### Known Issues in 6000.2.5f1

- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
    ([UUM-115475](https://issuetracker.unity3d.com/issues/android-powervr-2d-lights-are-constantly-duplicating-and-increasing-in-intensity-in-the-player))

- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- Asset - Database: AssetImportWorkers crash when ASMDEF are deleted
    ([UUM-107732](https://issuetracker.unity3d.com/issues/assetimportworkers-crash-when-asmdef-are-deleted))

- Asset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets
    ([UUM-117724](https://issuetracker.unity3d.com/issues/assetimportworker-crash-on-rtti-isderivedfrom-when-importing-specific-assets))

- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
    ([UUM-114268](https://issuetracker.unity3d.com/issues/audio-low-pass-filter-isnt-working-when-enabled-after-entering-play-mode-or-in-player-via-script))

- DirectX12: Crash on D3D12SwapChain::Present when performing various Unity operations
    ([UUM-107390](https://issuetracker.unity3d.com/issues/crash-on-d3d12swapchain-present-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::DrawBuffersCommon when performing various Unity operations
    ([UUM-104826](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-drawbufferscommon-when-performing-various-unity-operations))

- DirectX12: Crash on GfxDeviceD3D12Base::InitializeAsWorker when performing various Unity operations
    ([UUM-107766](https://issuetracker.unity3d.com/issues/crash-on-gfxdeviced3d12base-initializeasworker-when-performing-various-unity-operations))

- Engine Diagnostics: Crash on UnityEngine::Insights::Metric::Metric when refocusing on the Editor after it has been idling in the background
    ([UUM-113363](https://issuetracker.unity3d.com/issues/crash-on-unityengine-insights-metric-metric-when-refocusing-on-the-editor-after-it-has-been-idling-in-the-background))

- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
    ([UUM-114480](https://issuetracker.unity3d.com/issues/android-opengl-the-2dlight-is-disproportionately-bright-on-some-android-devices-when-opengles3-is-used))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
    ([UUM-116854](https://issuetracker.unity3d.com/issues/macos-ios-il2cpp-crash-when-using-the-nullable-enum-as-a-parameter-and-passing-a-default-value-into-it))

- Kernel: Crash on DynamicHeapAllocator::CreateTLSFBlock when opening a specific project
    ([UUM-108694](https://issuetracker.unity3d.com/issues/crash-on-dynamicheapallocator-createtlsfblock-when-opening-a-specific-project))

- Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
    ([UUM-116571](https://issuetracker.unity3d.com/issues/ios-metal-api-validation-error-thrown-when-msaax2-and-depth-and-color-texture-are-enabled))

- Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
    ([UUM-111494](https://issuetracker.unity3d.com/issues/ios-the-player-freezes-and-execution-of-the-command-buffer-was-aborted-due-to-an-error-during-execution-dot-error-is-continuously-logged))

- PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
    ([UUM-117450](https://issuetracker.unity3d.com/issues/wheel-collider-does-not-interact-with-other-colliders-when-the-gameobject-is-destroyed-and-instantiated))

- Search: Search window freezes and takes a long time to open when using "Find References In Project" context menu option
    ([UUM-117182](https://issuetracker.unity3d.com/issues/search-window-freezes-and-takes-a-long-time-to-open-when-using-find-references-in-project-context-menu-option))

- Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- UI Builder: UI Builder does not detect changes to SerializeReference fields when modifying custom UXML Control attributes
    ([UUM-112944](https://issuetracker.unity3d.com/issues/ui-builder-does-not-detect-changes-to-serializereference-fields-when-modifying-custom-uxml-control-attributes))

- Visual Effects: Memory leak warnings are thrown when creating a Particle System GameObject
    ([UUM-113839](https://issuetracker.unity3d.com/issues/memory-leak-warnings-are-thrown-when-creating-a-particle-system-gameobject-2))

- Vulkan:  Artifacts appear in the Player when using Screen Space shadows with orthographic camera
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))



### 6000.2.5f1 Release Notes

#### Changes

- Physics: PhysicsDebugger window has a minimum width/height.
    ([UUM-114638](https://issuetracker.unity3d.com/issues/physics-debugger-window-has-no-minimum-width-slash-height-set))



#### Fixes

- 2D: Fixed issue where RigidBody2Ds could affect shadow caster size when using a Collider2D as a casting source.
    ([UUM-70734](https://issuetracker.unity3d.com/issues/size-of-shadowcaster2d-with-casting-source-set-to-a-collider-increases-when-rigidbody2d-is-attached-to-the-gameobject))

- 2D: Fixed issue where the background color of the Tile Palette is different depending on whether a RenderPipeline asset is used or not.
    ([UUM-114975](https://issuetracker.unity3d.com/issues/tile-palette-background-and-grid-appear-lighter-when-built-in-render-piepline-is-used))

