### Known Issues in 6000.2.13f1

- 3D Physics: No valid hits are returned when using RaycastCommand
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit 
    ([UUM-121727](https://issuetracker.unity3d.com/issues/crash-on-mono-dump-native-crash-info-when-changing-a-particle-system-renderers-material-shader-to-standard-unlit))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
    ([UUM-122354](https://issuetracker.unity3d.com/issues/editor-performance-degrades-when-playabledirector-with-multiple-bindings-remains-visible-in-the-inspector-during-play-mode))

- Shader System: Crash on tlsf_free when selecting a cube in the "Getting Started With Unity" template
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- Terrain: Crash on DetailDatabase::SetupPreloadTextureAtlasData when building a specific scene
    ([UUM-122921](https://issuetracker.unity3d.com/issues/crash-on-detaildatabase-setuppreloadtextureatlasdata-when-building-a-specific-scene))



### 6000.2.13f1 Release Notes

#### Fixes

- 2D: Fixed crash issue with the TilemapRenderer where the TilemapRenderer is destroyed while the graphics renderer is still rendering the TilemapRenderer.
    ([UUM-119285](https://issuetracker.unity3d.com/issues/android-native-crash-on-tilemaprendererjobs))

- 2D: Fixed Sprite Skinning for Sprite Subtargets.
    ([UUM-122631](https://issuetracker.unity3d.com/issues/gpu-deformation-loses-functionality-when-gameobject-is-used-with-urp-custom-lit-shader-graph))

- Android: Fixed an issue where gamepad/Joystick buttons could get stuck in a pressed state.
    ([UUM-116934](https://issuetracker.unity3d.com/issues/android-input-system-input-is-detected-as-active-in-the-input-debugger-when-performing-a-quick-release-with-an-external-controller))

- Android: Fixed build failure issue when building application while RenderDoc is running.
    (UUM-113131)

- Android: Fixed for the visible icon artefact during the splash screen on Android XR.
    (UUM-126180)

- Android: Fixed problem with Y touch coordinate when using Activity, setting "Render outside of safe area" to false and using "Letterboxed" scaling mode.
    (UUM-120615)

- Animation: Fixed crash caused by avatar having some invalid human bones.
    ([UUM-121651](https://issuetracker.unity3d.com/issues/crash-on-mecanim-skeleton-skeletonsetdof-when-entering-play-mode-in-a-specific-scene))

- Animation: Fixed focus on clip selection dropdown preventing use of play shortcut.
    (UUM-125483)

- Audio: Fixed FMOD error spam when trying to play timeline when unity audio is disabled, logs a warning once instead.
    ([UUM-112000](https://issuetracker.unity3d.com/issues/error-is-thrown-when-playing-audio-through-timeline-in-a-windows-server-build))

- Editor: Editor layouts on Windows can now restore windows closer to the screen edge.
    ([UUM-120271](https://issuetracker.unity3d.com/issues/detached-editor-tabs-leave-gaps-between-the-edges-of-the-screen-when-a-custom-layout-is-used))

- Editor: Fixed a crashing issue when dismissing the progress bar dialog.
    ([UUM-122055](https://issuetracker.unity3d.com/issues/linux-crash-on-modalprogressbackendlinux-clear-when-domain-reload-progress-bar-appears))

- Editor: Fixed applying SerializeReference root property overrides from prefab instances to prefab assets when the managed object already exists in the asset.
    ([UUM-122778](https://issuetracker.unity3d.com/issues/serialized-unityevent-data-is-lost-when-array-elements-are-reordered-and-applied-to-prefab-via-modified-component-menu))

- Editor: Fixed editor crash when loading single byte asset meta files.
    ([UUM-125809](https://issuetracker.unity3d.com/issues/crash-on-unityyaml-read-parseplainscalar-when-opening-a-specific-project))

- Editor: Fixed warning about debug symbols not being enabled for Cloud Diagnostics that could appear when the Cloud Diagnostics package is not installed.
    ([UUM-109016](https://issuetracker.unity3d.com/issues/android-debug-symbols-shows-a-warning-that-cloud-diagnostics-is-enabled-when-cloud-diagnostics-package-is-not-installed))

- GI: Ensured that the "RenderSettings customReflection texture has invalid type" error is show exactly when relevant.
    ([UUM-121679](https://issuetracker.unity3d.com/issues/rendersettings-customreflection-texture-has-invalid-type-error-keeps-getting-thrown-even-when-environment-reflections-were-set-back-to-skybox-from-custom-with-an-invalid-texture))

- GI: Fixed an issue where using "Live Updates" probe placement mode in the rendering debugger would cause a progress bar to be shown on screen permanently.
    (UUM-110221)

- GI: Subscenes now open before the APV baking starts if  "Generate Lighting" is pressed in the lighting window.
    (UUM-104411)

