### Known Issues in 6000.0.67f1

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.1.0a2,6000.0.64f1: Single-pass stereo rendering shows only Skybox when entering Play mode
    ([UUM-132342](https://issuetracker.unity3d.com/issues/single-pass-stereo-rendering-shows-only-skybox-when-entering-play-mode))

- 6000.3.0b1,6000.0.65f1: Editor freezes when QualitySettings.maxQueuedFrames is set to 1 and DX12 is used
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- iOS:  Rendering freezes and UnityGfxDeviceWorker crash when Show Splash Screen is enabled and Project is built using Unity as a Library
    ([UUM-130881](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-and-unitygfxdeviceworker-crash-when-show-splash-screen-is-enabled-and-project-is-built-using-unity-as-a-library))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))

- : Editor memory leak when entering and exiting Play Mode in a blank URP project
    ([UUM-132677](https://issuetracker.unity3d.com/issues/editor-memory-leak-when-entering-and-exiting-play-mode-in-a-blank-urp-project))



### 6000.0.67f1 Release Notes

#### Improvements

- Shadergraph: Added an issue where the swizzle node's input slot could end up in a bad state. Changed behavior so that the node's input and output slot always reflect the swizzle mask.
    ([UUM-120808](https://issuetracker.unity3d.com/issues/shader-graph-swizzle-node-input-slash-output-and-mask-update-incorrectly-after-undo))



#### Fixes

- 2D: Fixed issue where the MaterialPropertyBlock of a SpriteRenderer is reset when the serialized properties of the SpriteRenderer are changed and the MaterialPropertyBlock has exactly two properties set.
    ([UUM-127937](https://issuetracker.unity3d.com/issues/materialpropertyblock-of-a-spriterenderer-is-reset-when-it-is-updated-through-the-color-picker))

- 2D: Fixed issue where the user paints with an empty brush at any position and clears the Tile at \(0, 0, 0\).
    ([UUM-128709](https://issuetracker.unity3d.com/issues/painting-on-a-tilemap-erases-random-tile-when-an-empty-tile-was-selected-in-the-tilemap-palette))

- 2D: Fixed issue with the Tile Palette window where a user can continue panning the Tile Palette window if the user's pointer leaves the Tile Palette window while panning and deactivates panning outside of the Tile Palette window.
    ([UUM-128466](https://issuetracker.unity3d.com/issues/tile-palette-grid-keeps-panning-when-the-mouse-click-is-released-outside-of-the-grid))

- Android: Fixed the problem with GameActivity based application not being backgrounded when calling Application.Unload.
    (UUM-129424)

- Documentation: Fixed links to the Create a Profiler module page.

- Editor: Added safeguards in the Linux Editor to mitigate potential crashes during project load.
    ([UUM-132175](https://issuetracker.unity3d.com/issues/linux-crash-on-editorlaunchscreen-platformeditorlaunchscreen-setprogress-when-opening-a-project))

- Editor: Added version information to UnityCrashHandler executable.
    (UUM-132574)

- Editor: Fixed an issue where custom property drawers would be DIsposed when they were still in use.
    ([UUM-132087](https://issuetracker.unity3d.com/issues/propertydrawer-gets-disposed-while-still-being-active-when-adding-a-secondary-component))

- Editor: Fixed hang when loading/unloading asset bundles cancels texture streaming requests.
    ([UUM-116419](https://issuetracker.unity3d.com/issues/editor-and-android-player-hangs-slash-freezes-when-repeatedly-loading-slash-unloading-assetbundle-in-vulkan))

- Editor: Fixed Long File Name Error When Build Profile Name Has Many Symbols.
    ([UUM-122222](https://issuetracker.unity3d.com/issues/build-profiles-window-build-profiles-functionality-breaks-when-the-newly-created-build-profile-has-a-lot-of-symbols-in-the-name))

- Editor: Fixed root transform moving to the end of the Hierarchy when changing transform type.
    ([UUM-132190](https://issuetracker.unity3d.com/issues/gameobject-drops-to-the-last-position-in-the-hierarchy-when-a-recttransform-component-is-added))

- Editor: Improved description of `worldToGUIPoint` and `OnDrawGizmos` API behavior.

- Editor: The Linux editor will now create the preferences folder on starting the editor if it doesn't exist. If it cannot be created, an error will be written to Editor.log.
    ([UUM-128719](https://issuetracker.unity3d.com/issues/linux-preferences-directory-is-not-created-when-the-editor-is-installed-or-launched))

- EmbeddedLinux: EmbeddedLinux: RaspiOS vulkan crash fix.
    ([UUM-129585](https://issuetracker.unity3d.com/issues/embedded-linux-crash-on-application-launch-with-vulkan))

- Graphics: Added missing buffer warning log in vulkan.
    ([UUM-130842](https://issuetracker.unity3d.com/issues/inconsistent-shader-rendering-and-warnings-across-graphics-apis-when-structuredbuffer-is-unbound))

- Graphics: Fixed crash with Metal Validation error on resolving MSAA memoryless depth buffer.
    (UUM-125478)

- HDRP: Shadows no longer get pixelated if the shadow is far away from the light source given the resolution is high enough.
    ([UUM-126700](https://issuetracker.unity3d.com/issues/shadows-created-by-real-time-spotlights-are-rendered-at-a-very-low-resolution-on-terrain-when-hdrpasset-lit-shader-mode-is-set-to-forward-or-both))

