### Known Issues in 6000.0.68f1

- 6000.0.55f1,6000.3.0a4: Crash on RaiseException when creating a multiplayer room while toggling UI
    ([UUM-132182](https://issuetracker.unity3d.com/issues/crash-on-raiseexception-when-creating-a-multiplayer-room-while-toggling-ui))

- 6000.0.65f1,6000.5.0a4,6000.3.3f1,6000.4.0b2: The Terrain tools follow the previous Terrain curvature when it was already undone
    ([UUM-134053](https://issuetracker.unity3d.com/issues/the-terrain-tools-follow-the-previous-terrain-curvature-when-it-was-already-undone))

- 6000.2.0a7,6000.0.48f1: [URP] All materials render black when building via batchmode or without rendering Scene/Game view in Editor if Decal renderer Technique is set to "Automatic"
    ([UUM-134298](https://issuetracker.unity3d.com/issues/urp-all-materials-render-black-when-building-via-batchmode-or-without-rendering-scene-slash-game-view-in-editor-if-decal-renderer-technique-is-set-to-automatic))

- 6000.3.0a4,6000.0.62f1: [iOS] Text Input field stops receiving changes when the "Cancel" button is used on the soft keyboard
    ([UUM-133751](https://issuetracker.unity3d.com/issues/ios-text-input-field-stops-receiving-changes-when-the-cancel-button-is-used-on-the-soft-keyboard))

- 6000.5.0a5: DX12 Player brightness changes when changing Display resolution with Screen.SetResolution()
    ([UUM-134064](https://issuetracker.unity3d.com/issues/dx12-player-brightness-changes-when-changing-display-resolution-with-screen-dot-setresolution))

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- Platform Audio: [Windows] Crash on AudioManager::InitFMOD when performing various actions in the Editor
    ([UUM-126803](https://issuetracker.unity3d.com/issues/crash-on-audiomanager-initfmod-when-performing-various-actions-in-the-editor))

- Text (TextMeshPro): Crash on UNITY_FT_Load_Glyph when generating multi-threaded Font Atlas in TMPro Font Asset Creator 
    ([UUM-125366](https://issuetracker.unity3d.com/issues/crash-on-unity-ft-load-glyph-when-generating-multi-threaded-font-atlas-in-tmpro-font-asset-creator))

- : Editor memory leak when entering and exiting Play Mode in a blank URP project
    ([UUM-132677](https://issuetracker.unity3d.com/issues/editor-memory-leak-when-entering-and-exiting-play-mode-in-a-blank-urp-project))

- : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 
    ([UUM-134743](https://issuetracker.unity3d.com/issues/player-crash-when-switching-focus-in-exclusive-fullscreen-mode-with-directx-12))



### 6000.0.68f1 Release Notes

#### Improvements

- Shadergraph: Improved appearance of channel dropdown on UV node when node is collapsed.
    ([UUM-115034](https://issuetracker.unity3d.com/issues/uv-nodes-label-is-cut-off-when-preview-is-collapsed))



#### Changes

- Editor: Changed the Prismatic Articulation Joint type with targetVelocity set \(a velocity motored prismatic articulation joint\) so now setting the Target Velocity to a positive value results in a positive linear velocity during simulation. Similarly, setting the Target Velocity to a negative value will result in a negative linear velocity.
    ([UUM-113920](https://issuetracker.unity3d.com/issues/prismatic-articulationbody-moves-in-opposite-direction-when-using-targetvelocity))

- Graphics: Texture importing now strictly adheres to the supported formats in https://docs.unity3d.com/Documentation/Manual/ImportingTextures.html. Circumventing this by changing an image file's extension will no longer work. If a image file format is necessary, please file a feature request so we can look into properly supporting it.



