit: Fixed an issue where nullable references could break compilation if they appeared before the type definition.
    ([UUM-115834](https://issuetracker.unity3d.com/issues/generatepropertybag-code-generation-fails-when-nullable-is-used-with-the-partial-class-modifier))

- UI Toolkit: Fixed ImmediateModeElement not clipping and drawing with an invalid offset in the Game View.
    ([UUM-110223](https://issuetracker.unity3d.com/issues/offset-rendering-occurs-when-drawing-a-custom-immediatemodeelement))

- UI Toolkit: Fixed instable test PanelSettingsIsSelectedByDefault.
    (UUM-111346)

- UI Toolkit: Fixed issues with reading of the single line height USS variable in the ScrollView.
    ([UUM-86355](https://issuetracker.unity3d.com/issues/scroll-view-sensitivity-remains-unchanged-when-modifying-the-unity-metrics-single-line-height-value))

- UI Toolkit: Skipping fragment shading when opacity is 0.
    ([UUM-116792](https://issuetracker.unity3d.com/issues/ui-toolkit-meshes-are-fully-rendered-and-rasterized-when-opacity-is-0))

- Undo System: Prevent adding more modifications while generating of undo actions.
    ([UUM-110255](https://issuetracker.unity3d.com/issues/editor-crashes-on-typetreequeries-isstreamedbinarycompatible-or-typetreeiterator-getnode-when-entering-the-play-mode-in-the-editor))

- Universal RP: Added a missing shader include in Shadows.hlsl, so that the function LerpWhiteTo\(\) is included correctly.
    ([UUM-99304](https://issuetracker.unity3d.com/issues/the-lerpwhiteto-missing-function-displays-an-error-when-the-shadows-dot-hlsl-shader-is-included-in-a-shader-file))

- Universal RP: Fixed bloom and screen space lens flare on tiny resolutions by fixing use of incorrect bloom mip pyramid texture.
    ([UUM-108649](https://issuetracker.unity3d.com/issues/scene-views-breaks-and-errors-are-spammed-in-the-console-when-the-game-view-is-shrunk-vertically-to-the-minimum-and-the-aspect-ratio-is-16-9-or-16-10))

- URP: Fixed an issue where RenderingLayersTexture was not correctly registered in the ScreenSpaceDecal pass, resulting in missing or incorrect entries in the Render Graph Viewer.
    ([UUM-109755](https://issuetracker.unity3d.com/issues/certain-textures-are-incorrectly-marked-in-the-render-pass-list-when-observed-through-render-graph-viewer))

- URP: Fixed screen space shadows artifacts when using Vulkan on some Android devices.
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))

- Version Control: Fixed AssetImportWorkers crash on compiling ASMDEF while collab-proxy package is upgrading.
    ([UUM-107732](https://issuetracker.unity3d.com/issues/assetimportworkers-crash-when-asmdef-are-deleted))

- Version Control: Fixed issue in UnityYAMLMerge not able to read files under multibyte character paths.
    (UUM-119455)

- Version Control: Updated PerforcePlugin to use ARM64 arch for ARM64 MacEditor - P4 API 2023.1 or higher.
    (UUM-43482)

- VFX Graph: Fixed an exception that could happen when double clicking on a separator in the node search.
    ([UUM-105303](https://issuetracker.unity3d.com/issues/clicking-on-section-text-in-node-library-context-folder-throws-nullreferenceexception-errors))

- VFX Graph: Fixed Parallax Occlusion Mapping usage in SG.
    ([UUM-110541](https://issuetracker.unity3d.com/issues/parallax-occlusion-mapping-shadergraph-node-does-not-work-correctly-with-vfx-graph))

- VFX Graph: Forbid dragging a subgraph block onto the graph directly, only allow on compatible contexts.
    ([UUM-104079](https://issuetracker.unity3d.com/issues/subgraph-block-cannot-be-dragged-and-dropped-to-the-workspace-and-it-throws-errors))

- VFX Graph: Handling correctly ShaderGraph where only one SRP support VFX but not the current one.
    ([UUM-115004](https://issuetracker.unity3d.com/issues/vfx-is-not-being-compiled-when-unticking-support-vfx-graph-setting-when-both-urp-and-hdrp-are-used-as-active-targets))

- VisionOS: Fixed build issue with visionOS Player for source customers.
    (UUM-112236)

