### Known Issues in 6000.1.2f1

- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
    ([UUM-95408](https://issuetracker.unity3d.com/issues/android-crash-on-lib-slash-arm64-slash-libil2cpp-dot-so-when-unity-analytics-and-engine-code-stripping-are-enabled))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
    ([UUM-91617](https://issuetracker.unity3d.com/issues/graphics-dot-rendermeshindirect-does-not-issue-multi-draw-rendering-commands-when-using-a-graphics-api-capable-of-multi-draw-commands))

- Graphics Tools: Editor freezes when initializing converters with Post-Processing Stack V2 Converter enabled
    ([UUM-102790](https://issuetracker.unity3d.com/issues/editor-freezes-when-initializing-converters-with-post-processing-stack-v2-converter-enabled))

- Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
    ([UUM-103525](https://issuetracker.unity3d.com/issues/android-player-freezes-when-an-audio-source-is-playing-and-an-incoming-call-is-picked-up-and-then-hung-up-and-the-audio-source-is-started-again))

- Scene Management: Editor hangs when cutting and pasting a Script to another folder during Play Mode
    ([UUM-104031](https://issuetracker.unity3d.com/issues/editor-hangs-when-cutting-and-pasting-a-script-to-another-folder-during-play-mode))

- SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
    ([UUM-103836](https://issuetracker.unity3d.com/issues/game-view-turns-black-scene-view-turns-grey-console-error-nullreferenceexception-when-wireframe-is-turned-on-because-the-decalgbufferrenderpass-references-a-non-existent-gbuffer))

- SRP Foundation: [Mobile] Visual artifacts when RenderGraphPass is merged into NativePass
    ([UUM-102824](https://issuetracker.unity3d.com/issues/mobile-visual-artifacts-when-rendergraphpass-is-merged-into-nativepass))

- SRP XR: Light is culled incorrectly when Deferred+ and Forward+ Rendering Paths are used
    ([UUM-103384](https://issuetracker.unity3d.com/issues/light-is-culled-incorrectly-when-deferred-plus-and-forward-plus-rendering-paths-are-used))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))

- Visual Effects: VFX throw errors upon importing it and breaks rendering for certain effects
    ([UUM-103734](https://issuetracker.unity3d.com/issues/vfx-throw-errors-upon-importing-it))

- 



### 6000.1.2f1 Release Notes

#### Changes

- 2D: Remove com.unity.2d.pixel-perfect package from 2D URP template because users should be using the PixelPerfect feature that comes with 2D URP.
    (UUM-95753)

- Build Pipeline: Allow building AssetBundles with both the DisableTypeTree  and StripUnityVersion flags.  Fix the ability to load these AssetBundles in the Runtime.
    ([UUM-102575](https://issuetracker.unity3d.com/issues/an-error-is-thrown-when-building-assetbundles-with-disablewritetypetree-and-stripunityversion-flags))



#### Fixes

- 2D: Fix manual reference link for GridSelection
    ([UUM-101641](https://issuetracker.unity3d.com/issues/manual-reference-page-for-grid-selection-is-missing))

- Asset Pipeline: Fixed import worker crash when switching Platform from Android to another platform.
    ([UUM-103258](https://issuetracker.unity3d.com/issues/android-xr-import-workers-crash-when-changing-platform))

- Audio: Fixed audio parameters not being applied soon enough when AudioSource is in fixed update mode due to RigidBody component in the same hierarchy.
    ([UUM-102166](https://issuetracker.unity3d.com/issues/audiorandomcontainer-distorts-when-heirarchy-contains-rigid-body-and-spatial-blend-is-set-to-3d))

- Build Pipeline: Improve BeeLocalCacheTool error reporting when copying files
    (UUM-102819)

- Documentation: Added links to the startWidth, endWidth and widthCurve properties which replace the obsolete SetWidth method on the LineRenderer component.

- Editor: .androidlib plugins if used extension plugins will work with Symlink Sources On.
    ([UUM-103543](https://issuetracker.unity3d.com/issues/tilemap-dropdown-highlight-stuck-on-create-new-tilemap-after-hovering-outside-and-returning))

- Editor: Fix upload button is not aligned with other buttons in the Build Profiles window footer.
    (UUM-92546)

- Editor: Fixed a performance regression for Volumes in Dev builds and in Editor.
    (UUM-101874)

- Editor: Fixed a runtime crash when changing MSAA levels on OpenGL.

