### Known Issues in 6000.2.6f1

- 2D: [Android][PowerVR] 2D Lights are constantly duplicating and increasing in intensity in the Player
    ([UUM-115475](https://issuetracker.unity3d.com/issues/android-powervr-2d-lights-are-constantly-duplicating-and-increasing-in-intensity-in-the-player))

- AI Navigation Core: NavMeshSurface ignores convex Mesh Colliders when using Physics Colliders
    ([UUM-102676](https://issuetracker.unity3d.com/issues/navmeshsurface-ignores-convex-mesh-colliders-when-using-physics-colliders))

- Android: [GameActivity] APK built with Development Build enabled gets flagged as having Malware
    ([UUM-116588](https://issuetracker.unity3d.com/issues/android-gameactivity-apk-built-with-development-build-enabled-gets-flagged-as-having-malware))

- Asset - Database: AssetImportWorkers crash on compiling ASMDEF while Collab-proxy package is upgrading
    ([UUM-107732](https://issuetracker.unity3d.com/issues/assetimportworkers-crash-when-asmdef-are-deleted))

- Asset Importers: AssetImportWorker crash on RTTI::IsDerivedFrom when importing specific assets
    ([UUM-117724](https://issuetracker.unity3d.com/issues/assetimportworker-crash-on-rtti-isderivedfrom-when-importing-specific-assets))

- Audio Authoring: Audio Low Pass Filter isn't working when enabled after entering Play Mode or in Player via Script
    ([UUM-114268](https://issuetracker.unity3d.com/issues/audio-low-pass-filter-isnt-working-when-enabled-after-entering-play-mode-or-in-player-via-script))

- Build Settings Window: InitializeOnLoadMethod is called before scenes gets loaded after project upgrade
    ([UUM-119437](https://issuetracker.unity3d.com/issues/initializeonloadmethod-is-called-before-scenes-gets-loaded-after-project-upgrade))

- DirectX12: Crash on D3D12DeviceState::ApplyRenderTargets when creating a new "Get Started With Unity" project
    ([UUM-105801](https://issuetracker.unity3d.com/issues/crash-on-d3d12devicestate-applyrendertargets-when-creating-a-new-get-started-with-unity-project))

- DirectX12: Crash on D3D12GetInterface when creating a new project
    ([UUM-114301](https://issuetracker.unity3d.com/issues/crash-on-d3d12getinterface-when-creating-a-new-project))

- GLES: [Android][GLES] The 2DLight is disproportionately bright on some Android devices when OpenGLES3 is used
    ([UUM-114480](https://issuetracker.unity3d.com/issues/android-opengl-the-2dlight-is-disproportionately-bright-on-some-android-devices-when-opengles3-is-used))

- Hub: Licensing Client fails to launch when opening Unity Hub
    ([UUM-103995](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-1))

- Hub: Licensing Client fails to launch when opening Unity Hub (licensing client path is not found)
    ([UUM-103996](https://issuetracker.unity3d.com/issues/licensing-client-fails-to-launch-when-opening-unity-hub-licensing-client-path-is-not-found))

- IL2CPP: [macOS][iOS][IL2CPP] Crash when using the nullable enum as a parameter and passing a default value into it.
    ([UUM-116854](https://issuetracker.unity3d.com/issues/macos-ios-il2cpp-crash-when-using-the-nullable-enum-as-a-parameter-and-passing-a-default-value-into-it))

- Mecanim Animation: Crash on mecanim::ValueArrayCopy when triggering a specific Animation Transition
    ([UUM-119717](https://issuetracker.unity3d.com/issues/crash-on-mecanim-valuearraycopy-when-triggering-a-specific-animation-transition))

- Metal: [iOS] Metal API validation error thrown when MSAAx2 and Depth&Color Texture are enabled
    ([UUM-116571](https://issuetracker.unity3d.com/issues/ios-metal-api-validation-error-thrown-when-msaax2-and-depth-and-color-texture-are-enabled))

- Metal: [iOS] The Player freezes and "Execution of the command buffer was aborted due to an error during execution." error is continuously logged
    ([UUM-111494](https://issuetracker.unity3d.com/issues/ios-the-player-freezes-and-execution-of-the-command-buffer-was-aborted-due-to-an-error-during-execution-dot-error-is-continuously-logged))

