### Known Issues in 6000.2.4f1

- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
    ([UUM-115475](https://issuetracker.unity3d.com/issues/android-powervr-2d-lights-are-constantly-duplicating-and-increasing-in-intensity-in-the-player))

- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
    ([UUM-114268](https://issuetracker.unity3d.com/issues/audio-low-pass-filter-isnt-working-when-enabled-after-entering-play-mode-or-in-player-via-script))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
    ([UUM-107766](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-initializeasworker-when-performing-various-unity-operations))

- Engine Diagnostics: Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background
    ([UUM-113363](https://issuetracker.unity3d.com/issues/crash-on-unityengine-insights-metric-metric-when-refocusing-on-the-editor-after-it-has-been-idling-in-the-background))

- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
    ([UUM-114480](https://issuetracker.unity3d.com/issues/android-opengl-the-2dlight-is-disproportionately-bright-on-some-android-devices-when-opengles3-is-used))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
    ([UUM-116854](https://issuetracker.unity3d.com/issues/macos-ios-il2cpp-crash-when-using-the-nullable-enum-as-a-parameter-and-passing-a-default-value-into-it))

- Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
    ([UUM-108694](https://issuetracker.unity3d.com/issues/crash-on-dynamicheapallocator-createtlsfblock-when-opening-a-specific-project))

- Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
    ([UUM-116571](https://issuetracker.unity3d.com/issues/ios-metal-api-validation-error-thrown-when-msaax2-and-depth-and-color-texture-are-enabled))

- Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
    ([UUM-111494](https://issuetracker.unity3d.com/issues/ios-the-player-freezes-and-execution-of-the-command-buffer-was-aborted-due-to-an-error-during-execution-dot-error-is-continuously-logged))

- Search: Search window freezes and takes a long time to open when using "Find References In Project" context menu option
    ([UUM-117182](https://issuetracker.unity3d.com/issues/search-window-freezes-and-takes-a-long-time-to-open-when-using-find-references-in-project-context-menu-option))

- Serialization: “Failed to parse data …“ and “Invalid Script reference …” errors appear in the Console when importing specific assets
    ([UUM-117265](https://issuetracker.unity3d.com/issues/failed-to-parse-data-dot-dot-dot-and-invalid-script-reference-dot-dot-dot-errors-appear-in-the-console-when-importing-specific-assets))

- Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
    ([UUM-112944](https://issuetracker.unity3d.com/issues/ui-builder-does-not-detect-changes-to-serializereference-fields-when-modifying-custom-uxml-control-attributes))

- Video: [AMD] Crash on VerifyD3DTextureSharingCallback when creating a new project
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject
    ([UUM-113839](https://issuetracker.unity3d.com/issues/memory-leak-warnings-are-thrown-when-creating-a-particle-system-gameobject-2))

- Vulkan:  Artifacts appear in the Player when using Screen Space shadows with orthographic camera
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))



### 6000.2.4f1 Release Notes

#### Changes

- Editor: The AI button in the toolbar is now hidden by default.



#### Fixes

- 2D: Fixed Light Batching Debugger UI constantly refreshing.
    (UUM-101919)

- 2D: Fixed unnecessary shadow texture usage for 2D Renderer.
    ([UUM-111385](https://issuetracker.unity3d.com/issues/2dlight-component-only-renders-when-shadowcaster2d-components-are-within-range-in-webgl-builds))

- Android: Fixed an issue where the bottom navigation bar would become visible after returning to the app from the background when using GameActivity.
    ([UUM-111179](https://issuetracker.unity3d.com/issues/android-the-bottom-navigation-bar-does-not-get-dismissed-automatically-when-switching-the-app-from-background-to-foreground))

- Asset Pipeline: Fixed AssetDatabase.ForceReserializeAssets will not try re-serializing assets that were recently deleted.
    (UUM-109985)

- DX12: Added extra null checks in BufferD3D12.h.
    (UUM-115361)

- Editor: Added error messaging and documentation to indicate that only relative paths can be used to specify a build profile asset.
    ([UUM-108069](https://issuetracker.unity3d.com/issues/using-absolute-path-with-activebuildprofile-causes-build-to-fail))

- Editor: Check duplication for both customer and built-in tags in TagManager.
    ([UUM-99990](https://issuetracker.unity3d.com/issues/no-error-notification-is-displayed-when-creating-a-tag-with-an-already-existing-name))

- Editor: Fixed a bug where the preview popup would not be displayed when importing a custom package and clicking on a preview able asset.
    ([UUM-113219](https://issuetracker.unity3d.com/issues/asset-preview-is-not-generated-when-selecting-an-asset-with-the-mouse-in-the-import-unity-package-window))

- Editor: Fixed BRG/GRD Validation layer warning on Metal.
    (UUM-115852)

- Editor: Fixed Console selection when logs are cleared, collapsed or filtered.
    (UUM-114787)

- Editor: Fixed incorrect margins in state machine inspector.
    ([UUM-111381](https://issuetracker.unity3d.com/issues/script-component-header-has-a-space-in-the-inspector-window-when-adding-script-for-state-machine))

