### Known Issues in 6000.0.84f1

- 6000.0.6f1: [RenderGraph][D3D12] Crash on D3D12SwapChain::Present  when using AddComputePass with EnableAsyncCompute(true) and UseTexture
    ([UUM-140183](https://issuetracker.unity3d.com/issues/rendergraph-d3d12-crash-on-d3d12swapchain-present-when-using-addcomputepass-with-enableasynccompute-true-and-usetexture))

- 6000.3.0a1,6000.0.51f1: Black screen is shown when Bloom is active with 2D Renderer
    ([UUM-150232](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150232))

- : Crash on mono_log_write_logfile when more than one copy of bee_backend is running
    ([UUM-142773](https://issuetracker.unity3d.com/issues/crash-on-mono-log-write-logfile-when-more-than-one-copy-of-bee-backend-is-running))

- : Crash with multiple stack traces when generating a Font Atlas
    ([UUM-141061](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-generating-font-atlas-with-sdf16-or-sdf32))

- : [WinEditor] Play Mode framerate drops significantly when moving the mouse cursor with high polling rate
    ([UUM-142550](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-142550))



### 6000.0.84f1 Release Notes

#### Changes

- Android: Updated the Gradle version shipped with the Editor from 9.1.0 to 9.3.1.



#### Fixes

- Android: Fixed Android version labels to match Google's naming.
    (UUM-150412)

- Android: Fixed problem with WebCamTexture not restoring on Android when "Run Without Focus" is set.
    (UUM-149681)

- Android: SystemInfo.processorModel and SystemInfo.processorManufacturer now return unknown on Android API levels below 32 instead of a warning string, matching the behaviour on other platforms.
    (UUM-150389)

- Audio: Fixed audiomixer fader clicking in playmode.
    ([UUM-150250](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150250))

- Audio: The Editor no longer logs an error when the audio output device fails to re-initialize while resuming the output after a period of silence. The output now stays suspended, a warning is logged, and the resume is retried the next time audio is used. Also fixed a potential crash on Editor shutdown when the output could not be resumed.
    (UUM-115959)

- Build System: Fixed case of the IL2CPP Analytics tool exiting with a JsonException after a successful build when the system clock moved backwards during the build.
    ([UUM-150019](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150019))

- Editor: Fixed an issue where HDR Colors weren't correctly recorded in the Animation Window.
    ([UUM-83771](https://issuetracker.unity3d.com/issues/hdr-colors-are-recorded-in-gamma-compressed-values-instead-of-linear-values-when-using-the-animation-window))

- EmbeddedLinux: Fixed case where first touch input is dropped.
    (UUM-150086)

- Graphics: Fixed a device freeze on Midgard Mali GPUs when Blit Type was set to Auto.
    (UUM-149414)

- Graphics: Fixed crash caused by memory error related to per-Material constant buffer when OpenGL ES is used.
    (UUM-150590)

- Graphics: Quality Settings - Elipsis is now added for default platform and Quality Level Header for quality levels with very long names.
    ([UUM-148889](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-148889))

- Linux: Fixed case where first touch input is dropped.
    (UUM-150086)

- QNX: Fixed case where first touch input is dropped.
    (UUM-150086)

- uGUI: Fixed ellipsis line-breaking recursion when the font lacks an ellipsis glyph and Ellipsis overflow mode is selected.
    ([UUM-134066](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-134066))

- URP: Fixed missing tile map grid lines. Ensure preview camera render target is correct after rendering with an SRP.
    ([UUM-122618](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-122618))

- Version Control: Fixed race condition provoking a Version Control error "UpdateSettings: Unknown version control plugin: XYZ" during the editor startup.
    ([UUM-149884](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-149884))

- VFX Graph: Fix to prevent re-categorization of built-in attributes.
    ([UUM-151058](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-151058))

- Web: Fixed NameFilesAsHashes functionality.
    (UUM-148663)

- WebGL: Fixed error if shader expects a cube texture but a texture wasn't explicitly bound.
    ([UUM-150746](https://issuetracker.unity.com/api/v1.0/redirects/guid/UUM-150746))

- XR: Fixed blocky or shifted lighting artifacts that could appear on XR platforms especially when using dynamic resolution in Deferred or Forward+ rendering paths.
    (UUM-143709)

- XR: Fixed case of XR graphics becoming frozen when changing the MSAA level at runtime, while having depth textures submission enabled.




#### Package changes in 6000.0.84f1

#### Packages updated

- com.unity.addressables: [2.9.1](https://docs.unity3d.com/Packages/com.unity.addressables@2.9//changelog/CHANGELOG.html) to [2.10.3](https://docs.unity3d.com/Packages/com.unity.addressables@2.10//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.19.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.19//changelog/CHANGELOG.html) to [1.20.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.20//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.6.1](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.6//changelog/CHANGELOG.html) to [2.6.2](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.6//changelog/CHANGELOG.html)

- com.unity.terrain-tools: [5.3.2](https://docs.unity3d.com/Packages/com.unity.terrain-tools@5.3//changelog/CHANGELOG.html) to [5.3.3](https://docs.unity3d.com/Packages/com.unity.terrain-tools@5.3//changelog/CHANGELOG.html)