- Android: Fixed and improve warning messaging on ExternalTools window when not recommended tools are used.
    ([UUM-115122](https://issuetracker.unity3d.com/issues/you-are-not-using-the-recommended-android-ndk-versions-other-than-27-dot-2-12479018-are-not-officially-supported-dot-warning-is-still-displayed-when-android-sdk-is-set-to-the-correct-ndk-version-manually))

- Android: Fixed crash of AndroidJNITests.TestProcess.
    (UUM-113341)

- Animation: Fixed an issue when clicking the Play button immediately after selecting a clip in Animation Window.The Space shortcut will now play the clip as expected rather than open the clip selection dropdown.
    ([UUM-113349](https://issuetracker.unity3d.com/issues/pressing-animation-window-play-button-doesnt-unfocus-last-opened-dropdown-menu))

- Animation: Fixed an issue with animated UITK Property Fields in component inspectors failing to tint correctly when entering and exiting the animation preview mode from the Animation window.
    ([UUM-114283](https://issuetracker.unity3d.com/issues/mesh-filter-animation-tint-is-not-added-if-keyframe-recording-is-not-enabled))

- DX12: Fixed native RenderPass validation errors in editor/player.
    (UUM-112861)

- Editor: Fixed corruption issue when opening the about box a second time after moving the main window to another monitor.
    ([UUM-92333](https://issuetracker.unity3d.com/issues/windows-about-unity-window-needs-to-be-opened-twice-to-adapt-to-resolution))

- Editor: Fixed editor crash when rotating in device simulator.
    ([UUM-111731](https://issuetracker.unity3d.com/issues/the-editor-crashes-on-ui-canvas-updatecanvasrecttransform-when-rotating-2-times-in-the-device-simulator))

- Editor: Fixed issue on macOS with progress such as script reloading taking focus from other applications when the editor was in the background.
    ([UUM-113123](https://issuetracker.unity3d.com/issues/focus-changes-from-the-ide-to-the-unity-editor-when-compiling-code-in-the-ide))

- Editor: Fixed issue with ModelImporter AnimationClip transform mask UI not being applied.
    (UUM-115035)

- Editor: Fixed the ReoderableList so it sets the GUI.changed value when accepting a drag/drop onto its header in the Editor.
    ([UUM-116026](https://issuetracker.unity3d.com/issues/gui-dot-changed-is-not-set-when-dragging-objects-onto-the-header-of-a-reorderable-list))

- Editor: Fixed USS variable token parsing.
    ([UUM-77291](https://issuetracker.unity3d.com/issues/the-ui-system-ignores-both-values-when-the-default-value-is-specified-in-the-var-function-if-the-variable-is-resolvable))

- Editor: Prevent create template for Tabs in TabView.
    ([UUM-108766](https://issuetracker.unity3d.com/issues/ui-builder-create-template-fails-with-invalid-uxml-and-missing-root-element-errors))

- GI: Out of bounds mesh LOD assert during light baking that happened when a mesh had additional vertex streams, a non-zero GI mesh LOD index and additional vertex stream mesh without the same number of mesh LODs as the main mesh.
    (UUM-105370)

- Graphics: Fixed incorrect sorting order with combined Text Mesh Pro and MeshRenderer objects when using GPU Resident Drawer. Objects like these now bypass GPU Resident Drawer.
    ([UUM-115123](https://issuetracker.unity3d.com/issues/layer-render-order-is-not-respected-inside-the-android-player-when-using-gpu-resident-drawer))

- Graphics: Fixed MeshFilter excessively logging SendMessage warnings when used in Prefab.
    ([UUM-114459](https://issuetracker.unity3d.com/issues/sendmessage-warning-is-thrown-when-selecting-a-prefab))

- GraphView: Added Pointer events to handle edge connection and manipulation. Enables touch input to be properly addressed.
    ([UUM-73221](https://issuetracker.unity3d.com/issues/graph-nodes-cant-be-connected-using-touch-screen-controls))

- HDRP: Fixed artifacts being visible as random bright tiles in HDRP deferred lighting after disabling path tracing.
    ([UUM-112725](https://issuetracker.unity3d.com/issues/raytracing-renders-artefacts-and-performance-drops-when-switching-volumes-at-runtime))

- iOS: Fixed Adaptive Resolution interop with MSAA depth.
    ([UUM-116000](https://issuetracker.unity3d.com/issues/ios-final-image-misaligned-when-using-scalablebuffermanager-dot-resizebuffers-to-resize))

- Kernel: Improved performance of job system batch kicks when the batch has only one job.
    (UUM-115616)

- macOS: Fixed GPU occlusion culling interop with MSAA rt.
    ([UUM-87043](https://issuetracker.unity3d.com/issues/ios-the-renderer-becomes-invisible-or-flickers-when-gpu-occlusion-culling-is-enabled-and-ios-version-16-and-newer-devices-are-used))

