### Known Issues in 6000.0.62f1

- 3D Physics: No valid hits are returned when using RaycastCommand
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears 
    ([UUM-122055](https://issuetracker.unity3d.com/issues/linux-crash-on-modalprogressbackendlinux-clear-when-domain-reload-progress-bar-appears))

- GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
    ([UUM-122367](https://issuetracker.unity3d.com/issues/warning-batchrenderergroups-currently-dont-support-override-shaders-is-spammed-in-play-mode-when-using-h-trace-wsgi-with-batchrendergroups))

- License: Builds failing with the Error Code 404
    ([UUM-121408](https://issuetracker.unity3d.com/issues/file-watcher-does-not-trigger-after-the-acquirefloatinglease-and-before-the-entitlement-check))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
    ([UUM-122354](https://issuetracker.unity3d.com/issues/editor-performance-degrades-when-playabledirector-with-multiple-bindings-remains-visible-in-the-inspector-during-play-mode))

- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a project with specific Addressables data
    ([UUM-125363](https://issuetracker.unity3d.com/issues/crash-on-detaildatabase-setuppreloadtextureatlasdata-when-building-a-project-with-specific-addressables-data))



### 6000.0.62f1 Release Notes

#### Improvements

- URP: Added logging for SDR rendering configuration when 10-Bit HDR Output is active. This helps you understand what to expect and any automatic adjustments URP makes. Refer to \[Use Standard Dynamic Range \(SDR\) Rendering with HDR Output enabled\]\(https://docs.unity3d.com/6000.3/Documentation/Manual/urp/post-processing/hdr-output.html\) for more details.
    (UUM-115727)



#### Changes

- URP: Modified Universal Render Pipeline HDR Output behavior to maintain 16-bit HDR Output when switching to Render Pipeline Assets that don't support HDR Rendering.
    (UUM-115727)



#### Fixes

- 2D: Clean up and fix mesh and sprite normals for shadergraph.
    (UUM-121472)

- 2D: Fixed issue where "Invalid AABB inAABB" and "Assertion failed on expression: 'awake.loadStarted'" errors are thrown when when instantiating a prefab with InstantiateAsync.
    ([UUM-120045](https://issuetracker.unity3d.com/issues/invalid-aabb-inaabb-and-assertion-failed-on-expression-awake-dot-loadstarted-errors-are-thrown-when-when-instantiating-a-prefab-with-instantiateasync))

- 2D: Fixed lighting artifacts and unclearable errors.
    ([UUM-116762](https://issuetracker.unity3d.com/issues/light-rendering-artefacts-appear-in-the-editor-when-assigning-unsupported-3d-custom-render-texture-in-cameras-output-texture-unclearable-errors-and-warnings-spammed))

- 2D: Fixed NullReferenceException with LightBatchingDebugger.
    ([UUM-116667](https://issuetracker.unity3d.com/issues/nullreferenceexception-error-is-thrown-on-a-new-project-when-creating-a-new-project-after-exiting-a-project-with-light-batching-debugger-window-docked))

- Android: Updated minimum Android SDK build and platform tools versions to 36.0.0.
    (UUM-123164)

- Animation: Fixed copy/paste of ghost transitions when source state is not selected.
    ([UUM-96725](https://issuetracker.unity3d.com/issues/copying-and-pasting-animator-transitions-leads-to-unexpected-behaviour))

- DX12: Fixed memory leak in certain scenarios when using DX12 + Graphics Jobs \(split mode\).
    ([UUM-120637](https://issuetracker.unity3d.com/issues/dx12-playmode-memory-leak-and-eventual-crash-slash-freeze-on-urpsample-in-both-player-and-editor-with-graphics-jobs))

- DX12: Fixed RenderPass stencil access validation error \(ID 1377\).
    (UUM-122912)

- Editor: Burst SharedStatic memory is now cleared prior to object deserialization, which fixes a crash that could occur if jobs are scheduled during object deserialization.
    ([UUM-77850](https://issuetracker.unity3d.com/issues/crash-on-extracthandles-when-reloading-domain-in-a-specific-project))

- Editor: Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
    ([UUM-71847](https://issuetracker.unity3d.com/issues/urp-package-samples-scenes-using-firstpersoncontroller-not-working-in-unity-6))

- Editor: Fixed failed assert when running Code Coverage builds.
    (UUM-122729)

- Editor: Fixed for missing "Some values driven by GridLayoutGroup" when users alter elements under parent/sibling LayoutGroup.
    ([UUM-100091](https://issuetracker.unity3d.com/issues/some-values-driven-by-gridlayoutgroup-message-disappears-on-a-child-ui-gameobject-when-disabling-a-non-parent-gameobject))

- Editor: Fixed IME issue when focusing out of a UITK field.
    ([UUM-122283](https://issuetracker.unity3d.com/issues/selected-korean-input-text-in-uitoolkit-textfield-is-not-fully-replaced-when-refocusing-and-entering-new-input))