- Editor: Fixed slow impostor baking when Split Jobs threading mode is used.
    ([UUM-75914](https://issuetracker.unity3d.com/issues/the-camera-dot-render-hangs-the-process-of-geometry-baking-in-the-textures-when-using-hdrp))

- Editor: Fixed the display of non-whole sizes in the UI toolkit debugger's box model.
    ([UUM-77345](https://issuetracker.unity3d.com/issues/windows-10-ui-toolkit-debugger-does-not-allow-1-s-5-s-and-9-s-to-be-inputted-as-layout-dimensions))

- Editor: Performance regression in Mesh.Clear caused by Mesh LOD.
    (UUM-99715)

- Editor: Prevent Accelerator client code hanging on cancelled uploads.
    ([UUM-113816](https://issuetracker.unity3d.com/issues/unity-editor-hangs-on-a-fresh-import-when-using-cacheserverwaitforuploadcompletion-command-line-argument))

- Editor: Project Settings Window - Graphics Settings - More options menu for IRenderPipelineGraphicsSettings was not visible in light mode.
    ([UUM-112618](https://issuetracker.unity3d.com/issues/urp-tab-reset-menu-button-is-invisible-in-light-mode))

- Editor: \[MacOS\] Fix BeginLayoutGroup error on Enter key holding if tag exists.
    ([UUM-114909](https://issuetracker.unity3d.com/issues/endlayoutgroup-beginlayoutgroup-must-be-called-first-dot-errors-are-thrown-when-creating-a-tag-with-identical-name-and-holding-the-enter-keyboard-button))

- Graphics: Fixed a CPU crash happening when logging a DRED report generated after GPU crash when using -force-d3d12-debug argument.
    (UUM-115025)

- Graphics: Fixed IndexOutOfRangeException when inserting a new level of detail in LODGroup.
    ([UUM-114504](https://issuetracker.unity3d.com/issues/lod-group-levels-partially-grey-out-and-an-indexoutofrangeexception-error-gets-thrown-in-the-console-when-inserting-a-new-lod-group-level))

- macOS: Added a warning dialog to alert users that all files will be deleted when building Apple platforms using the Replace option.<br>
    Added restricted directories when building Apple platforms.
    ([UUM-109815](https://issuetracker.unity3d.com/issues/files-in-the-target-folder-are-deleted-without-a-proper-warning-when-building-an-ios-project))

- macOS: Fixed mouse delta spike when cursor is set to the center of the screen.
    ([UUM-112550](https://issuetracker.unity3d.com/issues/the-camera-abruptly-jumps-after-resuming-the-game-when-the-mouse-is-moved-slightly))

- UI Toolkit: Fixed an exception when restoring the UI Debugger context.
    (UUM-114690)

- URP: Fixed depth backbuffer support with Gizmos in Game view, effectively removing the incorrect warning message "CommandBuffer: built-in render texture type 3 not found while executing".
    ([UUM-104383](https://issuetracker.unity3d.com/issues/gizmos-are-not-rendering-in-game-view))

- Version Control: Fixed the error that was thrown when the "Configure Unity Version Control" button is pressed in the Build Automation settings in Build Profiles.
    ([UUM-115391](https://issuetracker.unity3d.com/issues/failed-to-open-uvcs-window-error-is-thrown-when-the-configure-unity-version-control-button-is-pressed-in-the-build-automation-settings-in-build-profiles))

- Video: Re-importing a WebM file generates an inconsistent result.
    (UUM-113154)

- Web: Fixed crash happening when transform position carries NaN values.
    ([UUM-74844](https://issuetracker.unity3d.com/issues/a-crash-occurs-on-a-webgl-build-when-setting-a-value-on-audioparam))




#### Package changes in 6000.2.4f1

#### Packages updated

- com.unity.collab-proxy: [2.9.2](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9//changelog/CHANGELOG.html) to [2.9.3](https://docs.unity3d.com/Packages/com.unity.collab-proxy@2.9//changelog/CHANGELOG.html)

- com.unity.probuilder: [6.0.6](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html) to [6.0.7](https://docs.unity3d.com/Packages/com.unity.probuilder@6.0//changelog/CHANGELOG.html)

- com.unity.xr.core-utils: [2.5.2](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.5//changelog/CHANGELOG.html) to [2.5.3](https://docs.unity3d.com/Packages/com.unity.xr.core-utils@2.5//changelog/CHANGELOG.html)

- com.unity.learn.iet-framework: [5.0.1](https://docs.unity3d.com/Packages/com.unity.learn.iet-framework@5.0//changelog/CHANGELOG.html) to [5.0.2](https://docs.unity3d.com/Packages/com.unity.learn.iet-framework@5.0//changelog/CHANGELOG.html)

- com.unity.learn.iet-framework.authoring: [1.5.1](https://docs.unity3d.com/Packages/com.unity.learn.iet-framework.authoring@1.5//changelog/CHANGELOG.html) to [1.5.2](https://docs.unity3d.com/Packages/com.unity.learn.iet-framework.authoring@1.5//changelog/CHANGELOG.html)

- com.unity.ai.navigation: [2.0.8](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html) to [2.0.9](https://docs.unity3d.com/Packages/com.unity.ai.navigation@2.0//changelog/CHANGELOG.html)