#### Fixes

- 2D: Fixed Sprite Editor Window info box is obstructed by module's UI.
    ([UUM-131899](https://issuetracker.unity3d.com/issues/inactive-skinning-editor-toolbar-overlaps-the-help-box-in-the-sprite-editor-when-asset-is-not-editable))

- Android: Removed extra spaces in Android library documentation.
    (UUM-133945)

- Animation: Fixed the broken documentation link in the AnimationWindowEvent inspector.
    ([UUM-131593](https://issuetracker.unity3d.com/issues/animation-event-is-missing-documentation-link))

- Asset Bundles: Fixed an issue where `AssetBundleUnloadOperation` allocations persist longer than expected and are not cleared until the next `GC.collect()`.
    (UUM-132703)

- Bug Reporter: Fixed crash in Bug Reporter when exporting offline report into a Unity project directory.
    ([UUM-129604](https://issuetracker.unity3d.com/issues/bug-reporter-crashes-when-exporting-offline-report-into-a-unity-project-directory))

- DX12: Fixed deadlock when maxQueuedFrames is 1 in the Editor when using D3D12.
    ([UUM-131962](https://issuetracker.unity3d.com/issues/editor-freezes-when-qualitysettings-dot-maxqueuedframes-is-set-to-1-and-dx12-is-used))

- Editor: Added default Profiler modules list to Profiler modules introduction.

- Editor: Fixed a NullRefException that could be thrown by the inspector when the GameObject inspector would be disabled.
    ([UUM-130843](https://issuetracker.unity3d.com/issues/endlayoutgroup-beginlayoutgroup-must-be-called-first-error-is-thrown-when-manually-saving-a-complex-ui-prefab-asset))

- Editor: Fixed inconsistent ID values between Signing Team ID and iOS/tvOS Profile ID in External Tools.
    ([UUM-132053](https://issuetracker.unity3d.com/issues/inconsistent-id-values-between-signing-team-id-and-ios-slash-tvos-profile-id-in-external-tools))

- Editor: Publishing Settings 'Build' section for Android is now only editable via global Android settings.
    ([UUM-126778](https://issuetracker.unity3d.com/issues/publishing-settings-are-shared-across-different-custom-build-profiles-when-modifying-build-options))

- Editor: RefreshSettings when setting AssetPipeline settings in ProjectSettings.
    (UUM-129185)

- Editor: When reconnecting a plain GameObject to a prefab, keep any child instances.
    ([UUM-102262](https://issuetracker.unity3d.com/issues/child-prefab-instance-connection-lost-when-reconnecting-parent-prefab))

- Editor: Windows: Updating gameloop when the user right-clicks on the window title bar on a Run In Background application.
    ([UUM-124735](https://issuetracker.unity3d.com/issues/main-thread-freezes-when-right-clicking-on-the-title-bar-of-a-windowed-player-on-windows))

- Graphics: Fixed rare deadlock scenario in AsyncResourceUploadBlocking\(\) occasionally happening when loading resources \(typically Textures\) from AssetBundles.
    ([UUM-126066](https://issuetracker.unity3d.com/issues/android-the-application-freezes-during-the-assetbundle-loading))

- iOS: Fixed unity view resizing in UaaL setup breaking rendering or crashing.
    ([UUM-130881](https://issuetracker.unity3d.com/issues/ios-rendering-freezes-and-unitygfxdeviceworker-crash-when-show-splash-screen-is-enabled-and-project-is-built-using-unity-as-a-library))

- iOS: Keyboard UI adjusted to better fit with liquid glass.
    (UUM-133464)

- Kernel: Updated TransformAccess syncs for all transform options.
    (UUM-126050)

- Package Manager: Fixed a Windows issue where the Unity Package Manager could crash on startup when Unity was launched from a command prompt with an empty console title.
    (PAK-8605)

- Physics: Fixed a crash when authoring Cloth components with scene reloading disabled. Entering Playmode right after authoring would still keep the Cloth instance in a "authoring only" state which means the underlying simulation object wasn't being created.
    ([UUM-110845](https://issuetracker.unity3d.com/issues/crash-on-clothscene-processcomponentupdates-when-entering-play-mode-after-editing-cloth-collision-points))

