### Known Issues in 6000.0.65f1

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
    ([UUM-132342](https://issuetracker.unity3d.com/issues/single-pass-stereo-rendering-shows-only-skybox-when-entering-play-mode))

- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- iOS:  Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
    ([UUM-130881](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-and-unitygfxdeviceworker-crash-when-show-splash-screen-is-enabled-and-project-is-built-using-unity-as-a-library))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))



### 6000.0.65f1 Release Notes

#### Improvements

- IL2CPP: Fixed some of the problems building the il2cpp.sln that is available to source code customers.

- iOS: Added workaround for ios calling metal displaylink callback recursively on some devices when loading webkit from the \[NSAttributedString initWithData:options:documentAttributes:error:\] call done in plugins inside unity playerloop.

- Physics: Added the ability to specify if internal collision, trigger and joint event buffers should be de-allocated with a specific time interval. Effectively allowing memory pressure to be reduced when a physics scene's preparation stage runs. These settings can be found in "Project Settings -&gt; Physics -&gt; Settings -&gt; GameObjects tab, under the "Release Simulation Buffers" foldout.
    ([UUM-112248](https://issuetracker.unity3d.com/issues/memory-usage-increases-each-time-the-meshcollider-component-is-turned-off-and-on))

- Physics: Exposed log verbosity as a option within the physics pane in order to allow users to suppress some warnings/logs coming out of the PhysX integration. The new setting can be found under Edit-&gt;Project Settings-&gt;Physics-&gt;Settings within the GameObject tab.
    (PHYS-681)



#### API Changes

- Physics: Added: Added Physics. method for cases when it is undesirable to enable auto de-allocation of events and instead a manual approach is desired where memory can be recovered during specific events.
    ([UUM-112248](https://issuetracker.unity3d.com/issues/memory-usage-increases-each-time-the-meshcollider-component-is-turned-off-and-on))



#### Changes

- Editor: Changed Look Dev Volume Profile Lifetime Management.
    ([UUM-125389](https://issuetracker.unity3d.com/issues/previously-deleted-defaultlookdevprofile-is-present-when-upgrading-the-editor-version))

- iOS: Changed the way we present frame to make it more robust.

- iOS: Pause/unpause displaylink when going background/foreground.



#### Fixes

- 2D: Fixed crash when SpriteRenderer with Polygon2DCollider has size of 0 for 9-slice.
    ([UUM-128496](https://issuetracker.unity3d.com/issues/crash-on-generatetilingareajob-when-changing-the-sprite-renderers-slicing-width-or-height))

- 2D: Fixed memory spike after activating Freeform Light2Ds.
    ([UUM-121040](https://issuetracker.unity3d.com/issues/memory-spike-after-activating-freeform-light2ds))

- Android: Fixed enabled password field when Custom Keystore is selected.
    (UUM-126674)

- Android: Fixed unaligned buttons in Build Settings window.
    (UUM-128845)

- Asset Bundles: Fixed cache-related crash on iOS when loading assets.
    (UUM-120877)

- DX12: Fixed main thread sometimes queuing more frames than maxQueuedFrames when using D3D12 in the Editor.
    (UUM-100923)

- Editor: Exclude LODGroups with animated crossfade from using instanced rendering to ensure correct behavior.
    ([UUM-91634](https://issuetracker.unity3d.com/issues/animated-cross-fade-on-lodgroups-doesnt-work-with-gpu-resident-drawer))

- Editor: Fixed 'Build And Run' File menu option to choose active instead of selected Build Profile.
    ([UUM-121372](https://issuetracker.unity3d.com/issues/the-build-and-run-menu-option-tries-to-build-for-the-selected-build-platform-instead-of-the-active-build-platform))

- Editor: Fixed a bug where tool contexts can be missing if their associated component is placed after an invalid component.
    ([UUM-127897](https://issuetracker.unity3d.com/issues/edit-bounding-volume-buttons-are-missing-when-gameobject-contains-a-component-with-a-missing-script))

- Editor: Fixed BRG,GRD and EG 16KiB cbuffer limited low end mobiles.
    ([UUM-102083](https://issuetracker.unity3d.com/issues/android-gameobject-not-rendered-when-rendering-is-performed-with-the-help-of-batchrenderergroup))

- Editor: Fixed missing script error on play mode on both SRP Indoors scene templates.
    ([UUM-126194](https://issuetracker.unity3d.com/issues/the-referenced-script-unknown-on-this-behaviour-is-missing-warning-is-thrown-on-sceneidmap-when-using-a-built-in-template-from-hdrp))

- Editor: Fixed Unity Editor not detecting Unity Hub installation on Linux. The Editor now correctly checks both user-local \(~/.local/share/applications/\) and system-wide \(/usr/share/applications/\) locations for the Hub desktop file, and properly respects the XDG_DATA_HOME environment variable.
    (UUM-96606)

- Editor: Improved visibility and positioning of kebab menus in Settings &gt; Graphics.
    ([UUM-116647](https://issuetracker.unity3d.com/issues/kebab-menus-in-graphics-settings-are-not-aligned))