- PhysX Integration: Wheel Collider does not interact with other colliders when the GameObject is destroyed and instantiated
    ([UUM-117450](https://issuetracker.unity3d.com/issues/wheel-collider-does-not-interact-with-other-colliders-when-the-gameobject-is-destroyed-and-instantiated))

- Shader System: Crash on tlsf_free when adding a 3D object to a Scene of a new Universal 3D project
    ([UUM-107673](https://issuetracker.unity3d.com/issues/crash-on-tlsf-free-when-adding-a-3d-object-to-a-scene-of-a-new-universal-3d-project))

- Vulkan:  Artifacts appear in the Player when using Screen Space shadows with orthographic camera
    ([UUM-116048](https://issuetracker.unity3d.com/issues/vulkan-artifacts-appear-in-the-player-when-using-screen-space-shadows-with-orthographic-camera))



### 6000.2.6f1 Release Notes

#### Improvements

- GI: Changed the behavior of light probe loading. When you unload the last scene that contains light probes, you no longer need to call `LightProbes.Tetrahedralize()` to apply the changes.
    ([UUM-116318](https://issuetracker.unity3d.com/issues/baked-gi-loaded-by-loadscene-call-with-additive-mode-is-not-cleaned-up-when-unloading-the-scene))

- VFX Graph: Allow the user to insert a template into an existing graph at a chosen initial position to avoid nodes from overlapping.



#### API Changes

- Physics: Added: Physics::RebuildBroadphaseRegions has been unmarked from being deprecated due to multi-box pruning broad phase being brought back.
    ([UUM-112553](https://issuetracker.unity3d.com/issues/performance-dropping-when-using-automatic-box-prunning-or-sweep-and-prune-instead-of-multibox-pruning-broadphase))

- Test Framework: Added: IPostbuildCleanupWithTestData interface- same as IPostbuildCleanup but provides a TestData object.

- Test Framework: Added: IPrebuildSetupWithTestData interface- same as IPrebuildSetup but provides a TestData object.

- Test Framework: Added: PostbuildCleanupWithTestData attribute- same as PostbuildCleanup but provides a TestData object.

- Test Framework: Added: PrebuildSetupWithTestData attribute- same as PrebuildSetup but provides a TestData object.

- Test Framework: Added: TestData record- provides data about the current test run, including the test mode \(editmode, playmode, player\) the tests it will run, and the platform it will run on.

- Test Framework: Added: TestMode enum- a mirror of the existing enum with the addition of 'None' and 'Player' to distinguish them as Test Modes.



#### Fixes

- 2D: Fixed default name for Light2D on game object creation.
    ([UUM-116587](https://issuetracker.unity3d.com/issues/default-name-of-manually-created-global-light-2d-gameobject-differs-from-the-one-included-in-the-initial-project-scene))

- 2D: Fixed Light Batching Debugger constantly refreshing list to 0.
    ([UUM-116583](https://issuetracker.unity3d.com/issues/lights-in-batch-keep-resetting-to-0-in-the-light-batching-debugger-when-a-new-gameobject-is-created-and-the-mouse-cursor-is-hovered-over-the-inspector-window))

- Android: Fixed Exception "Didn't find class "com.unity3d.player.ReflectionHelper" and application crash when setting AndroidJNIHelper.debug to true.
    ([UUM-111622](https://issuetracker.unity3d.com/issues/android-gameactivity-exception-didnt-find-class-com-dot-unity3d-dot-player-dot-reflectionhelper-and-application-crash-when-setting))

- Android: Fixed GameActivity specific problem with touch coordinates translation when using custom screen resolution and rotating the screen.
    (UUM-115393)

- Android: Fixed possibly missed events in UAAL scenario when calls were made right after instantiating the UnityPlayer.
    (UUM-116775)

- Android: Preserve full pointer high bits in allocator bookkeeping to prevent truncation on ARM64.
    (UUM-78023)

- Animation: Added warnings when optimizing a Transform hierarchy which has duplicate transform names, as that can cause issues when Deoptimizing the hierarchy.
    ([UUM-104605](https://issuetracker.unity3d.com/issues/empty-gameobjects-are-created-without-skinned-mesh-renderers-when-using-animatorutility-dot-deoptimizehierarchy-on-fbx-files-with-same-named-gameobjects))