- HDRP: Cached shadows now removes a light if an undo operation affects the light. This is done to avoid having invalid references which would cause a crash.
    ([UUM-116010](https://issuetracker.unity3d.com/issues/crash-on-rendererscene-notifyinvisible-when-entering-play-mode-after-undoing-a-change-within-the-scene-with-ctrl-plus-z))

- Physics: Fixed an issue where async component destruction would corrupt the physx vehicle integration, effectively breaking filtering data for wheels.
    ([UUM-117450](https://issuetracker.unity3d.com/issues/wheel-collider-does-not-interact-with-other-colliders-when-the-gameobject-is-destroyed-and-instantiated))

- Physics: Fixed issue causing cloth to stretch significantly, especially with higher cloth resolutions.
    ([UUM-116109](https://issuetracker.unity3d.com/issues/cloth-stretches-significantly-more-with-a-higher-vertex-count-even-when-stretch-stiffness-is-set-to-1))

- Profiler: Fixed unaccounted time in PlayerLoop on OSX Server Profiler captures.
    (UUM-114417)

- Scripting: Fixed GameView not rendering on Quest when hidden in Editor.
    ([UUM-119451](https://issuetracker.unity3d.com/issues/quest-game-view-is-no-longer-rendered-in-the-hmd-if-its-hidden-in-the-editor-when-using-meta-link))

- Shaders: Updated UnityInput.hlsl to remove incorrect comment about time since level load.

- UI Toolkit: Fixed exceptions when deleting/unpacking duplicate template instance in UIBuilder.
    ([UUM-124899](https://issuetracker.unity3d.com/issues/nullreferenceexception-error-is-thrown-when-unpacking-multiple-instances-of-the-same-ui-document))

- UI Toolkit: Fixed gamma issue for worldspace shader.
    ([UUM-122574](https://issuetracker.unity3d.com/issues/scene-or-game-view-may-render-world-space-ui-toolkit-solid-background-too-bright))

- UI Toolkit: Fixed the behaviour of stretchable columns in a MultiColumn control with StretchMode.Grow.
    (UUM-101267)

- UI Toolkit: Fixed UI Builder exceptions when name field is being edited during a save.
    ([UUM-125901](https://issuetracker.unity3d.com/issues/ui-builder-throws-errors-and-breaks-the-ui-document-when-renaming-elements-and-saving-without-validating))

- UI Toolkit: UI Builder tooltip values in the inspector have a maximum number of characters.
    ([UUM-122152](https://issuetracker.unity3d.com/issues/maskfield-choices-elements-tooltip-covers-the-entire-window-while-scrolling-through-the-elements))

- URP: Clustering code now works correctly with disabling of lights in URP.<br>
    Also fixed disabling of main light now demotes the light to an additional light if the main light is disabled.
    (UUM-104596)

- Version Control: Fixed Library folder that was sometimes wrongly added to source control on a new project created from the Hub.

- Version Control: Fixed the Pending changes view that was refreshed on window activation for no reason.

- Version Control: Fixed the Toolbar button icon that was not visible for uncontrolled projects for Editor older than Unity 6.3.

- VFX Graph: Fixed ColorField get lost after domain reload \(and it was also similar with submesh mask or sliders\).
    (UUM-124799)

- Video: \[Linux\] Crash on VideoPlayer::InvokeScriptCallbacks when domain reloads while playing a video.
    ([UUM-110165](https://issuetracker.unity3d.com/issues/linux-crash-on-videoplayer-invokescriptcallbacks-when-domain-reloads-while-playing-a-video))




#### Package changes in 6000.2.13f1

#### Packages updated

- com.unity.netcode: [1.9.1](https://docs.unity3d.com/Packages/com.unity.netcode@1.9//changelog/CHANGELOG.html) to [1.9.2](https://docs.unity3d.com/Packages/com.unity.netcode@1.9//changelog/CHANGELOG.html)

- com.unity.collab-proxy: [2.10.1](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.10//changelog/CHANGELOG.html) to [2.10.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.10//changelog/CHANGELOG.html)

- com.unity.polybrush: [1.2.0](https://docs.unity3d.com/Packages/com.unity.polybrush@1.2//changelog/CHANGELOG.html) to [1.2.1](https://docs.unity3d.com/Packages/com.unity.polybrush@1.2//changelog/CHANGELOG.html)

- com.unity.xr.hands: [1.7.0](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html) to [1.7.1](https://docs.unity3d.com/Packages/com.unity.xr.hands@1.7//changelog/CHANGELOG.html)

- com.unity.xr.interaction.toolkit: [3.2.1](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.2//changelog/CHANGELOG.html) to [3.2.2](https://docs.unity3d.com/Packages/com.unity.xr.interaction.toolkit@3.2//changelog/CHANGELOG.html)

**Packages added**

- [com.unity.cloud.gltfast@6.14.1](https://docs.unity3d.com/Packages/com.unity.cloud.gltfast@6.14//changelog/CHANGELOG.html)