### Known Issues in 6000.0.72f1

- 6000.5.0a4,6000.0.66f1,6000.3.4f1,6000.4.0b4: ShaderVariantCollection.variantCount and ShaderVariantCollection.shaderCount returns 0 in Builds
    ([UUM-137398](https://issuetracker.unity3d.com/issues/shadervariantcollection-dot-variantcount-and-shadervariantcollection-dot-shadercount-returns-0-in-builds))

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: macOS stutters in a minimal project in the Editor in Play Mode
    ([UUM-85256](https://issuetracker.unity3d.com/issues/macos-stutters-in-a-minimal-project))

- : Crash on ConstraintProjectionTree::projectionTreeBuildStep when ConfigurableJoint uses JointProjectionMode.PositionAndRotation and connected Rigidbody switches from kinematic to non-kinematic
    ([UUM-135394](https://issuetracker.unity3d.com/issues/crash-on-constraintprojectiontree-projectiontreebuildstep-when-configurablejoint-uses-jointprojectionmode-dot-positionandrotation-and-connected-rigidbody-switches-from-kinematic-to-non-kinematic))

- : Editor memory leak in VisualElement when recompiling in a blank URP project
    ([UUM-138000](https://issuetracker.unity3d.com/issues/editor-memory-leak-in-visualelement-when-recompiling-in-a-blank-urp-project))

- : Player crash when switching focus in Exclusive Fullscreen mode with DirectX 12 
    ([UUM-134743](https://issuetracker.unity3d.com/issues/player-crash-when-switching-focus-in-exclusive-fullscreen-mode-with-directx-12))



### 6000.0.72f1 Release Notes

#### Features

- Version Control: Added "Add to Source Control" and "Undo Changes" actions for folders from the Project browser and Inspector.

- Version Control: Added a new Branch Explorer to visualize and navigate branches.

- Version Control: Added persistence for all splitter positions across window reloads and sessions.

- Version Control: Added support in the merge view to partially apply a shelve.

- Version Control: Added the F2 keyboard shortcut to rename branches and labels.



#### Improvements

- Documentation: Added direct links to the Memory Profiler package.

- Documentation: Added information about clean and dirty page management to memory management documentation.

- Installer: Installers on Windows can now take up to 60% less time due to an optimization in the compression strategy.
    (UUM-136633)



#### Changes

- Version Control: Added changeset and label icons to the status bar.

- Version Control: Delayed workspace creation when opening projects from the Unity Hub.

- Version Control: Improved text field focus behavior across dialogs for more consistent keyboard workflows.

- Version Control: Improved the empty state in the Pending Changes view.

- Version Control: Prevented connecting a project to a different organization by mistake.

- Version Control: Updated new project initialization to perform a full initial checkin.

- Version Control: Updated the macOS hide shortcut to Cmd+Shift+H.



#### Fixes

- 2D: Changed the image used for as a warning icon in the Tile Palette to a higher resolution image so that it looks less blurry in the Editor.
    ([UUM-129885](https://issuetracker.unity3d.com/issues/help-box-icon-in-tile-palette-window-is-blurry-in-both-unity-themes))

- 2D: Fixed an issue where Brush Picks List items are initialized with a lower height than the minimum size when the Tile Palette Brush Pick Overlay is expanded.
    ([UUM-132593](https://issuetracker.unity3d.com/issues/saved-picks-list-items-are-initialised-with-a-lower-height-than-the-minimum-size-when-the-tile-palette-brush-pick-overlay-is-expanded))

- 2D: Fixed an issue where Brush Picks List items become malformed, causing the list to become cut off when decreasing the Pick size with the slider.
    ([UUM-132606](https://issuetracker.unity3d.com/issues/saved-tile-palette-brush-list-items-become-malformed-causing-the-list-to-become-cut-off-when-decreasing-the-pick-size-with-the-slider))

- 2D: Fixed an issue where Brush Picks Names disappear after adjusting the Size of the picks and switching view mode to Grid.
    ([UUM-132598](https://issuetracker.unity3d.com/issues/saved-tile-palette-brush-names-disappear-after-adjusting-the-size-of-the-picks-and-switching-view-mode-to-grid))

- 2D: Fixed an issue where Destroying assets is not permitted to avoid data loss error thrown when creating a second Tile Palette Brush Pick Asset.
    ([UUM-132608](https://issuetracker.unity3d.com/issues/destroying-assets-is-not-permitted-to-avoid-data-loss-error-thrown-when-creating-a-second-tile-palette-brush-pick-asset))

- 2D: Fixed an issue where scrolling in Brush Picks List when a lot of Brush Picks are saved.
    ([UUM-134369](https://issuetracker.unity3d.com/issues/scrolling-in-the-tile-palette-brush-pick-overlay-breaks-when-a-lot-of-brushes-are-saved-and-the-list-view-is-enabled))

- 2D: Fixed shadow caster 2d culling.
    ([UUM-135640](https://issuetracker.unity3d.com/issues/2d-freeform-light-shadows-disappear-when-light-center-is-offset-from-shape-bounds))

