### Known Issues in 6000.2.14f1

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- DirectX12: Increased Memory usage when Update Mode 'On Demand' Realtime lights are used and DX12 API is selected
    ([UUM-90065](https://issuetracker.unity3d.com/issues/increased-memory-usage-when-update-mode-on-demand-realtime-lights-are-used-and-dx12-api-is-selected))

- IL2CPP: [iOS] [Android] External library generics fail during IL2CPP build
    ([UUM-125284](https://issuetracker.unity3d.com/issues/ios-android-external-library-generics-fail-during-il2cpp-build))

- Metal:  Game freezes after command buffer Timeout error
    ([UUM-125778](https://issuetracker.unity3d.com/issues/metal-game-freezes-after-command-buffer-timeout-error-1))

- Metal: Crash on mono_dump_native_crash_info in a project with a Render Pipeline, which uses a 2D renderer when changing the Shader of a material to Standard Unlit 
    ([UUM-121727](https://issuetracker.unity3d.com/issues/crash-on-mono-dump-native-crash-info-when-changing-a-particle-system-renderers-material-shader-to-standard-unlit))

- Metal: [iOS] Screen flashing after the iOS splash screen
    ([UUM-121453](https://issuetracker.unity3d.com/issues/ios-screen-flashing-after-the-ios-splash-screen))

- Serialization: Editor performance degrades when PlayableDirector with multiple bindings remains visible in the Inspector during Play mode
    ([UUM-122354](https://issuetracker.unity3d.com/issues/editor-performance-degrades-when-playabledirector-with-multiple-bindings-remains-visible-in-the-inspector-during-play-mode))



### 6000.2.14f1 Release Notes

#### Fixes

- Animation: Fixed animator state showing a parameter that no long exists.
    ([UUM-125283](https://issuetracker.unity3d.com/issues/animator-states-multiplier-field-shows-a-parameter-that-no-longer-exists-when-the-parameter-was-assigned-and-then-deleted))

- Animation: Fixed crash when deleting playable output with null graph.
    ([UUM-122215](https://issuetracker.unity3d.com/issues/crash-on-playablegraphbindings-destroyoutputinternal-when-entering-play-mode-in-a-specific-project))

- Animation: Fixed issue where Animator state normalized time would stop incrementing past a certain normalized time. Now, the state time will be guaranteed to increment \(or decrement\) to the next representable floating point number if the delta time is non-zero.
    (UUM-123305)

- Asset Pipeline: Fixed for files disappearing in project browser, when doing reimport of folder.
    (UUM-126423)

- Audio: Fixed bad link when using inspector reference for AudioSnapshot.
    ([UUM-120312](https://issuetracker.unity3d.com/issues/audio-mixer-snapshot-link-to-the-documentation-isnt-working))

- Editor: Fixed a bug where a Raycast hit would not be successful when using the default BoxcastCommand\(\) constructor.
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- Editor: Fixed a bug where a Raycast hit would not be successful when using the default CapsulecastCommand\(\) constructor.
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- Editor: Fixed a bug where a Raycast hit would not be successful when using the default RaycastCommand\(\) constructor.
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- Editor: Fixed a bug where a Raycast hit would not be successful when using the default SpherecastCommand\(\) constructor.
    ([UUM-123124](https://issuetracker.unity3d.com/issues/no-valid-hits-are-returned-when-using-raycastcommand))

- Editor: Fixed alignment in `Stack Trace` section in PlayerSettings.
    (UUM-126705)

- Editor: Fixed an issue where camera rotation could cause ShadowCaster2Ds to be incorrectly clipped.
    ([UUM-90714](https://issuetracker.unity3d.com/issues/shadowcaster2d-breaks-on-certain-rotation-positions-when-casting-source-is-set-to-polygoncollider2d))

- Editor: Fixed an uncommon LinuxEditor crash when maximizing a VFX Graph window tab.
    ([UUM-125788](https://issuetracker.unity3d.com/issues/crash-on-auxwindowmanager-ongotfocus-when-trying-to-maximize-a-tab-while-visual-effect-graph-window-is-open))

- Editor: Fixed CoreBusinessMetrics events block in certain cases.
    (UUM-122051)

- Editor: Fixed Edit &gt; Delete option for gradient editor keys.
    ([UUM-122403](https://issuetracker.unity3d.com/issues/cant-delete-gradient-keys-with-mac-keyboard-or-context-menu-options))

- Editor: Fixed null reference exception in the layer inspector when removing items.
    ([UUM-119530](https://issuetracker.unity3d.com/issues/deleting-multiple-tags-throws-nullreferenceexception-and-retrieving-array-element-that-was-out-of-bounds-errors-when-holding-the-enter-key))

- Editor: Object pickability fix with GRD.
    ([UUM-120294](https://issuetracker.unity3d.com/issues/handleutility-dot-pickgameobject-ignores-pickability-of-a-gameobject-when-gpu-resident-drawer-is-enabled))

