### Known Issues in 6000.1.5f1

- Asset - Database: Crash on "The GUID inside 'Assets/asset.png.meta' cannot be extracted by the YAML Parser." when opening the project
    ([UUM-107711](https://issuetracker.unity3d.com/issues/crash-on-the-guid-inside-assets-slash-asset-dot-png-dot-meta-cannot-be-extracted-by-the-yaml-parser-dot-when-opening-the-project))

- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
    ([UUM-95408](https://issuetracker.unity3d.com/issues/android-crash-on-lib-slash-arm64-slash-libil2cpp-dot-so-when-unity-analytics-and-engine-code-stripping-are-enabled))

- DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
    ([UUM-105412](https://issuetracker.unity3d.com/issues/crash-on-d3d12commonshader-applygpuprogram-when-attaching-material-which-samples-unityfbinput0-to-full-screen-pass-renderer-feature-component))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
    ([UUM-107470](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12-processreleasequeue-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
    ([UUM-104715](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-createhwnd-when-when-creating-or-opening-a-project))

- DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
    ([UUM-104826](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-performing-various-unity-operations))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
    ([UUM-91617](https://issuetracker.unity3d.com/issues/graphics-dot-rendermeshindirect-does-not-issue-multi-draw-rendering-commands-when-using-a-graphics-api-capable-of-multi-draw-commands))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- Lighting: All baked data for all scenes using APV is always loaded in Editor
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime
    ([UUM-105246](https://issuetracker.unity3d.com/issues/android-player-freezes-on-some-mali-gpu-devices-when-lighting-cast-shadows-changed-to-off-at-runtime))

- Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
    ([UUM-104391](https://issuetracker.unity3d.com/issues/lights-are-being-culled-and-appear-pixelated-when-the-main-light-property-is-disabled-and-forward-plus-or-deferred-plus-rendering-paths-are-used))

- Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
    ([UUM-105139](https://issuetracker.unity3d.com/issues/unmanagedreadorwrite-objects-are-not-disposed-off-when-gzipstream-is-used-in-the-using-statement))

- OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window
    ([UUM-87106](https://issuetracker.unity3d.com/issues/linux-crash-on-glxcreateglxpixmap-when-hovering-over-labels-in-the-inspector-window))

- Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
    ([UUM-103525](https://issuetracker.unity3d.com/issues/android-player-freezes-when-an-audio-source-is-playing-and-an-incoming-call-is-picked-up-and-then-hung-up-and-the-audio-source-is-started-again))

- SRP Foundation: Game View turns black, Scene View turns grey, Console error NullReferenceException when Wireframe is turned on because the DecalGBufferRenderPass references a non existent GBuffer
    ([UUM-103836](https://issuetracker.unity3d.com/issues/game-view-turns-black-scene-view-turns-grey-console-error-nullreferenceexception-when-wireframe-is-turned-on-because-the-decalgbufferrenderpass-references-a-non-existent-gbuffer))

- SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled
    ([UUM-104832](https://issuetracker.unity3d.com/issues/gameobjects-are-transparent-when-a-custom-fog-renderer-feature-is-enabled))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))

- 



### 6000.1.5f1 Release Notes

#### Features

- HDRP: Upgraded FSR2 from v2.2.0 to v2.2.1, release notes from FSR2:<br>
    - Fixed DRS issue where resource was not correctly cleared on first use<br>
    - Fixed issue where luma instability logic could introduce output artefacts with strobing lights<br>
    - Fixed incorrect luma resource size.



#### Improvements

- Documentation: Removed the CreateRenderGraphTexture API references from the create-custom-renderer-feature page.

- Graphics: Optimized Skinned Mesh Renderer matrix calculations to enable Unity to parallelize matrix calculations even when using the non-optimized import setting.
    (UUM-105251)



#### Changes

- XR: Updated com.unity.xr.openxr package version to 1.15.0-pre.2.



#### Fixes

- 2D: Fixed case where last segment is missed if any of the segment uses Null Sprite inbetween.
    ([UUM-105570](https://issuetracker.unity3d.com/issues/last-segment-of-a-sprite-shape-spline-is-affected-by-other-segments-sprite-variant-change-when-no-edge-sprite-is-selected))

- 2D: Fixed case where sprite does not update when playing Animation.
    (UUM-104198)

- 2D: Fixed TextureImporter meta file modification when reimporting a texture while the "Default Behaviour Mode" is set to 2D for new imported files.
    ([UUM-104536](https://issuetracker.unity3d.com/issues/namefileidtable-entry-changes-in-the-meta-file-when-reimporting-a-texture-while-the-default-behaviour-mode-is-set-to-2d))

