### Known Issues in 6000.0.79f1

- 6000.0.67f1: [iOS] Audio is cut out when accessing iOS Control Center
    ([UUM-145522](https://issuetracker.unity3d.com/issues/ios-audio-is-cut-out-when-accessing-ios-control-center))

- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present  when using AddComputePass with EnableAsyncCompute(true) and UseTexture
    ([UUM-140183](https://issuetracker.unity3d.com/issues/rendergraph-d3d12-crash-on-d3d12swapchain-present-when-using-addcomputepass-with-enableasynccompute-true-and-usetexture))

- Asset Importers: Editor crashes on "(Unity) WriteObjectToVector" when entering into the Play Mode
    ([UUM-112617](https://issuetracker.unity3d.com/issues/editor-crashes-on-unity-writeobjecttovector-when-entering-into-the-play-mode))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))



### 6000.0.79f1 Release Notes

#### Improvements

- Build System: Updated the bundled 7-Zip to version 26.02.

- Graphics: Updated the mipmap streaming manual pages to describe how Unity selects mipmap levels from mesh UV data and camera positions, clarified the behaviour for objects Unity can't calculate a level for \(including procedurally-generated geometry such as Particle Systems\), and added a `Texture2D.requestedMipmapLevel` code example.
    ([UUM-131691](https://issuetracker.unity3d.com/issues/texture-rendered-at-different-fidelity-with-particle-system-renderer-when-using-a-different-material-derived-from-the-same-texture-with-identical-settings))



#### Changes

- Android: Upgraded Gradle to 9.1.0 and AGP to 9.0.0.



#### Fixes

- 2D: Fixed Light2D serialization conflict.
    (UUM-141743)

- 2D: Fixed Quality settings not propagating to the Camera target descriptor.
    ([UUM-141000](https://issuetracker.unity3d.com/issues/quality-fields-are-not-propagated-to-the-camera-target-descriptor-when-using-renderer2ds-rendergraph-path))

- AI: Fixed memory leak caused by incorrect use of UNITY_FREE instead of UNITY_DELETE.
    (UUM-144085)

- Android: Fixed split APKs by target architecture all receiving the same version code.
    ([UUM-144372](https://issuetracker.unity3d.com/issues/arm64-and-armv7-apks-return-the-same-version-code-when-split-apks-by-target-architecture-is-enabled))

- Android: Replace unused Tools 26.1.1 download with empty folder.
    (UUM-141878)

- Documentation: Added more context and detail to the UITK popup example code and steps.

- Documentation: Updated VFX Operator Reciprocal incorrect 'out' property.
    (UUM-144446)

- Editor: Added an option to prevent the Model Importer from performing project-wide textures searches.
    (UUM-137345)

- Editor: Audio: Fixed an Editor crash when opening a project that contains a corrupted Audio Mixer asset.
    ([UUM-143706](https://issuetracker.unity3d.com/issues/crash-on-audiomixercontroller-removeinvalidsendlevelguidsrecursive-when-opening-a-project-with-specific-audio-files-for-the-first-time))

- Editor: Fixed a crash \(ProfilerMutexLock / assertion gPersistentManager \!= NULL\) that occurred when a managed DomainUnload handler performed a UnityEngine.Object null-check during editor shutdown.
    ([UUM-144371](https://issuetracker.unity3d.com/issues/crash-on-profilermutexlock-when-closing-a-project-with-specific-assets))

- Editor: Fixed an LinuxEditor error that occurred while dragging files into the Editor when running on Wayland.
    ([UUM-111593](https://issuetracker.unity3d.com/issues/linux-the-error-releasebutton-expects-buttonid-is-thrown-when-trying-to-add-file-using-drag-and-hold-in-the-project-window))

- Editor: Fixed issue where the InspectorWindow would throw if a new window opened or closed during RedrawFromNative.
    ([UUM-141990](https://issuetracker.unity3d.com/issues/invalidoperationexception-is-thrown-when-clicking-ctrl-plus-z-after-opening-gradient-editor))

