### Known Issues in 6000.1.15f1

- 2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
    ([UUM-113215](https://issuetracker.unity3d.com/issues/crash-on-transferpixeldataformasktemplate-when-building-for-android))

- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
    ([UUM-95408](https://issuetracker.unity3d.com/issues/android-crash-on-lib-slash-arm64-slash-libil2cpp-dot-so-when-unity-analytics-and-engine-code-stripping-are-enabled))

- DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
    ([UUM-105811](https://issuetracker.unity3d.com/issues/crash-on-d3d12rendersubpassinfo-begin-when-creating-a-new-universal-3d-sample-project))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
    ([UUM-107470](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12-processreleasequeue-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
    ([UUM-104826](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
    ([UUM-107766](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-initializeasworker-when-performing-various-unity-operations))

- DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
    ([UUM-104715](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-createhwnd-when-when-creating-or-opening-a-project))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- Lighting: All baked data for all scenes using APV is always loaded in Editor
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
    ([UUM-111494](https://issuetracker.unity3d.com/issues/ios-the-player-freezes-and-execution-of-the-command-buffer-was-aborted-due-to-an-error-during-execution-dot-error-is-continuously-logged))

- Mono: Crash on mono_domain_jit_foreach when performing various Unity operations
    ([UUM-112001](https://issuetracker.unity3d.com/issues/crash-on-mono-domain-jit-foreach-when-performing-various-unity-operations))

- Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- SRP Foundation: Gizmos are not rendering in Game view
    ([UUM-104383](https://issuetracker.unity3d.com/issues/gizmos-are-not-rendering-in-game-view))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))



### 6000.1.15f1 Release Notes

#### Improvements

- 2D: Improved performance of instantiation of GameObjects from Tiles.
    ([UUM-110584](https://issuetracker.unity3d.com/issues/freeze-when-entering-play-mode-with-a-certain-tilemap-enabled))

- Android: Improved Android symbols documentation, explain better what happens when both executable library has debug sections and a custom symbol file is present.
    (UUM-112242)

- Audio: Improved timing accuracy of AudioRandomContainer.

- Editor: Improved performance of RectTransform.GetWorldCorners by removing an unneeded call to the Transform property.
    (UUM-112591)



#### Changes

- 2D: Added a warning to the Tilemap Inspector when the Tilemap is not attached to an enabled Grid.
    ([UUM-110584](https://issuetracker.unity3d.com/issues/freeze-when-entering-play-mode-with-a-certain-tilemap-enabled))

- 2D: Disabled the instantiation of GameObjects from Tiles when the Tilemap is not attached to an enabled Grid to prevent performance issues from these GameObjects.
    ([UUM-110584](https://issuetracker.unity3d.com/issues/freeze-when-entering-play-mode-with-a-certain-tilemap-enabled))

- 2D: Reduced recursive limit from 11 to 6 for instantiation of GameObjects from Tiles.



#### Fixes

- 2D: Added null check for missing secondary sprite textures.
    ([UUM-111901](https://issuetracker.unity3d.com/issues/dereferencing-nullptr-pptr-errors-are-logged-when-source-image-is-selected-in-the-image-component))

- 2D: Fixed issue where the material property block of a SpriteRenderer is reset when the SpriteRenderer is updated through an Animation clip.
    ([UUM-111921](https://issuetracker.unity3d.com/issues/changes-of-materialpropertyblock-via-script-reset-when-sprite-renderer-dot-color-is-changed-in-animation))

- Animation: Added an error to explain why AnimatorController states stop working when they reach a normalized time which is too large \(100,000+loops\).
    ([UUM-111056](https://issuetracker.unity3d.com/issues/animation-playback-and-transitions-start-being-erratic-when-state-normalized-time-gets-too-large-with-no-indication-what-is-the-problem))

- Asset Bundles: Ensure that the activeBuildTarget is correctly set before build callbacks are initialized.
    ([UUM-109242](https://issuetracker.unity3d.com/issues/asset-bundles-the-active-build-platform-is-being-used-instead-of-the-build-target-to-determine-material-slash-shader-compilation))

- Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted.
    (UUM-109985)

- Asset Pipeline: Silent crash no longer happens when attempting to extract YAML data from binary meta files \(meta files should never be in binary format\).
    ([UUM-100218](https://issuetracker.unity3d.com/issues/silent-crash-when-opening-a-specific-project))

- Audio: Fixed native memory of first loaded AudioClip being reported incorrectly in profiler.
    ([UUM-103201](https://issuetracker.unity3d.com/issues/allocated-memory-size-of-the-first-loaded-audioclip-is-much-higher-when-compared-to-the-rest-of-the-audioclips-memory-allocations))

- Audio: Fixed PlayDelayed/PlayScheduled not working correctly with AudioRandomContainer.
    ([UUM-108008](https://issuetracker.unity3d.com/issues/audiosource-dot-playdelayed-does-not-work-with-audio-random-containers))

- Editor: Fixed a crash in the Model Importer when a FBX file has corrupted Blendshape data.
    ([UUM-109143](https://issuetracker.unity3d.com/issues/crash-on-unityfbx-convertfbxscenetoimportscene-when-importing-a-specific-fbx-file))

- Editor: Fixed Awaitables that use main thread affinity logic for continuations so they are not hanging when paused in play mode.
    (UUM-110950)

- Editor: Fixed crash in GameObject::IsActiveIgnoreImplicitPrefab\(\).
    ([UUM-92622](https://issuetracker.unity3d.com/issues/crash-on-gameobject-isactiveignoreimplicitprefab-when-opening-a-specific-project))

- Editor: Fixed previous splash screen background/logo from being cleared.
    ([UUM-111658](https://issuetracker.unity3d.com/issues/splash-image-logo-is-shown-after-being-removed-when-pressing-the-preview-button))

- Graphics: Fixed crash after disconnecting an external display on Android.
    ([UUM-110456](https://issuetracker.unity3d.com/issues/android-crash-or-freeze-when-disconnecting-an-external-monitor-from-an-android-device))

- Graphics: Fixed crashes when reading Texture2D \(sub\)assets with a data payload larger than expected.
    ([UUM-101784](https://issuetracker.unity3d.com/issues/crash-on-persistentmanager-getserializedfileifobjectavailable-when-opening-a-specific-project))

- Graphics: Fixed flickering of gpu instanced particle system in linux when using OpenGL.
    ([UUM-100915](https://issuetracker.unity3d.com/issues/linux-gpu-instanced-particles-rendering-issue-when-using-opengl))

- Graphics: Fixed flickering of gpu instanced particle system when using OpenGL.
    ([UUM-98222](https://issuetracker.unity3d.com/issues/particle-systems-that-use-meshes-flicker-in-player-when-gpu-instancing-is-enabled-on-older-adreno-gpus))

- Graphics: URP: Fixed an issue where specific configurations would cause _ProjectionParams.x to become incorrectly negated for some cameras.
    ([UUM-109860](https://issuetracker.unity3d.com/issues/scene-view-has-y-coordinates-of-the-screen-position-node-flipped-when-some-of-the-urp-features-are-disabled))

- Input System: Added missing support for normalised or raw scroll wheel values for macOS \(OSX\).
    (UUM-90425)

- Linux: Fixed Linux runtime window unexpectedly resizes to monitor dimensions when calling "Screen.SetResolution" function with hardcoded resolution matching current display's width or height.
    ([UUM-107466](https://issuetracker.unity3d.com/issues/linux-player-window-unexpectedly-resizes-to-monitor-dimensions-when-calling-screen-dot-setresolution-function-with-hardcoded-resolution-matching-current-displays-width-or-height))

- macOS: Create an universal .dSYM in build folder when building Intel+Silicon build.
    (UUM-112044)

- Particles: Fixed crash in trail geometry job.
    ([UUM-103773](https://issuetracker.unity3d.com/issues/crash-on-writeparticlelinevertex-when-particle-systems-are-rendered-in-a-specific-project))