- 2D: Fixed the Sprite Editor Toolbar module dropdown visual overlap when selecting an imported non-sprite texture in a 3D project.
    (UUM-104519)

- 2D: Fixed uninitialized sprite shader properties when used with mesh renderers.
    ([UUM-95758](https://issuetracker.unity3d.com/issues/mesh-rendered-gameobject-using-the-spritelitdefault-material-becomes-invisible-when-animating-with-the-urp-sprite-lit-default-shader))

- Accessibility: Fixed multiple accessibility node focus issues on Android.
    ([UUM-103808](https://issuetracker.unity3d.com/issues/android-assistivesupport-dot-nodefocuschanged-is-not-called-after-sendscreenchanged-or-sendlayoutchanged))

- AI: The HeightMesh was sometimes containing faulty polygons that stretched between arbitrary vertices over long distances.
    ([UUM-78065](https://issuetracker.unity3d.com/issues/height-mesh-generation-results-in-unexpected-spikes-slash-streaks-across-the-whole-map-in-the-generated-navmesh-surface-when-re-baking))

- Android: Fixed Integer input field allowing multiple "-" symbols under certain conditions.
    ([UUM-103402](https://issuetracker.unity3d.com/issues/multiple-symbols-are-allowed-to-appear-in-a-row-when-inputting-dot-into-a-non-decimal-numeric-field))

- Animation: Fixed an issue where undoing the creation of an AnimatorController layer while the layer view was not visible in the Animator Window would throw exceptions.
    ([UUM-104017](https://issuetracker.unity3d.com/issues/animator-controller-throws-missingreferenceexception-after-undoing-layer-creation))

- Build System: Only glob build system files in Platforms/ that are not disabled.
    (UUM-98292)

- Editor: Align the layout of HelpBoxes in the Build Profile window.
    ([UUM-99453](https://issuetracker.unity3d.com/issues/meta-quest-platform-enable-platform-button-text-is-misaligned-in-build-profiles-window))

- Editor: Fixed a bug where the 'RectTransform' component values were set to NaN when scaling UI elements using the Scene Rect Tool.
    ([UUM-102690](https://issuetracker.unity3d.com/issues/rect-transform-values-are-set-to-nan-when-scaling-ui-element-with-centered-scaling))

- Editor: Fixed a crash when exiting the editor after removing the HDRP package.
    ([UUM-97847](https://issuetracker.unity3d.com/issues/crash-on-monobehaviour-virtualredirecttransfer-when-closing-editor-after-removing-hdpr-and-importing-water-samples-before))

- Editor: Fixed a GRD memory leak that happened in some cases when materials changed.

- Editor: Fixed an issue where, for compressed cubemap texture assets, the 'CubemapInspector' would display controls that perform operations unsupported by such textures. This also fixes an issue where merely inspecting a crunched cubemap texture asset would provoke errors.
    (UUM-86485)

- Editor: Fixed bitmap system font to match OS font smoothing setting.
    ([UUM-72936](https://issuetracker.unity3d.com/issues/the-editor-does-not-align-with-os-preferences-when-font-smoothing-is-disabled-on-windows-and-the-bitmap-setting-is-chosen-in-the-editor))

- Editor: Fixed crash that could occur when repeatedly performing actions that require a progress dialog such as saving and entering play mode at the same time.
    ([UUM-104261](https://issuetracker.unity3d.com/issues/crash-on-nsapplication-endmodalsession-when-saving-while-play-mode-is-loading))

- Editor: Fixed exceptions thrown when using function key shortcuts to select Terrain tools when Terrain Tools package is installed.
    ([UUM-97013](https://issuetracker.unity3d.com/issues/editor-event-handler-error-error-is-thrown-when-using-terrain-tool-shortcuts))

- Editor: Fixed function key shortcuts for Terrain Trees and Details tools.

- Editor: Fixed issue with static time access to BuildTargetDiscovery causes importer to fail.
    (UUM-105132)

- Editor: Fixed issue with TMP bloom effects not working anymore.
    ([UUM-90091](https://issuetracker.unity3d.com/issues/non-hdr-color-picker-opens-when-selecting-material-color-with-hdr-enabled))

- Editor: Fixed LinuxEditor failing to trigger some shortcuts when InputManager is disabled.
    ([UUM-104604](https://issuetracker.unity3d.com/issues/linux-shortcuts-that-use-shift-modifier-and-numbers-row-are-not-triggered))

- Editor: Fixed stray error message in the console when changing Shader settings in a build profile.
    ([UUM-81556](https://issuetracker.unity3d.com/issues/endlayoutgroup-beginlayoutgroup-must-be-called-first-error-is-thrown-when-changing-shader-precision-model-from-the-build-profiles-window))