- Animation: Fixed issue where AnimatorController and AvatarMask assets would show a blank icon when imported as part of unitypackages.
    ([UUM-114830](https://issuetracker.unity3d.com/issues/icons-arent-used-for-animation-assets-when-importing-them))

- Editor: Added an API to explicitly mark text as Dirty.
    ([UUM-102663](https://issuetracker.unity3d.com/issues/fontasset-scale-does-not-update-ui-toolkit-layout-when-set-through-code))

- Editor: Ensure we do not use ADB in FindRef to avoid loading all assets.
    ([UUM-117182](https://issuetracker.unity3d.com/issues/search-window-freezes-and-takes-a-long-time-to-open-when-using-find-references-in-project-context-menu-option))

- Editor: Fixed a bug where the Cameras overlay would only open one Property Editor at a time, and if you changed the camera selection it would not open a new Property Editor.
    ([UUM-115167](https://issuetracker.unity3d.com/issues/cameras-overlay-does-not-open-the-correct-camera-component-properties-window-when-a-different-cameras-component-properties-window-was-opened))

- Editor: Fixed a crash on UnityEngine::Insights::Metric::Metric caused by a race condition.
    ([UUM-113363](https://issuetracker.unity3d.com/issues/crash-on-unityengine-insights-metric-metric-when-refocusing-on-the-editor-after-it-has-been-idling-in-the-background))

- Editor: Fixed issue where dependency shader changes were not properly detected in Terrain splat materials which resulting in the usage of Unity's error shader for rendering that geometry.
    (UUM-117516)

- Editor: Fixed progress bar dialog on macOS to no longer disappear when dragged to a separate display space.
    ([UUM-111328](https://issuetracker.unity3d.com/issues/progress-bar-created-using-the-editorutility-dot-displayprogressbar-method-disappears-when-moved-to-a-different-screen))

- Editor: Fixed the Build Profile Engine Diagnostics dropdown to properly show a confirmation dialog when disabling the feature.

- Editor: Made the RenameOverlay type serializable. This has fixed a bug which caused script-based files to be incompletely created when the creation process is interrupted by a script recompilation.
    ([UUM-113734](https://issuetracker.unity3d.com/issues/new-script-based-files-will-be-created-incompletely-when-the-creation-process-is-interrupted-by-a-script-recompilation))

- Editor: New EntityId not displaying on the Inspector in Debug mode.
    ([UUM-112982](https://issuetracker.unity3d.com/issues/instanceid-is-missing-from-the-debug-inspector))

- Editor: Replaced the LensFlareSamples inputs to use the new Input System Package.<br>
    Created the Input System Action and changed the control script \(LensFlareSamplesInputactions.cs\).
    ([UUM-113862](https://issuetracker.unity3d.com/issues/lens-flare-sample-scene-is-using-old-input-system-which-spams-invalidoperationexception-errors))

- GI: Avoided error code 5 during bake of a specific scene.
    ([UUM-98405](https://issuetracker.unity3d.com/issues/error-light-baking-failed-with-error-code-5-convergence-data-not-available-while-rendering-lightmaps-thrown-in-console-when-generating-lighting-for-specific-gameobjects))

- GI: Fixed a bug where "Don't recalculate" probe placement mode sometimes doesn't work when GPU streaming is enabled.
    ([UUM-103688](https://issuetracker.unity3d.com/issues/nullreferenceexception-occurs-when-baking-apv-with-gpu-streaming-enabled))

- GI: Fixed a bug where "per-vertex" SH evaluation mode didn't work with Deferred rendering URP.
    ([UUM-104066](https://issuetracker.unity3d.com/issues/sh-evaluation-mode-has-no-performance-difference-when-set-to-per-vertex-compared-to-per-pixel))

- Graphics: Fixded corresponding VkFramebuffer\(s\) are destroyed when an FDM VkImage is destroyed.
    (UUM-113806)