- HDRP: Shadows now show up at the full distance defined by the light.
    ([UUM-126164](https://issuetracker.unity3d.com/issues/the-light-range-of-hdrp-realtime-spot-lights-is-halved-when-hdrpasset-lit-shader-mode-is-set-to-forward-or-both))

- iOS: Application.Quit does not have effect when called in batched playerloop.
    (UUM-128234)

- iOS: Fixed a couple iOS bugs related to when another app is recording.
    ([UUM-102412](https://issuetracker.unity3d.com/issues/ios-error-shows-and-microphone-dot-getposition-logged-as-zero-when-microphone-dot-start-is-called-the-first-time-while-a-microphone-is-busy-in-another-app-and-the-second-time-when-the-microphone-is-released))

- iOS: Fixed on screen keyboard not reopening when using number pad or phone pad keyboard type.
    (UUM-132968)

- Package Manager: Fixed the issue where the progress indicator doesn't work when installing UPM packages on Asset Store.
    (UUM-127805)

- Package Manager: Fixed the issue where the progress indicator doesn't work when updating UPM packages on Asset Store.
    (UUM-115289)

- Profiler: Fixed MemoryProfiler.TakeSnapshot not sending Memory Captures to the correct folder when called on a Player with an empty Path value.
    (UUM-107629)

- Search: Fixed performance regression caused by SearchMonitor.HandleGameObjectChangedEvents.
    ([UUM-131712](https://issuetracker.unity3d.com/issues/editor-spikes-on-gameobjectchangetracker-when-handlegameobjectchangedevents-is-called))

- Shadergraph: Fixed a bug causing a subgraph node to enter click-and-drag mode when double clicking it.
    ([UUM-131589](https://issuetracker.unity3d.com/issues/shader-graph-node-gets-stuck-in-dragging-mode-when-double-clicking-to-open-shader-sub-graph))

- Shaders: Fixed a rare crash when calling `ShaderUtil.GetMaterialProperties`.
    ([UUM-130712](https://issuetracker.unity3d.com/issues/crash-on-pptr-operator-shader-star-ptr64-when-opening-a-project-with-specific-assets))

- uGUI: Fixed masking for UI elements orphaned by destroying a Canvas with overrideSorting=true.
    ([UUM-127287](https://issuetracker.unity3d.com/issues/canvas-masking-is-not-updated-when-destroying-the-canvas-component-with-an-overridesorting))

- Version Control: Fixed a compilation error caused by an invalid duplicated GUID in WaitForPendingOperations.cs.meta in 2.11.2.

- Version Control: Fixed accessing Editor internals directly on versions below Unity 6.3.

- Version Control: Fixed intermittent failures in Version Control native tests on linux.
    (UUM-130258)

- Version Control: Fixed Version Control project settings fields that didn't align with window title.
    ([UUM-127155](https://issuetracker.unity3d.com/issues/version-control-information-does-not-align-with-window-title-1))

- WebGL: WebGPU: fix issues with inconsistent handling of the texture_formats_tier2 extension, which enables read-write storage texture access for a number of texture formats.
    (UUM-131865)

- WebGL: WebGPU: resolve error with Firefox with empty bindgroups.
    ([UUM-131862](https://issuetracker.unity3d.com/issues/webgpu-firefox-errors-on-many-projects))




#### Package changes in 6000.0.67f1

#### Packages updated

- com.unity.charactercontroller: [1.4.1](https://docs.unity3d.com/Packages/com.unity.charactercontroller@1.4//changelog/CHANGELOG.html) to [1.4.2](https://docs.unity3d.com/Packages/com.unity.charactercontroller@1.4//changelog/CHANGELOG.html)

- com.unity.animation.rigging: [1.4.0](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4//changelog/CHANGELOG.html) to [1.4.1](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.11.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html) to [2.11.3](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.38](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) to [3.0.39](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.17.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.17//changelog/CHANGELOG.html) to [1.18.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.18//changelog/CHANGELOG.html)

- com.unity.mobile.android-logcat: [1.4.6](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html) to [1.4.7](https://docs.unity3d.com/Packages/com.unity.mobile.android-logcat@1.4//changelog/CHANGELOG.html)

- com.unity.performance.profile-analyzer: [1.2.3](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.2//changelog/CHANGELOG.html) to [1.3.1](https://docs.unity3d.com/Packages/com.unity.performance.profile-analyzer@1.3//changelog/CHANGELOG.html)

- com.unity.services.analytics: [6.2.0](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.2//changelog/CHANGELOG.html) to [6.2.1](https://docs.unity3d.com/Packages/com.unity.services.analytics@6.2//changelog/CHANGELOG.html)

- com.unity.testtools.codecoverage: [1.2.6](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.2//changelog/CHANGELOG.html) to [1.3.0](https://docs.unity3d.com/Packages/com.unity.testtools.codecoverage@1.3//changelog/CHANGELOG.html)

- com.unity.xr.hands: [1.7.2](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html) to [1.7.3](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html)

- com.unity.profiling.systemmetrics.mali: [1.1.0](https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@1.1//changelog/CHANGELOG.html) to [1.1.1](https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@1.1//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.6](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.7](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.9](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.10](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)