- Editor: Fixed VCCache infinite re-query loop for untracked folders in Perforce.
    ([UUM-143313](https://issuetracker.unity3d.com/issues/cpu-usage-spikes-when-perforce-version-control-is-set-up-and-ai-assistant-is-installed))

- Editor: Improved Hash code calculation for Vectors.
    ([UUM-143005](https://issuetracker.unity3d.com/issues/hdrp-bloom-renders-with-a-purple-blue-or-green-anomaly-in-the-game-view-when-toggling-bloom-anamorphic-volume-settings-with-camera-anamorphism-set-to-1-at-an-aspect-ratio-divisible-by-16-and-graphics-api-set-to-dx11-or-dx12))

- Editor: Local documentation was accidentally removed and has now been restored.
    (UUM-143984)

- Editor: Prevent a crash that would occur when a prefab is using reserved fields.
    ([UUM-144557](https://issuetracker.unity3d.com/issues/crash-on-saveprefabasset-when-selecting-a-specific-prefab))

- Editor: Prevent the Object Selector from hanging when selection opens a native modal dialog.
    ([UUM-139847](https://issuetracker.unity3d.com/issues/object-selector-becomes-unresponsive-when-selecting-root-ui-document-as-data-source-for-add-binding-in-ui-builder))

- Graphics: Fixed an issue where "ImageConversion.LoadImage" could leak memory when attempting to load PNG files with a corrupt IDAT chunk.
    ([UUM-143641](https://issuetracker.unity3d.com/issues/alloc-temp-main-leaks-a-persistent-4096-byte-allocation-when-imageconversion-dot-loadimage-fails-to-decode-a-png-with-valid-headers-but-corrupted-idat-chunk-data))

- Graphics: Resolved an issue when using Vulkan on Windows with Split Graphics Jobs where null could be inserted into a cache, resulting in DrawCalls trying to draw to a closed Command Buffer, causing a crash.
    (UUM-132307)

- IL2CPP: Fixed generation of empty .usym files on Linux.
    ([UUM-142527](https://issuetracker.unity3d.com/issues/linux-stack-trace-file-path-and-line-number-information-is-missing-when-il2cpp-stacktrace-information-is-set-to-method-name-file-name-and-line-number))

- Input System: Fixed a bug on Windows where HID devices with large vendor-defined reports \(e.g. `ReportCount=1024`\) could produce a huge device `capabilities` string due to duplicate descriptor elements being emitted. The descriptor is now the correct size and the device's real controls are unaffected.
    (UUM-144506)

- Kernel: Fixes a potential deadlock in the job system involving many external threads and manual jobs.
    (UUM-143073)

- Linux: Fixed bugs when building Windows Players and creating Visual Studio Solutions from Linux Editors.
    ([UUM-140187](https://issuetracker.unity3d.com/issues/linuxeditor-building-for-windows-throws-agilitysdk-dll-could-not-be-retrieved-when-create-visual-studio-solution-was-enabled-before-switching-build-platform-to-windows))

- Linux: Fixed Double taps on touch screens are not recognized on New Input System.
    ([UUM-145665](https://issuetracker.unity3d.com/issues/linux-double-taps-on-touch-screens-are-not-recognized-on-new-input-system))

- Networking: Fixed an issue in UnityWebRequest where an error 26 or 65 \("necessary data rewind was not possible"\) would sometimes be logged when resuming upload requests.
    ([UUM-144767](https://issuetracker.unity3d.com/issues/webrequest-missing-curlopt-seekfunction-causes-curl-error-26-on-post-retry-with-reused-connections))

- Physics: Fixed a crash inside Physics.RebuildBroadphaseRegions which could happen when the method would be called on physics scenes that are not using multi-box prunning broadphase.
    ([UUM-144472](https://issuetracker.unity3d.com/issues/physics-dot-rebuildbroadphaseregions-does-not-repopulate-them-with-pre-existing-shapes))

- Physics: Fixed an issue where calling Physics.RebuildBroadphaseRegions could end up excluding pre-existing Collider components from the newly generated broad-phase regions.
    ([UUM-144472](https://issuetracker.unity3d.com/issues/physics-dot-rebuildbroadphaseregions-does-not-repopulate-them-with-pre-existing-shapes))