- Editor: Fixed stray error message in the console when changing XCode settings for tvOS.
    ([UUM-96819](https://issuetracker.unity3d.com/issues/user-gets-endlayoutgroup-beginlayoutgroup-must-be-called-first-dot-error-during-xcode-selection-canceling))

- Editor: Fixed UnityEvent drawer changing the object argument when editing multiple objects.
    ([UUM-104854](https://issuetracker.unity3d.com/issues/references-placed-in-a-unityevent-change-to-the-same-reference-when-multi-selecting-their-gameobjects))

- Editor: Resolved an issue where components were visible in the Add Component menu when \[AddComponentMenu\(""\)\] was used.
    ([UUM-99267](https://issuetracker.unity3d.com/issues/component-is-not-hidden-from-add-component-menu-when-using-addcomponentmenu))

- Editor: The icon for editor plugin settings now uses the correct icon when using the dark theme.
    (UUM-104115)

- Editor: When a BuildProfile is renamed, update the BuildProfileEditor to refresh the name displayed.
    (UUM-104263)

- GI: Adaptive Probe Volumes Fails to Bake with Dilation Enabled and exception "Cannot allocate more brick chunks, probe volume brick pool is full" is printed.
    ([UUM-103976](https://issuetracker.unity3d.com/issues/adaptive-probe-volumes-fails-to-bake-with-dilation-enabled-and-exception-cannot-allocate-more-brick-chunks-probe-volume-brick-pool-is-full-is-printed))

- GI: Fixed a bug where the unity_RendererBounds_Min and unity_RendererBounds_Max uniforms would be set to random uninitialized memory in the ShadowCaster pass.
    ([UUM-100264](https://issuetracker.unity3d.com/issues/shadows-flicker-and-cause-visual-artifacts-when-modifying-a-gameobjects-bounds-using-swizzle-y-mask-and-sine-time-nodes))

- Graphics: Fixed a potential deadlock that could freeze players when loading or unloading AssetBundles with threaded texture uploads enabled.
    ([UUM-102896](https://issuetracker.unity3d.com/issues/arm-the-player-freezes-when-awaiting-g-uploadedtexturecondvar-in-the-main-thread))

- Graphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified.
    ([UUM-79327](https://issuetracker.unity3d.com/issues/texture-dot-nonstreamingtexturememory-value-does-not-update-when-qualitysettings-dot-globaltexturemipmaplimit-is-changed))

- Graphics: Fixed issues with recycling buffers in WebGPU.
    ([UUM-97406](https://issuetracker.unity3d.com/issues/webgpu-graphics-dot-renderprimitives-fails-on-meshtopology-dot-quads-with-validation-errors-when-exceeding-64k-vertices))

- Graphics: Fixed libGLES.so crash on small subset of PowerVR devices.
    (UUM-102249)

- Graphics: Removed an assert exception in UnityEngine.Rendering.CreateDrawBatchesJob.ProcessRenderer when changing a material property of a material used in MeshRenderers with multiple submeshes, after re-importing URP or HDRP.
    ([UUM-103975](https://issuetracker.unity3d.com/issues/assertionexception-thrown-and-mesh-turns-invisible-when-changing-material-offset-manually-via-the-inspector-or-through-settextureoffset-on-a-mesh-with-more-than-one-material))

- HDRP: Custom mesh for the water system is rendering the normal map the same as the water surface regardless of a world position.
    ([UUM-95800](https://issuetracker.unity3d.com/issues/custom-mesh-water-surface-normal-map-fades-out-when-y-position-increases))

- HDRP: Fixed a crash in AMDUnityPlugin.dll when there are multiple cameras and one is toggled off.
    ([UUM-88980](https://issuetracker.unity3d.com/issues/crash-on-amdunityplugin-dot-dll-in-specific-built-project-when-using-fsr2-upscaler))

- HDRP: Fixed a ghosting issue with DX11.
    (UUM-102605)

- iOS: Fixed "Unexpected duplicate tasks" error when appending builds.
    ([UUM-104527](https://issuetracker.unity3d.com/issues/ios-xcode-project-building-fails-when-the-build-is-appended))

- iOS: Fixed errors when removing ODR variant in Player Settings.
    (UUM-103892)

- iOS: Fixed UI behavior when entering custom ODR variant settings in PlayerSettings.
    (UUM-103881)

- iOS: Fixed warning in the Xcode console when keyboard is open and changing orientation on iPad.
    (UUM-95530)