- DX12: Fixed a crash during render target binding when `CommandBuffer.SetRenderTarget` used an invalid depth slice.
    (UUM-130121)

- DX12: Fixed missing resource barrier after resuming drawing to the render target previously bound as a compute shader SRV.
    (UUM-127520)

- Editor: Differentiated duplicated BuildProfile with parentheses, e.g. Windows \(1\).
    (UUM-130365)

- Editor: Fixed applying prefab property modification when FormerlySerializedAs collides with a field in the type.
    ([UUM-135039](https://issuetracker.unity3d.com/issues/object-reference-is-saved-on-an-incorrect-property-when-formerlyserializedas-is-used-on-an-overridden-prefab-variant-field))

- Editor: Fixed crash when using CJK in TextCore.
    ([UUM-136683](https://issuetracker.unity3d.com/issues/editor-freezes-when-rendering-wrapped-text-inside-japanese-parentheses-in-too-small-of-a-space))

- Editor: Fixed global fallback not being found when using bold style in Standard Text.
    ([UUM-136612](https://issuetracker.unity3d.com/issues/synthetic-bold-applies-to-a-label-instead-of-bold-font-weight-when-using-fallback-font-asset))

- Editor: Fixed label truncation in Player Settings.
    ([UUM-136316](https://issuetracker.unity3d.com/issues/the-use-dxgi-flip-model-swapchain-for-d3d11-settings-label-is-not-truncated-when-viewing-player-settings-in-a-build-profile))

- Editor: Fixed missing destroy of mesh in MeshToSDFBaker in case of multiple meshes have been provided to.
    ([UUM-128633](https://issuetracker.unity3d.com/issues/memory-leaks-are-caused-when-using-meshtosdfbaker-dot-dispose))

- GI: Enabled CPU lightmapper on Apple Silicon Editor and Windows on ARM Editor by running CPU lightmapper using x64 emulation in a separate process.
    (UUM-102347)

- GI: Fixed APV Virtual Offset baking on AMD.
    ([UUM-114563](https://issuetracker.unity3d.com/issues/look-rotation-viewing-vector-is-zero-messages-are-logged-in-the-console-when-baking-lighting-with-display-probes-setting-enabled-in-rendering-debugger-while-using-the-android-build-profile-on-amd-hardware))

- Graphics: Fixed an issue where Pipeline State Object \(PSO\) warmup using the GraphicsStateCollection API had incorrect cache misses on Metal when the traced PSO was recorded outside of a render pass.
    (UUM-135455)

- Graphics: Fixed SystemInfo.supportsInlineRayTracing becoming false after NVIDIA driver update.
    ([UUM-137132](https://issuetracker.unity3d.com/issues/raytracing-updating-nv-graphics-drivers-to-595-dot-79-causes-systeminfo-dot-supportsinlineraytracing-to-become-false))

- Graphics: Fixed terrain seams when using instancing on some Android devices.
    (UUM-131277)

- Graphics: \[Vulkan\] \[Android\] Fixed visual artifacts on Mali GPUs \(non-Midgard\) when rendering with depth-read and stencil-write operations in the same render pass subpass. Workaround applies to drivers before version 41.0.0 where the issue exists.
    (UUM-31270)

- IL2CPP: Fixed invalid MethodsToPreserve entries for lambda expressions.
    ([UUM-124814](https://issuetracker.unity3d.com/issues/unity-cil-linker-fails-on-player-build-when-persistent-listeners-have-and-in-their-xml-attribute-names))

- UI Toolkit: Fixed inconsistency in the preservation of Z in flat UI \(overlay or editor\).
    ([UUM-115032](https://issuetracker.unity3d.com/issues/dragging-search-query-block-can-remove-its-color))

- UI Toolkit: Fixed issues in MultiColumnTreeView returning the wrong data from GetIdFromIndex and GetItemDataForIndex when sorted.
    (UUM-111055)

- UI Toolkit: Fixed play mode tint that would not always be applied.
    (UUM-136707)

- UI Toolkit: Fixed WebGL shader precision issue.
    ([UUM-132006](https://issuetracker.unity3d.com/issues/ui-toolkit-text-becomes-visually-distorted-when-the-text-is-not-directly-facing-the-camera))

- UI Toolkit: Forcing invertCulling to false when rendering overlay UI for added safety against leaked state.
    (UUM-136734)

- Version Control: Fixed a layout exception when right-clicking Pending Changes in the side bar.

- Version Control: Fixed a NullReferenceException when opening history from a branch diff.

- Version Control: Fixed a potential NullReferenceException in the changeset-by-changeset diff panel.

- Version Control: Fixed and localized the Checkin dialog progress label.

- Version Control: Fixed blurry icons in the Explore Repositories window.

- Version Control: Fixed button capitalization in the Unity Version Control window to match Unity standards.

- Version Control: Fixed issues in the changeset-by-changeset diff from the branches view.

- Version Control: Fixed the branches context menu not opening when the table is empty.

