### Known Issues in 6000.2.10f1

- 3D Physics: No valid hits are returned when using RaycastCommand
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- DirectX12: Memory leak when rapidly spawning and destroying VFX with DirectX 12 and Graphics Jobs enabled
    ([UUM-125063](https://issuetracker.unity3d.com/issues/memory-leak-when-rapidly-spawning-and-destroying-vfx-with-directx-12-and-graphics-jobs-enabled))

- Editor Application Shell Integration: [Linux] Crash on ModalProgressBackendLinux::Clear when Domain Reload progress bar appears 
    ([UUM-122055](https://issuetracker.unity3d.com/issues/linux-crash-on-modalprogressbackendlinux-clear-when-domain-reload-progress-bar-appears))

- GPU Resident Drawer: False Warning "BatchRendererGroups currently don't support override shaders" is spammed in Play mode when using H-Trace WSGI with BatchRenderGroups
    ([UUM-122367](https://issuetracker.unity3d.com/issues/warning-batchrenderergroups-currently-dont-support-override-shaders-is-spammed-in-play-mode-when-using-h-trace-wsgi-with-batchrendergroups))

- Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit 
    ([UUM-121727](https://issuetracker.unity3d.com/issues/crash-on-mono-dump-native-crash-info-when-changing-a-particle-system-renderers-material-shader-to-standard-unlit))

- PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
    ([UUM-117450](https://issuetracker.unity3d.com/issues/wheel-collider-does-not-interact-with-other-colliders-when-the-gameobject-is-destroyed-and-instantiated))

- Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
    ([UUM-122354](https://issuetracker.unity3d.com/issues/editor-performance-degrades-when-playabledirector-with-multiple-bindings-remains-visible-in-the-inspector-during-play-mode))

- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
    ([UUM-122921](https://issuetracker.unity3d.com/issues/crash-on-detaildatabase-setuppreloadtextureatlasdata-when-building-a-specific-scene))



### 6000.2.10f1 Release Notes

#### Fixes

- Android: Renamed Android JNI tests that share the same name "TestProcess".

- Animation: Fixed corrupted animator window because of dangling animator controller serialized in the layout.
    (UUM-117808)

- DX12: Fixed render targets to be set correctly to shader texture parameters in D3D12.
    ([UUM-113117](https://issuetracker.unity3d.com/issues/urp-decals-are-not-rendering-when-deferred-rendering-path-is-set-and-screen-space-technique-is-used))

- Editor: Allow to use backspace key to delete gradient field keys.
    ([UUM-122403](https://issuetracker.unity3d.com/issues/cant-delete-gradient-keys-with-mac-keyboard-or-context-menu-options))

- Editor: Editor: Editor: Set the new input system to manage move and look and the MixedFov and Shader/Lit scenes from the URP samples.
    ([UUM-71847](https://issuetracker.unity3d.com/issues/urp-package-samples-scenes-using-firstpersoncontroller-not-working-in-unity-6))

- Editor: Fixed "Add Build Profile" button alignment and spacing.
    (UUM-101668)

- Editor: Fixed a crash that rarely occurred on old IOS devices when the total attachment size exceeds the pixel storage limit.
    (UUM-100073)

- Editor: Fixed issue with a Build Profile tooltip not showing correct path to Build Profile asset if it was moved.

- Graphics: Color Picker - Swatches - HDR - Was storing the color.gamma instead of the color.
    ([UUM-121056](https://issuetracker.unity3d.com/issues/incorrect-color-values-are-saved-for-swatches-when-using-hdr-color-picker))

- Graphics: Fixed sporadic crash when using Cloth rendering with Vulkan.
    ([UUM-90932](https://issuetracker.unity3d.com/issues/android-crash-on-gfxdevicevkbase-drawbuffersbatchmode-in-the-player-when-loading-slash-unloading-character-models))

- Plugins: AMDUnityPlugin/FSR2: Fixed white flickering around the edges of the image when the camera is rotated.
    ([UUM-110296](https://issuetracker.unity3d.com/issues/white-edges-appear-during-camera-movement-in-runtime-when-using-fsr2-with-motion-vectors-and-exposure-enabled))