- Graphics: Allow to set Render Pipeline Asset alongside with Global Settings in case when Asset Bundles were used.
    ([UUM-103724](https://issuetracker.unity3d.com/issues/nullreferenceexception-error-is-thrown-when-swapping-between-built-in-and-urp-depending-on-assets-loaded-out-of-asset-bundles))

- Graphics: Fallback to main-thread skin matrix calculation for non-optimized SkinnedMeshRenderers when serialized with "m_DirtyAABB" set to true and "Update When Offscreen" is enabled.
    ([UUM-128966](https://issuetracker.unity3d.com/issues/crash-on-skinnedmeshrenderermanager-when-interacting-with-a-prefab-generated-with-uncombined-meshes-using-synty-sidekick-character-creator))

- Graphics: Fixed floating point precision issue with ACES tonemapping.
    ([UUM-125596](https://issuetracker.unity3d.com/issues/global-volume-visual-details-are-blurred-when-tonemapping-mode-is-set-to-any-other-than-aces))

- Graphics: Fixed occasional null pointer access crash during shutdown.
    (UUM-121178)

- Graphics: Fixed transient AA depth in renderpass not getting memoryless.
    ([UUM-128741](https://issuetracker.unity3d.com/issues/memoryless-depth-slash-stencil-targets-are-allocated-with-private-storage-when-building-for-metal-graphics-api-supporting-devices))

- Graphics: This PR fixes a Forward+ lighting bug in 6000.0, where lighting was incorrect at certain camera angles.
    ([UUM-98788](https://issuetracker.unity3d.com/issues/forward-plus-deferred-plus-light-is-not-rendered-in-the-scene-view-at-a-specific-angle-slash-distance))

- IL2CPP: Fixed a rare crash of the il2cpp executable on Windows.
    (UUM-127507)

- IL2CPP: `BEE_BUILD_THREADS` will now be respected when il2cpp is used to compile an exported project.
    (UUM-129014)

- Input System: Fixed multiple mouse button presses not processed after Mouse.current.WarpCursorPosition\(\) on Windows.
    ([UUM-128971](https://issuetracker.unity3d.com/issues/only-one-mouse-button-input-can-be-read-at-a-time-when-using-mouse-dot-current-dot-warpcursorposition))

- Kernel: InvalidOperationException is no longer generated when scheduling an IJobParallelForDefer job with a NativeList that is tagged with \[NativeDisableContainerSafetyRestriction\].
    ([UUM-124996](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-using-ijobparallelfordefer-with-nativedisablecontainersafetyrestriction))

- Physics: Added the overflow: hidden property to the collision layer matrix container in order to no longer generate scroll bars when scaling down the project settings window.
    ([UUM-111251](https://issuetracker.unity3d.com/issues/layer-collision-matrix-expansion-causes-extra-scrollbar-in-physics-settings))

- Physics: Fixed an issue where some logs messages coming from the PhysX integration would be ignored.
    (PHYS-681)

- Physics: Fixed an issue with static collider creation where repeated disable/enable operations would accumulate PhysX SDK helper structures eventually causing the application to run out of memory.
    ([UUM-112248](https://issuetracker.unity3d.com/issues/memory-usage-increases-each-time-the-meshcollider-component-is-turned-off-and-on))

- Physics: Improved performance of heightfield creation for terrain collider while async loading.
    (UUM-120104)

- Physics 2D: Ensure that all available project templates have the 2D physics project setting option of "Reuse Collision Callbacks" enabled.
    ([UUM-129517](https://issuetracker.unity3d.com/issues/several-project-templates-have-the-2d-physics-option-reuse-collision-callbacks-disabled-but-it-should-be-the-default-of-enabled))

- Profiler: Fixed ProfilerRecorder recording render data when Application.targetFramerate is set in PlayMode.
    ([UUM-127894](https://issuetracker.unity3d.com/issues/profilerrecorder-does-not-record-any-profilercategory-dot-render-data-when-application-dot-targetframerate-is-set))

- Search: Fixed exception happening when deleting an index from the Index Manager and immediately recreating another one at the same path.
    ([UUM-112730](https://issuetracker.unity3d.com/issues/filenotfoundexception-thrown-when-adding-user-index-after-deleting-assets-index-in-search-index-manager-window))

- Shadergraph: Fixed documentation links for Dropdown, Property, Keyword, Custom Function and Redirect Nodes.
    (UUM-128883)

- Shadergraph: Fixed documentation page direction for subgraphs.
    (UUM-129061)

- Shaders: Fixed the issue where Missing dependency errors are thrown in the inspector when creating a computeshader and raytracingshader via cacheserver.
    ([UUM-116514](https://issuetracker.unity3d.com/issues/broken-compute-shaders-propagate-via-the-cache-server))

- SRP Core: Fixed a Frame Debugger issue where the wrong texture was displayed after selecting certain passes \(e.g DrawSkybox\).
    ([UUM-122955](https://issuetracker.unity3d.com/issues/frame-debugger-displays-incorrect-output-when-fidelityfx-super-resolution-or-spatial-temporal-upscaler-is-used-with-temporal-anti-aliasing-or-subpixel-morphological-anti-aliasing))