- Editor: Prevent null asset to be passed to OnWillSaveAssets.
    ([UUM-122775](https://issuetracker.unity3d.com/issues/nullreferenceexception-is-thrown-in-builderassetmodificationprocessor-dot-isuxml-when-null-string-is-passed-as-the-assetpath-parameter))

- Editor: Toggling off the Scene Visibility button in the scene view toolbar now disables hiding of objects and scene correctly when using GPU Resident Drawer.
    ([UUM-120684](https://issuetracker.unity3d.com/issues/gameobjects-disappear-from-scene-view-when-hidden-in-hierarchy-and-scene-view-eye-icon-is-disabled-with-gpu-resident-drawer-enabled))

- HDRP: Fixed custom pass buffers being the wrong size when switching XR On/Off.
    ([UUM-71748](https://issuetracker.unity3d.com/issues/xr-custom-pass-not-working-as-intended-with-single-pass-instanced-when-xr-is-initialized-after-runtime-start))

- HDRP: Force fixed exposure while scene view filtering is active to avoid over-exposure and ensure highlighted objects are visible.
    (HDRP-3312)

- IL2CPP: Fixed il2cpp randomly crashing with exit code 139 on macOS arm64.
    (UUM-125068)

- iOS: Fixed touch keyboard on iOS reporting it is visible after dismiss.
    ([UUM-121639](https://issuetracker.unity3d.com/issues/ios-the-touchscreenkeyboard-dot-visible-reports-true-when-the-on-screen-keyboard-is-hidden))

- Mono: Re-added support for Jetbrains Rider profiling, which had been temporarily removed with a recent security fix.
    ([UUM-126137](https://issuetracker.unity3d.com/issues/mono-profiling-in-jetbrains-rider-is-broken-as-a-result-of-october-3-2025-security-fix))

- Physics: Fixed a typo on "Clear Locked Objects" button inside the Physics Debugger.
    ([UUM-124744](https://issuetracker.unity3d.com/issues/clear-locked-objects-button-in-the-info-tab-of-the-physics-debugger-window-has-no-padding-on-the-right-side-and-has-an-extra-space-in-between-the-words-locked-and-objects))

- Physics: Fixed an issue with pinning particles of a Cloth component at runtime from script or using authoring tools during playmode.
    (PHYS-669)

- Physics: Fixed the padding for all the buttons in the Physics Debugger window, most of the buttons on the right side of the window had no padding.
    ([UUM-124744](https://issuetracker.unity3d.com/issues/clear-locked-objects-button-in-the-info-tab-of-the-physics-debugger-window-has-no-padding-on-the-right-side-and-has-an-extra-space-in-between-the-words-locked-and-objects))

- Scene/Game View: Fixed an issue where the shortcut table's selection in Shortcut Manager would not update correctly when changing search queries.
    ([UUM-126160](https://issuetracker.unity3d.com/issues/shortcut-is-set-for-the-wrong-function-when-changing-multiple-shortcuts))

- Shaders: Fixed a regression triggering keyword space mismatches on certain cases with UsePass and Fallback.
    ([UUM-122608](https://issuetracker.unity3d.com/issues/state-comes-from-an-incompatible-keyword-space-error-when-clicking-on-a-shader))

- Shaders: Fixed editor crash occurring often with a freshly created project.
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- Shaders: When a standard material's render queue value is set out-of-bounds, clicking the log message that is printed to the console will now highlight the material that triggered it.
    ([UUM-110693](https://issuetracker.unity3d.com/issues/console-message-lacks-information-when-render-queue-is-changed-out-of-bounds-in-the-inspector))

- SRP Core: Flip backbuffer so that it uses the same coordinates as unity textures \(OpenGL coordinates\).
    (UUM-101654)

- Terrain: Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
    ([UUM-122921](https://issuetracker.unity3d.com/issues/crash-on-detaildatabase-setuppreloadtextureatlasdata-when-building-a-specific-scene))

- Terrain: Fixed crash that could occur when preventing instanced details from being added to detail texture atlas.
    ([UUM-125363](https://issuetracker.unity3d.com/issues/crash-on-detaildatabase-setuppreloadtextureatlasdata-when-building-a-project-with-specific-addressables-data))

- Test Framework: Fixed a stack overflow exception in the Test Runner UI that might happen with some assembly setups with precompiled assemblies.
    ([UUM-122047](https://issuetracker.unity3d.com/issues/stackoverflowexception-occurs-and-tests-fail-to-load-when-the-test-runner-window-is-opened-while-system-dot-windows-dot-forms-dot-dll-and-system-dot-deployment-dot-dll-are-present-in-the-project))

- Test Framework: Fixed an issue where the test runner UI would repaint too often on some tests, causing performance issues.
    (UUM-119390)

- TextMeshPro: Fixed preferred height calculations when text component is using multiple font asset with varying metrics.
    ([UUM-122933](https://issuetracker.unity3d.com/issues/the-layout-system-is-failing-to-correctly-calculate-or-apply-the-height-of-the-japanese-fallback-font-when-the-primary-english-fonts-metrics-are-used))