- Physics: Fixed a crash inside Physics.IgnoreCollision where a user would pass a prefab asset \(not a prefab asset instance\) to the API thus internally ending with Transform components that don't belong to a UnityScene. An error message will now be issued when this usage is executed.
    ([UUM-116541](https://issuetracker.unity3d.com/issues/crash-in-physicsmanager-ignorecollision-when-a-gameobject-with-is-trigger-enabled-enters-a-collision-in-a-specific-project))

- Prefabs: Fixed an error when creating a new script while adding a new component to a prefab via the AddComponent context menu.
    ([UUM-111102](https://issuetracker.unity3d.com/issues/error-when-adding-valid-monobehaviour-script-to-prefab-in-project-window))

- Scripting: Prevent recursion when unloading Scriptable Object.
    ([UUM-77941](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-calling-unloadresources-with-the-ondisable-function))

- Shaders: Fixed CPU side performance regression when shader has dynamic branch keywords.
    (UUM-114974)

- Text: Fixed caching issue with fallback.
    ([UUM-115402](https://issuetracker.unity3d.com/issues/headerattribute-is-not-displayed-in-the-inspector-when-using-non-ascii-characters-in-the-headers-text))

- uGUI: Prevented users from calling Destroy or DestroyImmediate on the default uGUIMaterial to prevent a crash.
    ([UUM-114080](https://issuetracker.unity3d.com/issues/crash-on-unityengine-dot-canvas-getdefaultcanvasmaterial-when-loading-a-scene))

- UI Toolkit: Fixed scene always made dirty when inspecting UIDocuments.
    ([UUM-115255](https://issuetracker.unity3d.com/issues/ui-docment-marked-dirty-when-inspected))

- UI Toolkit: Improved search result message in UI Toolkit Layout Debugger.
    ([UUM-115950](https://issuetracker.unity3d.com/issues/last-item-reached-warning-is-thrown-when-no-search-results-are-found-in-ui-toolkit-layout-debugger))

- Universal RP: Fixed the issue where Mismatch fragment errors are thrown when STP is enabled and Render Object Pass set to AfterRenderingPostProcessing.
    ([UUM-111329](https://issuetracker.unity3d.com/issues/multiple-errors-occur-when-setting-the-render-object-event-to-afterrenderingpostprocessing-while-using-stp-for-upscaling))

- Video: Fixed crash on older GPUs that don't support ID3D11Fence.
    ([UUM-104855](https://issuetracker.unity3d.com/issues/crash-on-verifyd3dtexturesharingcallback-when-creating-a-new-project))

- VisionOS: A few audio app lifecycle issues were fixed on visionOS. Previously, when moving the Unity app through the various lifecycle states \(i.e. foreground, background\), audio could stop playing in error.
    (UUM-60646)

- Web: Fixed code optimization options "Runtime Speed" and "Disk Size": disable Link Time Optimization\(LTO\).<br>
    This allows to workaround "Runtime Error: unreachable" bug with certain projects.
    ([UUM-114084](https://issuetracker.unity3d.com/issues/runtime-error-unreachable-during-initialization-when-building-the-project-for-webgl-with-code-optimization))

- WebGL: Fixed WebGPU depthBiasSlopeScale error when rendering points.
    ([UUM-116433](https://issuetracker.unity3d.com/issues/webgpu-errors-when-point-primitives-are-rendered))

- WebGL: Fixed WebGPU error when uploading compressed texture mip levels that are not block size aligned.
    ([UUM-116437](https://issuetracker.unity3d.com/issues/webgpu-errors-when-compressed-texture-has-non-aligned-mip-levels))




#### Package changes in 6000.2.5f1

#### Packages updated

- com.unity.netcode: [1.6.2](https://docs.unity3d.com/Packages/com.unity.netcode@1.6//changelog/CHANGELOG.html) to [1.8.0](https://docs.unity3d.com/Packages/com.unity.netcode@1.8//changelog/CHANGELOG.html)

- com.unity.adaptiveperformance: [5.1.5](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance@5.1//changelog/CHANGELOG.html)

- com.unity.adaptiveperformance.google.android: [5.1.5](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.google.android@5.1//changelog/CHANGELOG.html) to [5.1.6](https://docs.unity3d.com/Packages/com.unity.adaptiveperformance.google.android@5.1//changelog/CHANGELOG.html)

- com.unity.ide.rider: [3.0.36](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html) to [3.0.37](https://docs.unity3d.com/Packages/com.unity.ide.rider@3.0//changelog/CHANGELOG.html)

- com.unity.services.vivox: [16.6.2](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.6//changelog/CHANGELOG.html) to [16.7.0](https://docs.unity3d.com/Packages/com.unity.services.vivox@16.7//changelog/CHANGELOG.html)

- com.unity.formats.fbx: [5.1.1](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html) to [5.1.4](https://docs.unity3d.com/Packages/com.unity.formats.fbx@5.1//changelog/CHANGELOG.html)

- com.unity.ai.inference: [2.2.1](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.2//changelog/CHANGELOG.html) to [2.3.0](https://docs.unity3d.com/Packages/com.unity.ai.inference@2.3//changelog/CHANGELOG.html)