- Shadergraph: Added issue where capitalization in the swizzle node mask would sometimes result in improper results.
    ([UUM-132879](https://issuetracker.unity3d.com/issues/expected-color-is-changed-to-black-when-using-swizzle-node))

- Shadergraph: Nodes are now properly selected after copy-paste or duplication.
    ([UUM-110841](https://issuetracker.unity3d.com/issues/nodes-in-shader-graph-are-not-selected-when-they-are-duplicated))

- UI Toolkit: Fixed a null reference exception being thrown when a UI Document performed a live reload and had a missing script attached.
    ([UUM-129344](https://issuetracker.unity3d.com/issues/nullreferenceexception-thrown-when-modifying-a-ui-document-while-a-scene-containing-a-gameobject-with-any-ui-document-and-a-missing-script-component-is-open))

- UI Toolkit: NullReferenceException thrown when docking builder after deleting element.
    ([UUM-128717](https://issuetracker.unity3d.com/issues/docked-ui-builder-corrupts-when-the-domain-isnt-reloaded-after-deleting-an-element))

- VFX Graph: Fixed an issue where branching on curve and gradient caused some unseless rebaking and upload to GPU.
    (UUM-129743)

- Web: Fixed simulated mouse position by touch events in legacy input system\(Input.mousePosition\).
    ([UUM-130369](https://issuetracker.unity3d.com/issues/input-dot-mouseposition-stops-syncing-to-touch-input-when-using-downloadhandlertexture-in-webgl-build))

- WebGL: WebGPU: automatically handle textures that are bound to a shader for both read and write.
    ([UUM-131864](https://issuetracker.unity3d.com/issues/webgpu-cant-bind-compute-rwtexture-for-read-and-write))

- WebGL: WebGPU: fix pipeline errors using RWTexture2D textures in shaders and simplify the use of unorm RWTextures.
    ([UUM-131863](https://issuetracker.unity3d.com/issues/webgpu-errors-with-unorm-and-half4-rwtexture))

- WebGL: WebGPU: resolve console CreateRenderPipeline errors with ShaderVariantCollection warmup.
    ([UUM-131262](https://issuetracker.unity3d.com/issues/webgpu-createrenderpipeline-errors-with-shadervariantcollection-warmup))




#### Package changes in 6000.0.68f1

#### Packages updated

- com.unity.addressables: [2.8.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.8//changelog/CHANGELOG.html) to [2.8.1](https://docs.unity3d.com/Packages/com.unity.addressables@2.8//changelog/CHANGELOG.html)

- com.unity.burst: [1.8.27](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) to [1.8.28](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.formats.alembic: [2.4.2](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.4](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.ide.visualstudio: [2.0.26](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html) to [2.0.27](https://docs.unity3d.com/Packages/com.unity.ide.visualstudio@2.0//changelog/CHANGELOG.html)

- com.unity.mobile.notifications: [2.4.2](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.4//changelog/CHANGELOG.html) to [2.4.3](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.4//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.5.1](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.5//changelog/CHANGELOG.html) to [2.5.2](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.5//changelog/CHANGELOG.html)

- com.autodesk.fbx: 5.1.1 to 5.1.3

- com.unity.memoryprofiler: [1.1.9](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html) to [1.1.11](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.7](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.8](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)

- com.unity.dt.app-ui: [1.3.1](https://docs.unity3d.com/Packages/com.unity.dt.app-ui@1.3//changelog/CHANGELOG.html) to [1.3.5](https://docs.unity3d.com/Packages/com.unity.dt.app-ui@1.3//changelog/CHANGELOG.html)

- com.unity.ai.inference: [2.4.1](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.4//changelog/CHANGELOG.html) to [2.5.0](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.5//changelog/CHANGELOG.html)