- Profiler: Fixed serialization system memory attribution to MonoScript and global caches.
    ([UUM-110303](https://issuetracker.unity3d.com/issues/visualtreeasset-has-significantly-increased-memory-allocation-size-at-runtime-when-the-project-is-built-with-il2cpp-scripting-backend))

- Scripting: Fixed ObjectPool clear timing in no domain reload environment.
    ([UUM-111093](https://issuetracker.unity3d.com/issues/objectpools-pool-is-destroyed-when-entering-play-mode-without-reloading-domain))

- uGUI: Disabled culling of empty Rects in the Editor to avoid false positives in the Scene View.
    ([UUM-100206](https://issuetracker.unity3d.com/issues/ui-elements-are-not-visible-on-certain-x-axis-positions-when-the-rotation-of-the-y-axis-is-90-or-90-degrees))

- UI Toolkit: Fixed all UnityEvent listeners that are inherited class members are unassigned.
    ([UUM-111210](https://issuetracker.unity3d.com/issues/persisted-event-listeners-are-reset-when-collapsing-and-expanding-a-component-in-the-inspector))

- UI Toolkit: Fixed an issue where a null value of type object would not be convertible to any other type.
    ([UUM-112074](https://issuetracker.unity3d.com/issues/ui-binding-event-is-not-triggered-when-the-object-of-custom-type-is-set-to-null))

- UI Toolkit: Fixed the IndexOutOfRangeException when redoing elements that came after the styled visual element in the UI Builder.
    ([UUM-109157](https://issuetracker.unity3d.com/issues/ui-builder-performing-redo-action-for-creating-a-nested-element-throws-nvalid-uxml-or-uss-system-dot-indexoutofrangeexception-and-corrupts-the-opened-document-causing-data-loss))

- UI Toolkit: Fixed UIBuilder Selector and Hierarchy view items being selectable using Touch and Pen devices.
    ([UUM-105026](https://issuetracker.unity3d.com/issues/ui-builder-elements-and-selectors-cannot-be-selected-when-using-a-touchscreen-monitor))

- UI Toolkit: Prevent the ScrollView from scrolling when the scrollbar is visible and the content does not overflow.
    (UUM-111723)

- UI Toolkit: The UI Builder now allows for wider selection of elements in the canvas.
    ([UUM-74631](https://issuetracker.unity3d.com/issues/ui-builder-inconsistent-selection-when-element-is-outside-of-canvas-bounds))

- Video: Fixed freezing video playback on Galaxy S25 and similar Android devices.
    ([UUM-111599](https://issuetracker.unity3d.com/issues/videoplayer-freezes-or-stops-on-certain-android-devices-when-enabling-and-disabling-the-video-multiple-times))

- VisionOS: Fixed crash when using WebCamTexture in visionOS builds.

- Web: Fixed a bug caused by the use of a deprecated windows utility.
    (UUM-104979)

- WebGL: Fixed an issue where resizing the WebGL canvas would cause flickering.
    ([UUM-30810](https://issuetracker.unity3d.com/issues/webgl-player-flickers-and-logs-warnings-when-viewport-is-resized-and-linear-color-space-is-used))




#### Package changes in 6000.1.15f1

#### Packages updated

- com.unity.adaptiveperformance: [5.1.4](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@5.1//changelog/CHANGELOG.html) to [5.1.5](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@5.1//changelog/CHANGELOG.html)

- com.unity.adaptiveperformance.google.android: [5.1.4](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.google.android@5.1//changelog/CHANGELOG.html) to [5.1.5](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.google.android@5.1//changelog/CHANGELOG.html)

- com.unity.adaptiveperformance.samsung.android: [5.0.0](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.samsung.android@5.0//changelog/CHANGELOG.html) to [5.1.0](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.samsung.android@5.1//changelog/CHANGELOG.html)

- com.unity.xr.openxr: [1.15.0](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.15//changelog/CHANGELOG.html) to [1.15.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.15//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.13.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.13//changelog/CHANGELOG.html) to [1.14.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.14//changelog/CHANGELOG.html)