### Known Issues in 6000.1.16f1

- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
    ([UUM-95408](https://issuetracker.unity3d.com/issues/android-crash-on-lib-slash-arm64-slash-libil2cpp-dot-so-when-unity-analytics-and-engine-code-stripping-are-enabled))

- DirectX11: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
    ([UUM-105811](https://issuetracker.unity3d.com/issues/crash-on-d3d12rendersubpassinfo-begin-when-creating-a-new-universal-3d-sample-project))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
    ([UUM-107470](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12-processreleasequeue-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
    ([UUM-104826](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
    ([UUM-107766](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-initializeasworker-when-performing-various-unity-operations))

- DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
    ([UUM-104715](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-createhwnd-when-when-creating-or-opening-a-project))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- GPU Resident Drawer: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
    ([UUM-108694](https://issuetracker.unity3d.com/issues/crash-on-dynamicheapallocator-createtlsfblock-when-opening-a-specific-project))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- Lighting: All baked data for all scenes using APV is always loaded in Editor
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
    ([UUM-111494](https://issuetracker.unity3d.com/issues/ios-the-player-freezes-and-execution-of-the-command-buffer-was-aborted-due-to-an-error-during-execution-dot-error-is-continuously-logged))

- Mono: Crash on mono_domain_jit_foreach when performing various Unity operations
    ([UUM-112001](https://issuetracker.unity3d.com/issues/crash-on-mono-domain-jit-foreach-when-performing-various-unity-operations))

- Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- SRP Foundation: Gizmos are not rendering in Game view
    ([UUM-104383](https://issuetracker.unity3d.com/issues/gizmos-are-not-rendering-in-game-view))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))



### 6000.1.16f1 Release Notes

#### Features

- Android: Added app category support - Allows users to retain Android 15 orientation and rotation behavior on Android 16.



#### Fixes

- DX12: Fixed a crash when FSR2 from AMDUnityPlugin is toggled on/off.
    ([UUM-100044](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-disabling-allow-fsr2-parameter-while-in-play-mode-with-direct3d12-set-as-graphics-api))

- Editor: Fixed a bug where terrain with GPU instancing enabled would not render in the Scene view when using one of the debug visualization modes.
    ([UUM-109468](https://issuetracker.unity3d.com/issues/terrain-disappears-in-debug-draw-mode-when-draw-instanced-is-enabled))

- Editor: Fixed BRG raw buffer binding when no metadata.
    (UUM-110313)

- Editor: Fixed InspectorTitlebar always showing enabled state when no enabled SerializedProperty was provided.
    ([UUM-112560](https://issuetracker.unity3d.com/issues/editorguilayout-dot-inspectortitlebar-appears-enabled-when-inspecting-a-disabled-monobehaviour-component))

- Editor: Fixed Water Decals Foam UV.
    ([UUM-111267](https://issuetracker.unity3d.com/issues/water-decals-do-not-render-to-anchored-position-in-local-space-when-the-distant-wind-speed-is-set-to-a-higher-value))

- Editor: Unity_RendererBounds_Min/max available in URP with BRG, EG or GRD.
    ([UUM-103990](https://issuetracker.unity3d.com/issues/different-custom-shader-behavior-when-gpu-resident-drawer-is-enabled))

- Graphics: Fixed an issue in URP that could cause a GPU hang when lights were clipping far plane.
    (UUM-112640)

- Graphics: Fixed GameView not always resetting when VolumeProfile is Reset.
    ([UUM-111415](https://issuetracker.unity3d.com/issues/volume-profile-effects-are-still-showing-and-active-in-game-view-when-the-volume-profile-is-reset))

- Graphics: Fixed missing Light theme for Volume inspector icon.
    ([UUM-111418](https://issuetracker.unity3d.com/issues/light-theme-icon-is-missing-for-volume-component-in-the-inspector-window))

- Graphics: The Game view and Scene view fail to render when launching the Editor with a maximized Render Graph Viewer window.
    ([UUM-111510](https://issuetracker.unity3d.com/issues/the-game-view-and-scene-view-fail-to-render-when-launching-the-editor-with-a-maximized-render-graph-viewer-window))

- N/A \(internal\): Fixed instability in Windows Editor Uninstall test script.
    (UUM-111904)

- Search: Fixed crash in Search when a domain reload occurs while an index merge operation is in progress.
    (UUM-112498)

- uGUI: Fixed Images being ignored by raycast when they were outside of a Masks bounds but had maskable set to false.
    ([UUM-113314](https://issuetracker.unity3d.com/issues/ugui-elements-behind-a-mask-are-not-clickable-when-maskable-is-disabled))

- UI Toolkit: Fixed the performance issues when adding a lot of items through AddItem and TryRemoveItem with rebuildTree set to false.
    ([UUM-112202](https://issuetracker.unity3d.com/issues/treeview-dot-additem-performance-regression-when-opening-editorwindow))

- UI Toolkit: Fixed the UI Builder "Fit Viewport" button so it also includes the selected element.
    ([UUM-112721](https://issuetracker.unity3d.com/issues/ui-builder-fit-viewport-button-zooms-to-fit-canvas-instead-of-the-selected-element))

- Web: Fixed an issue where window events were being registered and handled before the engine fully initialized with WebGPU.
    (UUM-100658)




#### Package changes in 6000.1.16f1

#### Packages updated

- com.unity.addressables: [2.6.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.6//changelog/CHANGELOG.html) to [2.7.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.7//changelog/CHANGELOG.html)

- com.unity.burst: [1.8.23](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html) to [1.8.24](https://docs.unity3d.com/Packages/com.unity.burst@1.8//changelog/CHANGELOG.html)

- com.unity.polybrush: [1.1.8](https://docs.unity3d.com/Packages/com.unity.polybrush@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.polybrush@1.2//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.4.0](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4//changelog/CHANGELOG.html) to [2.4.1](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4//changelog/CHANGELOG.html)

- com.unity.services.wire: [1.3.0](https://docs.unity3d.com/Packages/com.unity.services.wire@1.3//changelog/CHANGELOG.html) to [1.4.0](https://docs.unity3d.com/Packages/com.unity.services.wire@1.4//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.5](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.6](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk: [1.3.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.3//changelog/CHANGELOG.html) to [1.4.4](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk@1.4//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.tools: [1.3.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.3//changelog/CHANGELOG.html) to [1.4.4](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.tools@1.4//changelog/CHANGELOG.html)

- com.unity.microsoft.gdk.discovery: [1.0.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.discovery@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.microsoft.gdk.discovery@1.1//changelog/CHANGELOG.html)

- com.unity.services.levelplay: [8.10.0](https://docs.unity3d.com/Packages/com.unity.services.levelplay@8.10//changelog/CHANGELOG.html) to [8.10.1](https://docs.unity3d.com/Packages/com.unity.services.levelplay@8.10//changelog/CHANGELOG.html)