- uGUI: Fixed a typo in Canvas Component warning.
    ([UUM-129087](https://issuetracker.unity3d.com/issues/the-canvas-components-warning-box-is-missing-an-apostrophe-when-additional-shader-channels-is-set-to-normal-and-tangent-with-render-mode-set-to-screen-space-overlay))

- UI Toolkit: Fixed TextMesh component icon that was difficult to see in dark-mode.
    ([UUM-125871](https://issuetracker.unity3d.com/issues/text-mesh-component-icon-is-hardly-visible-when-used-with-the-dark-mode))

- UI Toolkit: Fixed the dynamic list view in the inspector not restoring the previous dimension if the source was 0.
    ([UUM-127567](https://issuetracker.unity3d.com/issues/list-in-inspector-not-resizing-when-exiting-play-mode))

- UI Toolkit: Made the generated UxmlSerializedData class consistently public. Its visibility is now controlled by the parent class.
    (UUM-129389)

- Undo System: Prevent undo stack overflow when dragging large number of child objects.
    ([UUM-120610](https://issuetracker.unity3d.com/issues/undo-stack-overflow-error-is-thrown-and-undo-history-is-deleted-when-multiselected-gameobjects-are-reparented-to-their-grandparents))

- URP: Fixed fog interfering with an active debug mode.
    ([UUM-130032](https://issuetracker.unity3d.com/issues/rendering-debuggers-overdraw-is-displayed-incorrectly-when-fog-is-enabled))

- URP: Fixed TemporalAA "Disabling TAA" warning being incorrectly logged.
    (UUM-129189)

- Web: Fixed a bug in the JavaScript `SendMessage` function in which numerical precision was being lost.
    ([UUM-121842](https://issuetracker.unity3d.com/issues/webgl-sends-wrong-value-with-large-numbers-when-sendmessage-function-is-used))

- Web: Fixed regression of the emscripten build option "-sERROR_ON_UNDEFINED_SYMBOLS=0".
    ([UUM-126250](https://issuetracker.unity3d.com/issues/regression-for-webgl-build-is-missing-malloc-and-free-functions-when-passing-serror-on-undefined-symbols-equals-0-to-emscriptenargs))

- WebGL: Fixed WebCamDevice.isFrontFacing for WebGL on iOS when the device is set to a non-English language.
    ([UUM-108292](https://issuetracker.unity3d.com/issues/webgl-ios-webcamdevice-dot-isfrontfacing-is-always-logged-as-true-on-an-ios-webgl-when-the-system-language-is-set-to-non-english-option))

- WebGL: WebGPU: Fix for setting mip level for writable textures bound to compute shaders.
    ([UUM-130285](https://issuetracker.unity3d.com/issues/binding-a-mipmap-as-uav-to-a-compute-shader-causes-validation-errors-with-webgpu))

- WebGL: WebGPU: fix issue with setting a Texture2DArray as a render target with AllDepthSlices, only the first layer was cleared.
    ([UUM-130122](https://issuetracker.unity3d.com/issues/webgpu-clearing-2d-array-texture-only-clears-first-slice))

- WebGL: \[WebGPU\] Fix using a depth slice of a 3d texture as a render target.
    (UUM-128164)




#### Package changes in 6000.0.65f1

#### Packages updated

- com.unity.burst: [1.8.26](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) to [1.8.27](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.ide.visualstudio: [2.0.25](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html) to [2.0.26](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html)

- com.unity.services.analytics: [6.1.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.1//changelog/CHANGELOG.html) to [6.2.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.2//changelog/CHANGELOG.html)

- com.unity.services.cloudsave: [2.2.1](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@2.2//changelog/CHANGELOG.html) to [3.4.0](https://docs.unity3d.com/Packages/com.unity.services.cloudsave@3.4//changelog/CHANGELOG.html)

- com.unity.timeline: [1.8.9](https://docs.unity3d.com/Packages/com.unity.timeline@1.8//changelog/CHANGELOG.html) to [1.8.10](https://docs.unity3d.com/Packages/com.unity.timeline@1.8//changelog/CHANGELOG.html)

- com.unity.xr.hands: [1.7.1](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html) to [1.7.2](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html)

- com.unity.xr.interaction.toolkit: [3.0.9](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0//changelog/CHANGELOG.html) to [3.0.10](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.0//changelog/CHANGELOG.html)

- com.unity.xr.openxr: [1.16.0](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.16//changelog/CHANGELOG.html) to [1.16.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.16//changelog/CHANGELOG.html)

- com.unity.multiplayer.playmode: [1.6.1](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6//changelog/CHANGELOG.html) to [1.6.3](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6//changelog/CHANGELOG.html)

- com.unity.dedicated-server: [1.6.1](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.6//changelog/CHANGELOG.html) to [1.6.3](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.6//changelog/CHANGELOG.html)