- Package Manager: Fixed the issue where extension buttons are not consistently shown.
    ([UUM-84399](https://issuetracker.unity3d.com/issues/inconsistent-logic-on-when-open-vfx-graph-samples-button-appears-on-visual-effect-graph-in-package-manager))

- Package Manager: Make GetPatckagesPath thread/serialization safe.
    (UUM-104998)

- Physics: Added a clamp to \[0,inf\] for for values passed to Rigidbody.linearDamping and Rigidbody.angularDamping property setters.
    (UUM-104920)

- Physics 2D: Fixed "Physics2D.GetRayIntersection" overload to correctly use the "layerMask" argument.
    ([UUM-103933](https://issuetracker.unity3d.com/issues/the-layermask-parameter-is-ignored-when-using-physics2d-dot-getrayintersection-method))

- Physics 2D: Fixed tooltip rendering for the Rigidbody2D Simulation Mode layer selection in the Physics2DSettings.
    (UUM-105521)

- Player: Fixed an issue where the startup logs would be missing from the normal log file \(or standard output\) when the "Capture Startup Logs" player setting was enabled.
    ([UUM-102670](https://issuetracker.unity3d.com/issues/startup-logs-are-missing-in-player-logs-when-capture-startup-logs-is-enabled))

- Scene/Game View: Fixed a bug where Camera overlays dropdown wouldn't display the camera name.
    ([UUM-104633](https://issuetracker.unity3d.com/issues/scene-view-cameras-overlay-shows-no-camera-found-when-main-camera-exists-in-the-scene))

- Shadergraph: Fixed additional cases where certain Node Reference sample graphs would report unsaved changes on open.
    ([UUM-76080](https://issuetracker.unity3d.com/issues/shader-graph-node-reference-samples-become-dirty-on-opening))

- SRP Core: Fixed out of bounds read in CoreUnsafeUtils.FixedBufferStringQueue.TryPop when the remaining bytes in the buffer is less than 4.
    ([UUM-104687](https://issuetracker.unity3d.com/issues/argumentoutofrangeexception-length-cannot-be-less-than-zero-dot-error-or-nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-error-is-thrown-when-coreunsafeutils-dot-fixedbufferstringqueue-reads-out-of-bounds))

- Terrain: Ensure that TreeRenderer position is initialized when creating Terrain camera render data.
    (UUM-104978)

- Text: Fixed IME issue.
    ([UUM-100552](https://issuetracker.unity3d.com/issues/the-textmeshpro-input-field-gets-cleared-when-characters-are-entered-using-a-japanese-keyboard-layout-and-a-suggestion-is-selected-from-the-composition-string-window))

- UI Toolkit: Added clarity around selection in the samples window.
    ([UUM-87336](https://issuetracker.unity3d.com/issues/unexpected-behaviour-when-selecting-items-in-ui-toolkits-treeview-sample))

- UI Toolkit: Aligned text and arrow icon for TreeView and MultiColumnTreeView in the samples window.
    ([UUM-104924](https://issuetracker.unity3d.com/issues/text-and-dropdown-icon-are-not-aligned-in-ui-toolkit-samples))

- UI Toolkit: Batched the scroll events on fixed height virtualizations for ListView and TreeView controls.
    (UUM-55912)

- UI Toolkit: Fixed a cosmetic issue where toolbar buttons shrank when the container shrank.
    (UUM-104876)

- UI Toolkit: Fixed issue when dragging a reorderable list view item on the X axis making the item disappear from the list.
    (UUM-103527)

- UI Toolkit: Fixed specificity for ScrollView button styling when placed in a TabView control.
    ([UUM-105551](https://issuetracker.unity3d.com/issues/broken-scrollview-styling-when-placed-inside-a-tabview))

- UI Toolkit: Fixed the ListView content disappearing when removing items outside of the offset.
    (UUM-104445)

- UI Toolkit: Fixed the position of the Editor Only label in the tree view mode of the UI Builder Library.
    ([UUM-102817](https://issuetracker.unity3d.com/issues/non-consistent-editor-only-label-position-in-the-library-section))

- UI Toolkit: Fixed the threshold on drag when near the end of the ListView.
    (UUM-44911)

- UI Toolkit: Fixed USS selector is reparented when clicking on stylesheet after applying to element.
    ([UUM-104962](https://issuetracker.unity3d.com/issues/uss-selector-is-duplicated-when-it-is-added-to-an-element-the-action-is-undone-and-then-another-selector-is-clicked))

- Undo System: Don't overwrite flags which are updated during Awake or OnEnable.
    ([UUM-96314](https://issuetracker.unity3d.com/issues/hideflags-dot-hideanddontsave-flag-does-not-work-when-the-components-are-added-in-onenable-and-awake-methods))