- Editor: Fixed active profile disappears when opening a project with active server profile when server module is not installed
    (UUM-101846)

- Editor: Fixed an issue on Windows where some popups appear incorrectly scaled when displayed close to the border between two monitors with different DPI scaling settings.
    ([UUM-86925](https://issuetracker.unity3d.com/issues/debug-mode-popup-window-is-inaccessible-slash-cut-off-when-opened-on-widescreen-monitors-or-resizing-to-specific-editor-window-resolution))

- Editor: Fixed console icons.
    ([UUM-103134](https://issuetracker.unity3d.com/issues/error-icon-color-in-console-window-differs-from-other-tabs-in-dark-theme))

- Editor: Fixed editor crash when serializing files bigger than 2GB
    ([UUM-103305](https://issuetracker.unity3d.com/issues/crash-on-yamlwrite-outputtocachedwriter-when-generating-lighting))

- Editor: Fixed EditorUserBuildSettings.activeBuildTarget unmatch the active profile shown in the window
    (UUM-101847)

- Editor: Fixed issue with dynamic fonts having some characters included in a clean build when using TMP.
    ([UUM-103618](https://issuetracker.unity3d.com/issues/clear-dynamic-data-on-build-does-not-clear-data-after-a-clean-build-when-the-atlas-population-mode-is-set-to-dynamic-or-dynamic-os))

- Editor: Fixed issue with transition color on text with ATG.
    (UUM-78493)

- Editor: Fixed pixelated icon in search window.
    ([UUM-102758](https://issuetracker.unity3d.com/issues/inspector-icon-in-the-inspector-window-is-less-sharp-slash-more-pixelated-than-other-editor-icons))

- Editor: Fixed pixelated icon in search window.
    ([UUM-103429](https://issuetracker.unity3d.com/issues/low-resolution-icons-in-search-window-labels-options-tags-and-inspector-panel))

- Editor: Fixed some BIDI selection issues with ATG.
    (UUM-78977)

- Editor: Fixed Universal_Foundation_GraphicsTests.214_Motion_Vectors_SG_Shader_Types_Vertex_Animation fails with GC.Alloc tests on ARM64 macOS
    (UUM-98144)

- Editor: Fixed Windows profile not showing install in build folder checkbox based on player settings overrides.
    (UUM-93004)

- Editor: Remove max width limit for search query panel.
    ([UUM-103391](https://issuetracker.unity3d.com/issues/a-blank-narrow-section-becomes-visible-on-the-right-side-of-the-searches-section-on-max-view))

- Editor: Updated the precompiled assemblies update consent request message so that the dialog instructions always remain visible.
    ([UUM-99073](https://issuetracker.unity3d.com/issues/the-api-updater-consent-request-message-is-cropped-when-the-dll-file-list-is-too-big))

- Editor: Windows now restored correctly to their last positions when opened on Ubuntu 24.04.
    ([UUM-95655](https://issuetracker.unity3d.com/issues/linux-window-location-is-not-saved-when-reopening-windows))

- Graphics: Correct bounding box transformations in SkinnedMeshRenderer when "Update When Offscreen" is enabled and scaling is applied.
    ([UUM-69984](https://issuetracker.unity3d.com/issues/point-light-does-not-affect-skinnedmeshrenderer-when-its-deformed-has-update-when-offscreen-enabled-and-rendering-path-is-set-to-forward))

- Graphics: Fixed Input Attachments + MSAA not working on platforms that emulate it using texture lods.
    (UUM-67324)

- Graphics: Fixed issue where LookDev's default VolumeProfile content was destroyed when creating new project from HD template in the hub.
    ([UUM-100350](https://issuetracker.unity3d.com/issues/changing-environment-profiles-in-lighting-window-throws-nullreferenceexception-error))

- Kernel: Fixed leak detection for ThreadSafeLinearAllocator.
    ([UUM-100968](https://issuetracker.unity3d.com/issues/to-debug-run-app-with-diag-job-temp-memory-leak-validation-cmd-line-argument-this-will-output-the-callstacks-of-the-leaked-allocations-dot-warning-is-printed-when-jobtempmemoryleakvalidation-switch-is-enabled))

- Linux: Fixed Player creates a maximized window when launched with batchmode argument.
    ([UUM-100366](https://issuetracker.unity3d.com/issues/linux-player-creates-a-maximized-window-when-launched-with-batchmode-argument))

- Particles: Prevent NaN in Rotation3D if Shape Scale is Zero.
    ([UUM-97828](https://issuetracker.unity3d.com/issues/particles-are-not-rendered-when-align-to-direction-is-enabled-and-the-z-scale-is-set-to-0-under-the-shape-module-in-the-particle-system-component))

- Physics: Fixed Crash in Collider::FindNewAttached when parenting a root GameObject in OnDisable.
    ([UUM-102784](https://issuetracker.unity3d.com/issues/crash-on-collider-findnewattached-when-parenting-a-gameobject-in-ondisable-and-the-script-component-is-above-the-collider))