- Scene/Game View: Fixed Shortcut Manager's UI elements overlapping when window is resized down to narrow width.
    ([UUM-115947](https://issuetracker.unity3d.com/issues/ui-elements-overlap-in-the-shortcuts-window-when-docked-and-resized-to-a-smaller-window-size))

- Scene/Game View: Fixed UI layout issue for Scene View's 3D Mode Placement preference.
    ([UUM-122127](https://issuetracker.unity3d.com/issues/3d-placement-mode-dropdown-is-not-aligned-and-too-far-to-the-right-side-in-the-scene-view-tab-in-preferences-window))

- Shadergraph: Fixed extra scrollbars sometimes appearing in ShaderGraph blackboard when dragging attributes.
    ([UUM-108024](https://issuetracker.unity3d.com/issues/vertical-and-horizontal-scrollbars-appear-and-disappear-when-dragging-an-attribute-to-a-different-position-within-the-shader-graph-hierarchy))

- UI Toolkit: Added ClearValue API to allow any numeric input field to be cleared.
    ([UUM-122277](https://issuetracker.unity3d.com/issues/uitk-controls-non-text-inputfield-cant-be-reset-by-api))

- UI Toolkit: Fixed gradient fields in UI Builder not using correct timing numbers, causing a green key to appear out of place.
    ([UUM-122159](https://issuetracker.unity3d.com/issues/gradient-editor-window-bottom-right-gradient-marker-color-is-incorrect))

- UI Toolkit: Removed unused background repeat fields in canvas settings in UI Builder.
    ([UUM-122232](https://issuetracker.unity3d.com/issues/non-editable-repeat-x-and-repeat-y-settings-appear-when-ui-builder-canvas-background-is-set-to-image))

- VFX Graph: Fixed "An edge with the same input and output already exists" error popping in the graph.
    ([UUM-120233](https://issuetracker.unity3d.com/issues/an-edge-with-the-same-input-and-output-already-exists-is-thrown-when-operators-are-connected-to-blocks))

- VFX Graph: Fixed blackboard losing selection when scrolling.
    (UUM-103964)

- XR: Updated Unity OpenXR Android XR \(com.unity.xr.androidxr-openxr\) to version 1.0.2.




#### Package changes in 6000.2.10f1

#### Packages updated

- com.unity.formats.alembic: [2.4.0](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html) to [2.4.1](https://docs.unity3d.com/Packages/com.unity.formats.alembic@2.4//changelog/CHANGELOG.html)

- com.unity.remote-config-runtime: [4.0.2](https://docs.unity3d.com/Packages/com.unity.remote-config-runtime@4.0//changelog/CHANGELOG.html) to [4.0.4](https://docs.unity3d.com/Packages/com.unity.remote-config-runtime@4.0//changelog/CHANGELOG.html)

- com.unity.searcher: [4.9.2](https://docs.unity3d.com/Packages/com.unity.searcher@4.9//changelog/CHANGELOG.html) to [4.9.3](https://docs.unity3d.com/Packages/com.unity.searcher@4.9//changelog/CHANGELOG.html)

- com.unity.xr.hands: [1.6.2](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.6//changelog/CHANGELOG.html) to [1.7.0](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html)

- com.unity.xr.management: [4.5.2](https://docs.unity3d.com/Packages/com.unity.xr.management@4.5//changelog/CHANGELOG.html) to [4.5.3](https://docs.unity3d.com/Packages/com.unity.xr.management@4.5//changelog/CHANGELOG.html)

- com.unity.profiling.systemmetrics.mali: [1.0.3](https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@1.0//changelog/CHANGELOG.html) to [1.1.0](https://docs.unity3d.com/Packages/com.unity.profiling.systemmetrics.mali@1.1//changelog/CHANGELOG.html)

- com.unity.xr.androidxr-openxr: [1.0.1](https://docs.unity3d.com/Packages/com.unity.xr.androidxr-openxr@1.0//changelog/CHANGELOG.html) to [1.0.2](https://docs.unity3d.com/Packages/com.unity.xr.androidxr-openxr@1.0//changelog/CHANGELOG.html)

**Packages deprecated**

- com.unity.muse.common - "This package is no longer supported. Muse is being replaced with Unity AI."

- com.unity.muse.sprite - "This package is no longer supported. Muse is being replaced with Unity AI."

- com.unity.muse.texture - "This package is no longer supported. Muse is being replaced with Unity AI."