### Known Issues in 6000.1.6f1

- Cloud Diagnostics: [Android]Crash on lib/arm64/libil2cpp.so when Unity Analytics and Engine Code stripping are enabled
    ([UUM-95408](https://issuetracker.unity3d.com/issues/android-crash-on-lib-slash-arm64-slash-libil2cpp-dot-so-when-unity-analytics-and-engine-code-stripping-are-enabled))

- DirectX12: Crash on D3D12CommonShader::ApplyGpuProgram when attaching material which samples "_UnityFBInput0" to "Full Screen Pass Renderer Feature" Component
    ([UUM-105412](https://issuetracker.unity3d.com/issues/crash-on-d3d12commonshader-applygpuprogram-when-attaching-material-which-samples-unityfbinput0-to-full-screen-pass-renderer-feature-component))

- DirectX12: Crash on D3D12RenderSubPassInfo::Begin when creating a new "Universal 3D sample" project
    ([UUM-105811](https://issuetracker.unity3d.com/issues/crash-on-d3d12rendersubpassinfo-begin-when-creating-a-new-universal-3d-sample-project))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12::ProcessReleaseQueue when performing various Unity operations
    ([UUM-107470](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12-processreleasequeue-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when opening a project after changing the Graphics API to DirectX12
    ([UUM-77757](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-opening-a-project-after-changing-the-graphics-api-to-directx12))

- DirectX12: [AMD] Crash on D3D12SwapChain::CreateHWND when creating or opening a project
    ([UUM-104715](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-createhwnd-when-when-creating-or-opening-a-project))

- DirectX12: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- DirectX12: [GT 730] - Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
    ([UUM-104826](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-performing-various-unity-operations))

- DirectX12: [Intel] Crash on BufferD3D12::BeginWrite when opening a newly created URP project with DirectX12 set as the default graphics API
    ([UUM-104889](https://issuetracker.unity3d.com/issues/crash-on-bufferd3d12-beginwrite-when-opening-a-newly-created-urp-project-with-directx12-set-as-the-default-graphics-api))

- Graphics Device Features: Graphics.RenderMeshIndirect does not issue multi-draw rendering commands when using a graphics API capable of multi-draw commands
    ([UUM-91617](https://issuetracker.unity3d.com/issues/graphics-dot-rendermeshindirect-does-not-issue-multi-draw-rendering-commands-when-using-a-graphics-api-capable-of-multi-draw-commands))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- Lighting: All baked data for all scenes using APV is always loaded in Editor
    ([UUM-104833](https://issuetracker.unity3d.com/issues/all-baked-data-for-all-scenes-using-apv-is-always-loaded-in-editor))

- Lighting: Android Player freezes on some Mali GPU devices when Lighting Cast Shadows changed to OFF at runtime
    ([UUM-105246](https://issuetracker.unity3d.com/issues/android-player-freezes-on-some-mali-gpu-devices-when-lighting-cast-shadows-changed-to-off-at-runtime))

- Lighting: Lights are being culled and appear pixelated when the "Main Light" property is disabled and Forward+ or Deferred+ Rendering Paths are used
    ([UUM-104391](https://issuetracker.unity3d.com/issues/lights-are-being-culled-and-appear-pixelated-when-the-main-light-property-is-disabled-and-forward-plus-or-deferred-plus-rendering-paths-are-used))

- Mecanim Animation: Animator does not continue animation indefinitely when toggling Animator.enabled through code
    ([UUM-107650](https://issuetracker.unity3d.com/issues/animator-does-not-continue-animation-indefinitely-when-toggling-animator-dot-enabled-through-code))

- Mono: Crash on scripting_method_invoke when the Player is build before entering the Play mode in the Editor
    ([UUM-108338](https://issuetracker.unity3d.com/issues/crash-on-scripting-method-invoke-when-the-player-is-build-before-entering-the-play-mode-in-the-editor))

- Mono: UnmanagedReadOrWrite objects are not disposed off when GZipStream is used in the "using" statement
    ([UUM-105139](https://issuetracker.unity3d.com/issues/unmanagedreadorwrite-objects-are-not-disposed-off-when-gzipstream-is-used-in-the-using-statement))