- Physics 2D: Ensure that all 2D Physics OnCollision/OnTrigger produce Enter/Exit callbacks in the correct order under all circumstances.
    ([UUM-101320](https://issuetracker.unity3d.com/issues/ontriggerexit2d-is-called-before-ontriggerenter2d-when-object-is-destroyed-immediately))

- Scene/Game View: Fixed a specific case where the SceneView DebugDrawMode serialization could be incorrect.
    (UUM-102090)

- Search: Fixed DirectoryNotFoundException in FindProvider.
    ([UUM-99644](https://issuetracker.unity3d.com/issues/directorynotfoundexception-error-appears-in-the-console-window-when-opening-the-search-window))

- Search: Fixed exception thrown when searching for filters in the "Select Scene" window.
    ([UUM-103398](https://issuetracker.unity3d.com/issues/user-gets-nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-error-in-the-console-during-the-search-in-the-select-scene-window))

- Shaders: In lightmapped objects some mesh channels weren't detected as used.
    ([UUM-103200](https://issuetracker.unity3d.com/issues/the-optimize-mesh-data-player-setting-strips-used-channels-when-building-the-project))

- SRP Core: Subpass attachment indices are updated when adding a depth attachment to the renderpass in RenderGraph.
    ([UUM-99670](https://issuetracker.unity3d.com/issues/android-windows-the-frame-buffer-is-replaced-incorrectly-when-using-framebuffer-fetch))

- Terrain: Fixed a bug in which the Terrain Settings tab state reverts to the previous selected tab when leaving and returning to the Terrain Inspector window.
    ([UUM-103264](https://issuetracker.unity3d.com/issues/the-terrain-settings-tab-state-reverts-to-the-previous-selected-tab-when-leaving-and-returning-to-the-inspector-window))

- UI Elements: Correct the order in which stylesheets are applied in the UIBuilder.
    ([UUM-60382](https://issuetracker.unity3d.com/issues/the-root-selector-does-not-get-applied-in-the-ui-builder-when-using-default-theme-and-applying-uss))

- UI Elements: Fixed an assertion error thrown when discarding changes in builder.
    ([UUM-99290](https://issuetracker.unity3d.com/issues/assertion-error-is-thrown-when-discarding-the-changes-made-to-the-selectors-overriding-the-default-controls))

- UI Toolkit: Fixed an ArgumentOutOfRangeException when clicking through ListView and its scrollbar.
    ([UUM-103037](https://issuetracker.unity3d.com/issues/argumentoutofrangeexception-is-thrown-when-clicking-through-listview-and-its-scrollbar))

- UI Toolkit: Fixed an issue in ListView dynamic height virtualization where content could disappear after scrolling.
    ([UUM-102835](https://issuetracker.unity3d.com/issues/content-of-a-listview-is-rendered-empty-when-clicking-on-the-scrollbar-to-scroll))

- UI Toolkit: Fixed UI Debugger matching selectors accounting for pseudo states.
    ([UUM-71782](https://issuetracker.unity3d.com/issues/matching-selectors-list-not-updating-correctly-with-elements-pseudo-state-updates))

- Universal RP: Fixed HDR debug mode not working when Compatibility Mode is enabled.
    (UUM-101571)

- Universal Windows Platform: .androidlib plugins if used extension plugins will work with Symlink Sources On.
    ([UUM-79675](https://issuetracker.unity3d.com/issues/audio-is-paused-when-the-player-is-minimized-and-application-dot-runinbackground-is-true))

- VFX Graph: Disable Indirect Draw checkbox if the system does not have an update context
    ([UUM-100962](https://issuetracker.unity3d.com/issues/vfx-graph-particles-disapear-with-indirectdraw-on-and-without-update-context))

- VFX Graph: Fixed Mesh Output compilation error while plugged on strip system.
    ([UUM-97850](https://issuetracker.unity3d.com/issues/converting-shadergraph-output-to-urp-lit-mesh-output-results-in-broken-shader-compilation-and-error))




#### Package changes in 6000.1.2f1

#### Packages updated

- com.unity.addressables: [2.4.3](https://docs.unity3d.com/Packages/com.unity.addressables@2.4//changelog/CHANGELOG.html) to [2.4.4](https://docs.unity3d.com/Packages/com.unity.addressables@2.4//changelog/CHANGELOG.html)

- com.unity.meta-instant-games-sdk: [1.0.0](https://docs.unity3d.com/Packages/com.unity.meta-instant-games-sdk@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.meta-instant-games-sdk@1.1//changelog/CHANGELOG.html)

**Pre-release packages added**

- [com.unity.xr.openxr@1.15.0-pre.1](https://docs.unity3d.com/Packages/com.unity.xr.openxr@1.15//changelog/CHANGELOG.html)