### Known Issues in 6000.2.3f1

- 2D: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android
    ([UUM-113215](https://issuetracker.unity3d.com/issues/crash-on-transferpixeldataformasktemplate-when-building-for-android))

- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
    ([UUM-114268](https://issuetracker.unity3d.com/issues/audio-low-pass-filter-isnt-working-when-enabled-after-entering-play-mode-or-in-player-via-script))

- Camera: Crash on RenderManager::CheckRenderPipelineChanges when importing "2D Beginner: Adventure Game Complete Project" into a new 2D URP project
    ([UUM-114721](https://issuetracker.unity3d.com/issues/crash-on-rendermanager-checkrenderpipelinechanges-when-importing-2d-beginner-adventure-game-complete-project-into-a-new-2d-urp-project))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
    ([UUM-114480](https://issuetracker.unity3d.com/issues/android-opengl-the-2dlight-is-disproportionately-bright-on-some-android-devices-when-opengles3-is-used))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
    ([UUM-108694](https://issuetracker.unity3d.com/issues/crash-on-dynamicheapallocator-createtlsfblock-when-opening-a-specific-project))

- Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
    ([UUM-111494](https://issuetracker.unity3d.com/issues/ios-the-player-freezes-and-execution-of-the-command-buffer-was-aborted-due-to-an-error-during-execution-dot-error-is-continuously-logged))

- Scene Management: Crash on "TransferPixelDataForMaskTemplate<_sprite_packing_char2>" when building for Android devices
    ([UUM-113596](https://issuetracker.unity3d.com/issues/crash-on-transferpixeldataformasktemplate-when-building-for-android-devices))

- Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- SRP Foundation: Gizmos are not rendering in Game view
    ([UUM-104383](https://issuetracker.unity3d.com/issues/gizmos-are-not-rendering-in-game-view))

- UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
    ([UUM-112944](https://issuetracker.unity3d.com/issues/ui-builder-does-not-detect-changes-to-serializereference-fields-when-modifying-custom-uxml-control-attributes))

- Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject
    ([UUM-113839](https://issuetracker.unity3d.com/issues/memory-leak-warnings-are-thrown-when-creating-a-particle-system-gameobject-2))

- Vulkan:  Artifacts appear in the Player when using Screen Space shadows with orthographic camera
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))



### 6000.2.3f1 Release Notes

#### Features

- QNX: Add ability to specify the SCREEN_PROPERTY_PIPELINE property per window



#### Improvements

- Bug Reporter: Add copy and open functionality for attachment paths



#### Changes

- XR: The Oculus XR Plugin package has been updated to 4.5.2.



#### Fixes

- 2D: Fixed case where crash on BlockMask::FillSpriteData when building the Android Player.
    ([UUM-112926](https://issuetracker.unity3d.com/issues/crash-on-blockmask-fillspritedata-when-building-the-android-player))

- 2D: Fixed case where SpriteShapeRenderer overrides stencil settings when a custom shader is used to set stencil values.
    ([UUM-113762](https://issuetracker.unity3d.com/issues/spriteshaperenderer-overrides-stencil-settings-when-a-custom-shader-is-used-to-set-stencil-values))

- Animation: Disabled the Delete option from the Layer context menu if there is only one Layer in the Animator.
    ([UUM-114213](https://issuetracker.unity3d.com/issues/animator-window-delete-menu-item-not-greyed-out-for-base-layer-context-menu))

- Bug Reporter: Enforce minimum window size.
    (SUS-5726)

- Bug Reporter: Fixed an issue where the Bug Reporter wouldn't have the project attached when the Editor crashes on Linux.
    (SUS-5761)

- Bug Reporter: Fixed failed license mappinged.
    (SUS-6296)

- Bug Reporter: Update default search links to consolidate forums and answers into discussions
    (SUS-6489)

- Documentation: Updated the documentation for `AudioSource.time` to reflect that it always returns `0` if queried while the audio source is not playing.
    ([UUM-108753](https://issuetracker.unity3d.com/issues/audiosource-dot-time-prints-out-0-when-audiosource-is-not-playing-even-if-it-is-manually-set))

- DX12: Fixed for TileMapRenderer missing some tiles when using the SRP batcher.
    (UUM-113733)

- Editor: Editor: fixed unwrap crashing, when using bad "min object scale"
    ([UUM-112809](https://issuetracker.unity3d.com/issues/silent-crash-when-generating-lightmap-uvs-for-a-model-with-a-large-object-scale))

- Editor: Fixed clicking in scene view on objects disabled for selection when GPU Resident Drawer is set to "Instanced Drawing" is now ignored correctly without the editor getting stuck in a "Application.Message.LeftButtonUp" dialog.
    ([UUM-96065](https://issuetracker.unity3d.com/issues/application-dot-message-dot-leftbuttonup-loads-indefinitely-when-trying-to-select-a-gameobject-with-disabled-selection))

- Editor: Fixed EditorToolbarDropdown wrongly showing a text element in specific scenario.
    (UUM-107916)

- Editor: Fixed EditorToolbarDropdownToggle hides label when in vertical layout but shows in horizontal.
    (UUM-105065)