- WebGL: Fixed WebGL configuration Equals/GetHashCode mismatch for IsWasm2023 property.
    (UUM-114524)




#### Package changes in 6000.0.60f1

#### Packages updated

- com.unity.collections: [2.5.1](https://docs.unity3d.com/Packages/com.unity.collections@2.5//changelog/CHANGELOG.html) to [2.6.2](https://docs.unity3d.com/Packages/com.unity.collections@2.6//changelog/CHANGELOG.html)

- com.unity.entities: [1.3.8](https://docs.unity3d.com/Packages/com.unity.entities@1.3//changelog/CHANGELOG.html) to [1.4.2](https://docs.unity3d.com/Packages/com.unity.entities@1.4//changelog/CHANGELOG.html)

- com.unity.netcode: [1.8.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.8//changelog/CHANGELOG.html) to [1.9.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.9//changelog/CHANGELOG.html)

- com.unity.physics: [1.3.2](https://docs.unity3d.com/Packages/com.unity.physics@1.3//changelog/CHANGELOG.html) to [1.4.2](https://docs.unity3d.com/Packages/com.unity.physics@1.4//changelog/CHANGELOG.html)

- com.havok.physics: 1.3.2 to 1.4.2

- com.unity.entities.graphics: [1.3.2](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.3//changelog/CHANGELOG.html) to [1.4.15](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.4//changelog/CHANGELOG.html)

- com.unity.addressables: [2.7.3](https://docs.unity3d.com/Packages/com.unity.addressables@2.7//changelog/CHANGELOG.html) to [2.7.4](https://docs.unity3d.com/Packages/com.unity.addressables@2.7//changelog/CHANGELOG.html)

- com.unity.localization: [1.5.5](https://docs.unity3d.com/Packages/com.unity.localization@1.5//changelog/CHANGELOG.html) to [1.5.8](https://docs.unity3d.com/Packages/com.unity.localization@1.5//changelog/CHANGELOG.html)

- com.unity.mobile.android-logcat: [1.4.5](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html) to [1.4.6](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html)

- com.unity.nuget.mono-cecil: [1.11.4](https://docs.unity3d.com/Packages/com.unity.nuget.mono-cecil@1.11//changelog/CHANGELOG.html) to [1.11.5](https://docs.unity3d.com/Packages/com.unity.nuget.mono-cecil@1.11//changelog/CHANGELOG.html)

- com.unity.remote-config: [4.1.1](https://docs.unity3d.com/Packages/com.unity.remote-config@4.1//changelog/CHANGELOG.html) to [4.2.2](https://docs.unity3d.com/Packages/com.unity.remote-config@4.2//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.4.2](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4//changelog/CHANGELOG.html) to [2.4.3](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4//changelog/CHANGELOG.html)

- com.unity.terrain-tools: [5.3.0](https://docs.unity3d.com/Packages/com.unity.terrain-tools@5.3//changelog/CHANGELOG.html) to [5.3.1](https://docs.unity3d.com/Packages/com.unity.terrain-tools@5.3//changelog/CHANGELOG.html)

- com.unity.transport: [2.5.3](https://docs.unity3d.com/Packages/com.unity.transport@2.5//changelog/CHANGELOG.html) to [2.6.0](https://docs.unity3d.com/Packages/com.unity.transport@2.6//changelog/CHANGELOG.html)

- com.unity.polyspatial: [2.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial@2.3//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.polyspatial@2.4//changelog/CHANGELOG.html)

- com.unity.polyspatial.visionos: [2.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.3//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.visionos@2.4//changelog/CHANGELOG.html)

- com.unity.polyspatial.xr: [2.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial.xr@2.3//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.xr@2.4//changelog/CHANGELOG.html)

- com.unity.polyspatial.extensions: [2.3.1](https://docs.unity3d.com/Packages/com.unity.polyspatial.extensions@2.3//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.polyspatial.extensions@2.4//changelog/CHANGELOG.html)

- com.unity.xr.visionos: [2.3.1](https://docs.unity3d.com/Packages/com.unity.xr.visionos@2.3//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.xr.visionos@2.4//changelog/CHANGELOG.html)

- com.unity.asset-manager-for-unity: [1.5.1](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.5//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/com.unity.asset-manager-for-unity@1.7//changelog/CHANGELOG.html)