- TextMeshPro: Fixed preferred width calculations not taking into consideration kerning adjustments.
    ([UUM-120270](https://issuetracker.unity3d.com/issues/an-extra-empty-line-appears-in-the-tmp-text-field-when-the-unity-ui-auto-layout-system-is-used))

- TextMeshPro: Revised the UI text component Maskable property to also control the RectMask2D clipping as well as ensuring its state is also mirrored on any potential sub mesh text objects.
    ([UUM-119215](https://issuetracker.unity3d.com/issues/ui-text-color-is-incorrect-when-text-is-rendered-on-submeshui))

- UI Toolkit: Corrected load asset if type is already known.
    ([UUM-110641](https://issuetracker.unity3d.com/issues/svgs-with-a-gradient-are-displayed-incorrectly-in-the-ui-toolkit-when-loaded-from-the-resource-folder))

- UI Toolkit: Fixed exception when reordering TreeView through expansion.
    ([UUM-100335](https://issuetracker.unity3d.com/issues/an-error-is-thrown-when-one-treeview-root-element-is-dragged-and-held-over-a-parent-element-but-is-dropped-between-the-elements))

- UI Toolkit: Fixed ListView foldout arrow indentation in the inspector.
    ([UUM-105617](https://issuetracker.unity3d.com/issues/foldout-arrow-indent-is-misaligned-in-the-inspector-when-used-in-custom-type))

- UI Toolkit: Fixed the second pane scrollbar in the TwoPaneSplitView being cut off.
    ([UUM-116527](https://issuetracker.unity3d.com/issues/scrollbar-in-my-assets-detail-window-appears-compressed-slash-cut-off))

- UI Toolkit: Fixed zoom commands on ScrollView being considered as a scroll operation.
    (UUM-104506)

- UI Toolkit: Placeholder text is restored when using SetValueWithoutNotify\(string.Empty\).
    ([UUM-102333](https://issuetracker.unity3d.com/issues/textfield-placeholder-variant-uss-class-is-not-correctly-set-when-using-setvaluewithoutnotify-string-dot-empty))

- UI Toolkit: Removed button in a ListView footer will be disabled when list is empty.
    ([UUM-122811](https://issuetracker.unity3d.com/issues/tags-and-layers-window-has-inconsistent-remove-button-behaviour-between-tags-sorting-layers-and-rendering-layers-when-there-are-no-removable-items-in-the-list))

- Version Control: UnityYAMLMerge tool was adding long path specifiers to the file paths passed to the fallback merge tools, causing p4Merge to fail.
    ([UUM-126068](https://issuetracker.unity3d.com/issues/unityyamlmerge-fails-to-merge-on-some-computers-when-some-specific-files-are-used))

- VFX Graph: Fixed Shader Graph Mesh output with Sprite target.
    ([UUM-108690](https://issuetracker.unity3d.com/issues/scene-flickers-when-using-mesh-output-with-spritelit-shader-in-2d-project))




#### Package changes in 6000.2.14f1

#### Packages updated

- com.unity.netcode: [1.9.2](https://docs.unity3d.com/Packages/com.unity.netcode@1.9//changelog/CHANGELOG.html) to [1.9.3](https://docs.unity3d.com/Packages/com.unity.netcode@1.9//changelog/CHANGELOG.html)

- com.unity.animation.rigging: [1.3.0](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.3//changelog/CHANGELOG.html) to [1.4.0](https://docs.unity3d.com/Packages/com.unity.animation.rigging@1.4//changelog/CHANGELOG.html)

- com.unity.inputsystem: [1.14.2](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.14//changelog/CHANGELOG.html) to [1.16.0](https://docs.unity3d.com/Packages/com.unity.inputsystem@1.16//changelog/CHANGELOG.html)

- com.unity.purchasing: [4.12.2](https://docs.unity3d.com/Packages/com.unity.purchasing@4.12//changelog/CHANGELOG.html) to [4.14.0](https://docs.unity3d.com/Packages/com.unity.purchasing@4.14//changelog/CHANGELOG.html)

- com.unity.services.core: [1.14.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.14//changelog/CHANGELOG.html) to [1.16.0](https://docs.unity3d.com/Packages/com.unity.services.core@1.16//changelog/CHANGELOG.html)

- com.unity.xr.arcore: [6.2.0](https://docs.unity3d.com/Packages/com.unity.xr.arcore@6.2//changelog/CHANGELOG.html) to [6.2.1](https://docs.unity3d.com/Packages/com.unity.xr.arcore@6.2//changelog/CHANGELOG.html)

- com.unity.xr.arfoundation: [6.2.0](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.2//changelog/CHANGELOG.html) to [6.2.1](https://docs.unity3d.com/Packages/com.unity.xr.arfoundation@6.2//changelog/CHANGELOG.html)

- com.unity.xr.arkit: [6.2.0](https://docs.unity3d.com/Packages/com.unity.xr.arkit@6.2//changelog/CHANGELOG.html) to [6.2.1](https://docs.unity3d.com/Packages/com.unity.xr.arkit@6.2//changelog/CHANGELOG.html)