- Version Control: Fixed the Checkin dialog not auto-focusing the comment field.

- Version Control: Fixed the labels context menu not opening when the table is empty.

- Version Control: Fixed the New Branch button failing when the current selection is a changeset or label.

- Version Control: Fixed the status bar turning gray after exiting Play Mode.

- Version Control: Fixed the Unity Version Control window during Create Workspace to refresh without requiring mouse movement.

- Version Control: Fixed validation messages alignment in the Unity Version Control window.

- VFX Graph: Fixed ColorField get lost after domain reload \(and it was also similar with submesh mask or sliders\).
    (UUM-124799)

- VFX Graph: Incorrect Custom Attribute evaluation leading to wrong behavior and shader warnings.
    ([UUM-135239](https://issuetracker.unity3d.com/issues/vfx-warning-and-simulation-error-when-using-a-specific-custom-attribute-configuration))

- Video: Fixed a warning from `ChannelGroupI::getPitch` in the fakemod module in `WebGLSupport`.
    ([UUM-134014](https://issuetracker.unity3d.com/issues/fmod-returns-error-code-78-message-repeatedly-shown-in-the-console-when-playing-audio-using-an-audio-random-container))




#### Package changes in 6000.0.72f1

#### Packages updated

- com.unity.collections: [2.6.2](https://docs.unity3d.com/Packages/com.unity.collections@2.6//changelog/CHANGELOG.html) to [2.6.5](https://docs.unity3d.com/Packages/com.unity.collections@2.6//changelog/CHANGELOG.html)

- com.unity.entities: [1.4.2](https://docs.unity3d.com/Packages/com.unity.entities@1.4//changelog/CHANGELOG.html) to [1.4.5](https://docs.unity3d.com/Packages/com.unity.entities@1.4//changelog/CHANGELOG.html)

- com.unity.physics: [1.4.2](https://docs.unity3d.com/Packages/com.unity.physics@1.4//changelog/CHANGELOG.html) to [1.4.5](https://docs.unity3d.com/Packages/com.unity.physics@1.4//changelog/CHANGELOG.html)

- com.unity.entities.graphics: [1.4.15](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.4//changelog/CHANGELOG.html) to [1.4.18](https://docs.unity3d.com/Packages/com.unity.entities.graphics@1.4//changelog/CHANGELOG.html)

- com.unity.2d.aseprite: [1.1.10](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html) to [1.1.11](https://docs.unity3d.com/Packages/com.unity.2d.aseprite@1.1//changelog/CHANGELOG.html)

- com.unity.cinemachine: [2.10.6](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10//changelog/CHANGELOG.html) to [2.10.7](https://docs.unity3d.com/Packages/com.unity.cinemachine@2.10//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.11.4](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.11//changelog/CHANGELOG.html) to [2.12.4](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.12//changelog/CHANGELOG.html)

- com.unity.nuget.mono-cecil: [1.11.5](https://docs.unity3d.com/Packages/com.unity.nuget.mono-cecil@1.11//changelog/CHANGELOG.html) to [1.11.6](https://docs.unity3d.com/Packages/com.unity.nuget.mono-cecil@1.11//changelog/CHANGELOG.html)

- com.unity.postprocessing: [3.5.0](https://docs.unity3d.com/Packages/com.unity.postprocessing@3.5//changelog/CHANGELOG.html) to [3.5.4](https://docs.unity3d.com/Packages/com.unity.postprocessing@3.5//changelog/CHANGELOG.html)

- com.unity.profiling.core: [1.0.2](https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0//changelog/CHANGELOG.html) to [1.0.3](https://docs.unity3d.com/Packages/com.unity.profiling.core@1.0//changelog/CHANGELOG.html)

- com.unity.serialization: [3.1.2](https://docs.unity3d.com/Packages/com.unity.serialization@3.1//changelog/CHANGELOG.html) to [3.1.5](https://docs.unity3d.com/Packages/com.unity.serialization@3.1//changelog/CHANGELOG.html)

- com.unity.services.vivox: [16.8.0](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.8//changelog/CHANGELOG.html) to [16.10.0](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.10//changelog/CHANGELOG.html)

- com.unity.splines: [2.8.3](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html) to [2.8.4](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html)

- com.unity.test-framework.performance: [3.2.0](https://docs.unity3d.com/Packages/com.unity.test-framework.performance@3.2//changelog/CHANGELOG.html) to [3.3.0](https://docs.unity3d.com/Packages/com.unity.test-framework.performance@3.3//changelog/CHANGELOG.html)

- com.unity.visualscripting: [1.9.10](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html) to [1.9.11](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html)

- com.unity.transport: [2.6.0](https://docs.unity3d.com/Packages/com.unity.transport@2.6//changelog/CHANGELOG.html) to [2.7.2](https://docs.unity3d.com/Packages/com.unity.transport@2.7//changelog/CHANGELOG.html)

- com.unity.memoryprofiler: [1.1.11](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html) to [1.1.12](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.11](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.12](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)