- OpenGL: [Linux] Crash on glXCreateGLXPixmap when hovering over labels in the Inspector window
    ([UUM-87106](https://issuetracker.unity3d.com/issues/linux-crash-on-glxcreateglxpixmap-when-hovering-over-labels-in-the-inspector-window))

- Platform Audio: Android Player freezes when an Audio Source is playing and an incoming call is picked up and then hung up and the Audio Source is started again
    ([UUM-103525](https://issuetracker.unity3d.com/issues/android-player-freezes-when-an-audio-source-is-playing-and-an-incoming-call-is-picked-up-and-then-hung-up-and-the-audio-source-is-started-again))

- SRP XR: GameObjects are transparent when a custom fog renderer feature is enabled
    ([UUM-104832](https://issuetracker.unity3d.com/issues/gameobjects-are-transparent-when-a-custom-fog-renderer-feature-is-enabled))

- SRP XR: The Player renders black on a Quest headset when MSAA, Post Processing, and Spacewarm depth submission are enabled
    ([UUM-84612](https://issuetracker.unity3d.com/issues/the-player-renders-black-on-a-quest-headset-when-msaa-post-processing-and-spacewarm-depth-submission-are-enabled))

- 



### 6000.1.6f1 Release Notes

#### Fixes

- 2D: Fixed a rendering issue where soft shadows were darker than expected.
    (UUM-18392)

- 2D: Fixed hdr encoding and postprocess resolve for rendergraph 2d.
    ([UUM-105392](https://issuetracker.unity3d.com/issues/game-view-is-rendered-white-when-viewing-the-editor-with-hdr-display-and-post-proccesing-is-enabled-on-the-main-camera-with-2d-urp))

- Android: Fixed Integer input field allowing multiple "-" symbols under certain conditions.
    ([UUM-103402](https://issuetracker.unity3d.com/issues/multiple-symbols-are-allowed-to-appear-in-a-row-when-inputting-dot-into-a-non-decimal-numeric-field))

- Editor: Added emoji font fallback on WIN, OSX and Linux.
    (UUM-97030)

- Editor: Fixed a bug where the 'RectTransform' component values were set to NaN when scaling UI elements using the Scene Rect Tool.
    ([UUM-102690](https://issuetracker.unity3d.com/issues/rect-transform-values-are-set-to-nan-when-scaling-ui-element-with-centered-scaling))

- Editor: Fixed OverlayMenu behaviour when deleting or reverting presets.
    ([UUM-103066](https://issuetracker.unity3d.com/issues/when-reverting-all-presets-or-deleting-the-currently-chosen-preset-the-overlay-preset-is-not-switched-to-the-default-preset))

- Editor: Fixed OverlayMenu width when preset name is very long.
    ([UUM-103059](https://issuetracker.unity3d.com/issues/the-overlay-menu-preset-option-text-is-not-truncated-and-the-overlay-menu-is-unusable-at-certain-sizes-when-preset-name-is-a-long-string))

- Editor: Fixed tooltip position when mouse is over Scripting Defines in Build Profiles window.
    (UUM-104272)

- Graphics: Fixed an issue where mesh changes would not propagate correctly when using GPU Resident Drawer and GPU Occlusion Culling.
    ([UUM-103207](https://issuetracker.unity3d.com/issues/modified-meshes-are-not-uploaded-to-gpu-in-urp-when-resident-drawer-is-enabled))

- Graphics: Fixed an issue where the value reported by "Texture.nonStreamingTextureMemory" would not update when mipmap limits were modified.
    ([UUM-79327](https://issuetracker.unity3d.com/issues/texture-dot-nonstreamingtexturememory-value-does-not-update-when-qualitysettings-dot-globaltexturemipmaplimit-is-changed))

- Graphics: Fixed shadow culling not working correctly for intermediate renderers like Graphics.RenderMesh or Terrain.
    ([UUM-96217](https://issuetracker.unity3d.com/issues/terrain-detail-mesh-triangles-value-increases-when-occlusion-culling-is-used-and-cast-shadows-is-enabled-on-the-mesh))




#### Package changes in 6000.1.6f1