- Editor: Fixed OutOfRange error encountered while using the 'Edit the joint angular limits' button in the Articulation Body component.
    ([UUM-119277](https://issuetracker.unity3d.com/issues/indexoutofrangeexception-and-gui-error-get-thrown-in-scene-view-when-articulation-body-edit-joints-is-set-to-edit-the-joint-angular-limits))

- Editor: Fixed sky contribution missing in fog when sky occlusion is enabled.
    ([UUM-119276](https://issuetracker.unity3d.com/issues/volumetric-fog-is-not-rendered-around-gameobjects-that-are-baked-with-apv-when-sky-occlusion-is-enabled))

- Editor: Fixed uGUI InputField deselecting with hardware keyboards on Android.
    ([UUM-110545](https://issuetracker.unity3d.com/issues/android-ugui-inputfield-constantly-loses-focus-when-a-bluetooth-keyboard-is-connected))

- Editor: Machine id is no longer blank for majority of analytics.
    (UUM-113066)

- Editor: Prevent logging session tokens in the editor log.
    (UUM-121872)

- Editor: Updated Profiling tools page.

- Engine Diagnostics: Fixed Segmentation fault occurring when using --reset-diagnostic-switches via CLI on Linux.
    (UUM-111566)

- Graphics: Disabled the CAMetalDisplayLink on iOS as using it might cause GPU hangs and rendering freeze. It will be enabled again once we find the underlying cause.
    ([UUM-123207](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error))

- Graphics: Fixed cloud shadows popping when no shadows are rendered from directional light.
    ([UUM-107688](https://issuetracker.unity3d.com/issues/shadows-disappear-when-looking-at-a-certain-angle-in-scene-view-and-using-cloud-shadows-with-volumetric-clouds))

- Graphics: Fixed occasional crash when changing shader in the inspector to the one with GrabPass.
    ([UUM-121727](https://issuetracker.unity3d.com/issues/crash-on-mono-dump-native-crash-info-when-changing-a-particle-system-renderers-material-shader-to-standard-unlit))

- Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.
    ([UUM-90932](https://issuetracker.unity3d.com/issues/android-crash-on-gfxdevicevkbase-drawbuffersbatchmode-in-the-player-when-loading-slash-unloading-character-models))

- HDRP: Fixed assertion when HDCamera.allowDynamicResolution is set to true via a script when using STP.
    ([UUM-105731](https://issuetracker.unity3d.com/issues/assertion-failed-error-in-hdrp-builds-when-enabling-stp-via-script))

- N/A \(internal\): Fixed a perf regression in macOS Editor play mode.
    (UUM-120043)

- Physics 2D: Fixed an issue with Rigidbody2D linear/angular drag to damping rename when used in prefab variants.
    ([UUM-122242](https://issuetracker.unity3d.com/issues/prefab-variants-do-not-keep-the-values-of-linear-drag-and-angular-drag-while-upgrading-the-project-from-unity-6000-dot-0))

- Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
    ([UUM-111102](https://issuetracker.unity3d.com/issues/error-when-adding-valid-monobehaviour-script-to-prefab-in-project-window))

- Profiler: Fixed issue with "Target Frames Per Second" Profiler setting having inconsistent results when entering an overly large/small value.
    ([UUM-116904](https://issuetracker.unity3d.com/issues/entering-a-big-number-into-the-target-frames-per-second-in-profilers-preferences-inconsistently-converts-it-either-to-1fps-or-1000fps))

- TextMeshPro: Fixed Font Asset -&gt; Glyph Adjustment Pair -&gt; Options property not updating correctly.
    ([UUM-68242](https://issuetracker.unity3d.com/issues/character-spacing-value-is-not-applied-when-using-a-specific-font-asset))

- uGUI: Fixed a potential crash that could occur when a CanvasRenderer was destroyed while its parent canvas was itself nested under a disabled parent.
    ([UUM-120152](https://issuetracker.unity3d.com/issues/crash-on-ui-canvas-updateeventindexesrecursive-when-a-script-modifies-nested-canvases-in-play-mode-while-using-command-line-argument-debugallocator))

- UI Toolkit: Fixed the UI Builder attribute's tooltip position.
    (UUM-117655)

- UI Toolkit: RadioButtonGroup loses selection when reattached to Hierarchy.
    ([UUM-114566](https://issuetracker.unity3d.com/issues/radiobuttongroup-loses-selection-when-reattached-to-hierarchy))

- URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
    ([UUM-104383](https://issuetracker.unity3d.com/issues/gizmos-are-not-rendering-in-game-view))

- WebGL: Fixed regression that caused URP debug material overrides to fail for WebGL.
    ([UUM-112052](https://issuetracker.unity3d.com/issues/webgl-material-override-does-not-apply-when-using-the-debugger-to-apply-it-in-a-webgl-build))




#### Package changes in 6000.0.62f1

#### Packages updated

- com.unity.formats.alembic: [2.4.0](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.xr.openxr: [1.15.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.15//changelog/CHANGELOG.html) to [1.16.0](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.16//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.cloud.draco@5.3.0](https://docs.unity3d.com/Packages/com.unity.cloud.draco@5.3//changelog/CHANGELOG.html)