- Editor: Fixed measure and word-wrapping instabilities with Text.
    ([UUM-79773](https://issuetracker.unity3d.com/issues/label-text-overflows-its-rect-when-resizing-the-game-view-in-free-aspect))

- Editor: Fixed underline generation crashing the editor when using Dynamic OS font where the glyph is not available.
    (UUM-88009)

- Editor: Removed Unity Logo requirement from documentation.
    (UUM-112839)

- Editor: Update selection properly for touch screen keyboard when using SelectRange
    (UUM-81534)

- GI: Raised the limit of probes that APV can handle and also introduced a descriptive error message for the console in case this new limit is exceeded
    ([UUM-103389](https://issuetracker.unity3d.com/issues/outofmemory-exception-in-the-console-and-unreleased-memory-when-baking-adaptive-probe-volumes))

- Graphics: Fixed perpetually increasing procedural indirect draw calls in HDRP's Volumetric Fog pass when connecting a player build to the Frame Debugger.
    ([UUM-107818](https://issuetracker.unity3d.com/issues/frame-debuggers-hierarchy-is-not-navigable-when-connecting-it-to-the-project-built-with-the-volumetric-fog))

- iOS: Fixed Canvas not being rendered when app goes to background.
    ([UUM-114602](https://issuetracker.unity3d.com/issues/ios-canvas-elements-disappear-when-an-app-is-put-in-the-app-switcher-when-the-canvas-has-screenspace-camera-set-as-the-render-mode))

- Package: Version Control: Fixed obsolete references to TreeViewState.
    (VCS-1007414)

- Physics: Fixed a crash with regards to joint gizmo drawing where having a disabled ArticulationBody as a Joint component's connected body would provide invalid data.
    ([UUM-114481](https://issuetracker.unity3d.com/issues/crash-on-getjointcurrentactortransforms-when-selecting-a-gameobject-with-specific-configurable-joints))

- SRP Core: Fixed editor crash when importing an asset store package that sets active render pipeline to an invalid asset.
    ([UUM-114721](https://issuetracker.unity3d.com/issues/crash-on-rendermanager-checkrenderpipelinechanges-when-importing-2d-beginner-adventure-game-complete-project-into-a-new-2d-urp-project))

- TextMeshPro: Fixed iOS selection issue.
    ([UUM-112457](https://issuetracker.unity3d.com/issues/ios-clicking-input-field-does-not-always-select-the-whole-text-on-focus-when-hide-mobile-input-is-enabled))

- uGUI: Fixed an issue where the canvas scaler could invalidate the canvas more times than necessary.
    (UUM-114214)

- UI Elements: Modifying text white-space correctly gets reflected in UI Builder.
    ([UUM-114727](https://issuetracker.unity3d.com/issues/ui-toolkit-label-needs-to-be-moved-to-update-properties-when-properties-are-changed))

- UI Toolkit: Fixed an issue  by noting start drag and drop if the target element gets hidden after the pointer down event.
    ([UUM-113109](https://issuetracker.unity3d.com/issues/list-item-is-re-selected-when-moving-the-mouse-after-clearselection-function))

- UI Toolkit: Fixed the stylesheet button in the UI Debugger appearing to do something when no source is available for the stylesheet.
    ([UUM-87670](https://issuetracker.unity3d.com/issues/editor-default-stylesheet-slash-matching-selector-buttons-in-debugger-dont-do-anything))

- UI Toolkit: Fixed UI Debugger not always updating selected panel's hierarchy when EditorWindow is moved in or out of a dock area.
    ([UUM-113179](https://issuetracker.unity3d.com/issues/ui-toolkit-debugger-window-selection-is-not-updated-when-the-target-window-is-undocked))

- Universal RP: Add conditional shader renaming for Autodesk Interactive shaders to MaterialUpgrader.
    (UUM-113600)

- URP: Fixed an issue in UberPostProcessPass where invalid texture handles could be reused across execution passes, leading to a Render Graph execution error.
    (UUM-109708)

- Video: Fixed a VideoPlayer freezes for a short duration after 1 second when streaming on WebGL from StreamingAssets.
    ([UUM-111608](https://issuetracker.unity3d.com/issues/videoplayer-freezes-for-a-short-duration-after-1-second-when-streaming-on-webgl-from-streamingassets))




#### Package changes in 6000.2.3f1

#### Packages updated

- com.unity.collab-proxy: [2.8.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.8//changelog/CHANGELOG.html) to [2.9.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9//changelog/CHANGELOG.html)

- com.unity.xr.oculus: [4.5.1](https://docs.unity3d.com/Packages/com.unity.xr.oculus@4.5//changelog/CHANGELOG.html) to [4.5.2](https://docs.unity3d.com/Packages/com.unity.xr.oculus@4.5//changelog/CHANGELOG.html)

- com.unity.netcode.gameobjects: [1.14.0](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.14//changelog/CHANGELOG.html) to [1.14.1](https://docs.unity3d.com/Packages/com.unity.netcode.gameobjects@1.14//changelog/CHANGELOG.html)

- com.unity.multiplayer.tools: [2.2.5](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html) to [2.2.6](https://docs.unity3d.com/Packages/com.unity.multiplayer.tools@2.2//changelog/CHANGELOG.html)