- Universal RP: Fixed Screen Space Shadows issue when using Deferred Rendering in URP.
    ([UUM-85291](https://issuetracker.unity3d.com/issues/gameobjects-in-the-game-view-are-rendered-differently-than-in-the-scene-view-when-the-rendering-path-is-set-to-deferred-and-screen-space-shadows-renderer-feature-is-added))

- URP: Check that GBuffers are valid before using them in the DecalGBufferRenderPass.
    ([UUM-103836](https://issuetracker.unity3d.com/issues/game-view-turns-black-scene-view-turns-grey-console-error-nullreferenceexception-when-wireframe-is-turned-on-because-the-decalgbufferrenderpass-references-a-non-existent-gbuffer))

- URP: Fixed IndexOutOfRangeException by allocating size with respect to visible light's length.
    ([UUM-102022](https://issuetracker.unity3d.com/issues/an-unclear-error-occurs-when-exceeding-the-light-limit-set-in-urp-config-package))

- VFX Graph: Domain reload does not trigger a reimport of VFX asset opened in VFX window.
    (UUM-57043)

- VFX Graph: Fixed an exception when using the shortcut SHIFT+5 when no VFX component is attached or when the debug panel is not displayed in the VFX Graph editor.
    ([UUM-102691](https://issuetracker.unity3d.com/issues/toggle-all-debug-panels-shortcut-throws-nullreferenceexception-object-reference-not-set-to-an-instance-of-an-object-error))

- VFX Graph: Fixed matrix 4x4 was overflowing when displayed in a context block.
    ([UUM-102349](https://issuetracker.unity3d.com/issues/matrix4x4-exposed-property-is-cropped-in-subgraph-block))

- VFX Graph: Fixed rendering of volumetric output connected to particle strips.
    ([UUM-102654](https://issuetracker.unity3d.com/issues/connecting-volumetric-fog-output-to-a-strip-breaks-compilation-and-throws-errors))

- VFX Graph: Fixed VFX command culling when using Custom Passes in HDRP.
    ([UUM-83094](https://issuetracker.unity3d.com/issues/frustumculling-is-not-functional-in-vfx-graph-rendered-with-custom-pass-when-using-aggregatecullingparameters))

- VFX Graph: Opening/Closing subgraphs in VFX window does not trigger a recompilation of its dependent VFX anymore. This has to be done explicitely by saving the subgraph.
    ([UUM-97016](https://issuetracker.unity3d.com/issues/editor-takes-a-long-time-to-open-vfx-graph-subgraph-asset-when-it-is-heavily-referenced-by-multiple-other-vfx-graphs))

- VFX Graph: Restore the usage of global textures for textures set to None, when using instancing.
    (UUM-102751)

- WebGL: Fixed a WebGL error with URP and MSAA, when a depth only render pass is involved.
    ([UUM-90459](https://issuetracker.unity3d.com/issues/scene-is-not-rendered-and-renderpass-errors-when-urp-msaa-is-enabled-in-the-webgl-player))

- Windows: Added warning for  windows Arm64 when selecting a Graphics API other than Dx11 or Dx12.
    (UUM-51898)




#### Package changes in 6000.1.5f1

#### Packages updated

- com.unity.addressables: [2.4.6](https://docs.unity3d.com/Packages/com.unity.addressables@2.4//changelog/CHANGELOG.html) to [2.5.0](https://docs.unity3d.com/Packages/com.unity.addressables@2.5//changelog/CHANGELOG.html)

- com.unity.scriptablebuildpipeline: [2.3.8](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.3//changelog/CHANGELOG.html) to [2.4.0](https://docs.unity3d.com/Packages/com.unity.scriptablebuildpipeline@2.4//changelog/CHANGELOG.html)

- com.unity.visualscripting: [1.9.6](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html) to [1.9.7](https://docs.unity3d.com/Packages/com.unity.visualscripting@1.9//changelog/CHANGELOG.html)

- com.unity.xr.meta-openxr: [2.1.0](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@2.1//changelog/CHANGELOG.html) to [2.1.1](https://docs.unity3d.com/Packages/com.unity.xr.meta-openxr@2.1//changelog/CHANGELOG.html)

- com.unity.web.stripping-tool: [1.0.0](https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@1.1//changelog/CHANGELOG.html)

**Packages deprecated**

- com.unity.services.ugc - "This package is no longer supported. The UGC service associated with this package is no longer accessible as of May 11th 2025."

- com.unity.services.ugc.bridge - "This package is no longer supported. The UGC service associated with this package is no longer accessible as of May 11th 2025."