- Profiler: Fixed crash in ProfilerSymbolsDelayedDeletion::AddCloneObject.
    ([UUM-144194](https://issuetracker.unity3d.com/issues/crash-on-profilersymbolsdelayeddeletion-addcloneobject-when-deserializing-an-object-instantiate-marker-with-a-dangling-slash-corrupt-name-string))

- UI Toolkit: Fixed dragging a GameObject in SceneView using touch devices breaks when moving across toolbars or other editor windows.
    ([UUM-142652](https://issuetracker.unity3d.com/issues/gameobject-movement-in-scene-view-becomes-stuttery-and-intermittently-freezes-when-using-non-standard-pointers-across-editor-tabs-or-window-boundaries))

- URP: Fixed a memory leak issue in URP standalone player builds that generated leak warnings in the Player log.
    ([UUM-115886](https://issuetracker.unity3d.com/issues/jobtempalloc-memory-leak-warning-is-thrown-when-the-player-is-shut-down))

- Windows: Fixed an issue where Windows pen input did not generate mouse pointer events \(`Input.GetMouseButtonDown`\) when using the Input Manager in standalone Player builds.
    ([UUM-140737](https://issuetracker.unity3d.com/issues/windows-pen-input-does-not-generate-mouse-pointer-events-when-using-input-manager))

- Windows: Fixed UI Toolkit buttons becoming unresponsive to touch after performing a pinch gesture on Windows touchscreen devices.
    ([UUM-138595](https://issuetracker.unity3d.com/issues/ui-toolkit-buttons-stop-responding-to-single-taps-when-a-multi-touch-gesture-is-performed-with-the-new-input-system-on-windows-touch-devices))

- Windows: Fixed Windows IL2CPP build failing with LNK1104.
    ([UUM-139929](https://issuetracker.unity3d.com/issues/build-fails-with-a-link-error-when-building-for-windows-x64-with-il2cpp-and-having-visual-studio-2026-and-2022-installed))




#### Package changes in 6000.0.79f1

#### Packages updated

- com.unity.netcode: [1.13.2](https://docs.unity3d.com/Packages/com.unity.netcode@1.13//changelog/CHANGELOG.html) to [1.14.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.14//changelog/CHANGELOG.html)

- com.unity.nuget.newtonsoft-json: [3.2.1](https://docs.unity3d.com/Packages/com.unity.nuget.newtonsoft-json@3.2//changelog/CHANGELOG.html) to [3.2.2](https://docs.unity3d.com/Packages/com.unity.nuget.newtonsoft-json@3.2//changelog/CHANGELOG.html)

- com.unity.services.cloudcode: [2.7.1](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.7//changelog/CHANGELOG.html) to [2.10.2](https://docs.unity3d.com/Packages/com.unity.services.cloudcode@2.10//changelog/CHANGELOG.html)

- com.unity.services.core: [1.16.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.16//changelog/CHANGELOG.html) to [1.18.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.18//changelog/CHANGELOG.html)

- com.unity.services.economy: [3.5.1](https://docs.unity3d.com/Packages/com.unity.services.economy@3.5//changelog/CHANGELOG.html) to [3.5.3](https://docs.unity3d.com/Packages/com.unity.services.economy@3.5//changelog/CHANGELOG.html)

- com.unity.services.leaderboards: [2.2.1](https://docs.unity3d.com/Packages/com.unity.services.leaderboards@2.2//changelog/CHANGELOG.html) to [2.3.3](https://docs.unity3d.com/Packages/com.unity.services.leaderboards@2.3//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.8](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.9](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)

- com.unity.services.deployment.api: [1.0.0](https://docs.unity3d.com/Packages/com.unity.services.deployment.api@1.0//changelog/CHANGELOG.html) to [1.1.3](https://docs.unity3d.com/Packages/com.unity.services.deployment.api@1.1//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.xr.compositionlayers@2.5.0](https://docs.unity3d.com/Packages/com.unity.xr.compositionlayers@2.5//changelog/CHANGELOG.html)