- Graphics: Fixed a crash or a blank screen being drawn when MSAA resolve to back buffer is requested on platforms that don't have support for it. Add error message to explain the issue.
    ([UUM-60474](https://issuetracker.unity3d.com/issues/android-vulkan-msaa-gets-resolved-into-a-wrong-swap-chain-buffer-when-using-cameratarget-as-resolvetarget))

- Graphics: Fixed Cubemap mipmaps display differently between Editor and Player when using custom mipmaps.
    ([UUM-104071](https://issuetracker.unity3d.com/issues/cubemap-mipmaps-display-differently-between-editor-and-player-when-using-custom-mipmaps))

- Graphics: Fixed incorrect rendering of objects when using GPU Occlusion Culling on scenes containing mesh renderers using meshes with no triangles.
    ([UUM-115962](https://issuetracker.unity3d.com/issues/graphical-issues-are-caused-by-gpu-occlusion-culling-when-using-amplify-shaders))

- Graphics Tests: Multiple "Player" graphics tests in a single scene fail to find references.
    (UUM-109000)

- HDRP: Fixed an issue where creation of a new Material via DecalProjector wouldn't set the scene dirty.
    (UUM-112668)

- iOS: Do not reset input if requested orientation change is the same as previous \(no actual change\).
    (UUM-114722)

- iOS: Fixed warning in the Xcode console when keyboard is open and changing orientation on iPad.
    (UUM-95530)

- Particles: Changed default particle material for HDRP to be consistent with other pipelines.
    ([UUM-113852](https://issuetracker.unity3d.com/issues/particle-system-renders-squares-instead-of-circles-in-scene-and-game-view-when-created-in-hdrp-project))

- Particles: Document unexpected behavior for PauseAndCatchUp culling mode.
    ([UUM-102085](https://issuetracker.unity3d.com/issues/particle-system-isnt-playing-in-play-mode-when-its-out-of-view-in-scene-view-simulation-space-is-set-to-world-and-culling-mode-is-set-to-pause-and-catch-up))

- Particles: Fixed crash when using a speed multiplier that takes value of 0 and velocity is used to select the sprite.
    ([UUM-111657](https://issuetracker.unity3d.com/issues/crash-on-generateparticlegeometry-when-creating-certain-particles))

- Particles: Fixed issue throwing errors when a trail renderer is auto-destructed while using the trail preview in the editor.
    ([UUM-109475](https://issuetracker.unity3d.com/issues/errors-are-thrown-when-a-gameobject-with-trail-renderer-is-selected-in-the-hierarchy-moved-and-destroyed))

- Particles: Fixed jittering of particle editor when the window is made too small.
    ([UUM-105164](https://issuetracker.unity3d.com/issues/particle-effect-window-tab-slider-is-jittery-and-not-smooth-when-resizing-the-docked-particle-effect-window))

- Particles: Fixed memory leak related to ParticleSystem job fences.
    (UUM-113729)

- Physics: Brought back multi-box pruning broad phase, due to automatic box pruning being insufficient for larger world use-cases.
    ([UUM-112553](https://issuetracker.unity3d.com/issues/performance-dropping-when-using-automatic-box-prunning-or-sweep-and-prune-instead-of-multibox-pruning-broadphase))

- Physics: Fixed an issue where when creating a high number of tree colliders on terrain, the editor would crash.
    ([UUM-108799](https://issuetracker.unity3d.com/issues/crash-on-windowsvideomedia-getvideoframeatindex-when-instantiating-a-prefab-with-rigidbody-after-loading-a-scene-from-an-asset-bundle))

- Scene/Game View: Fixed a bug where an Overlay could have an empty title and be shown as an empty button in the overlay menu toolbar.
    ([UUM-114575](https://issuetracker.unity3d.com/issues/no-default-icon-for-the-custom-overlay-without-the-defined-icon-in-the-overlay-menu))

- Scene/Game View: Fixed a bug where an overlay docked in a corner would be directly undocked when quickly clicking on the dragger.
    ([UUM-116551](https://issuetracker.unity3d.com/issues/overlays-are-immediately-undocked-when-the-overlay-is-docked-to-the-right-side-of-scene-view-and-the-overlays-handle-is-clicked))

- Scene/Game View: Fixed a bug where the Overlay Menu would not be usable when the window does not have active overlays.
    ([UUM-113611](https://issuetracker.unity3d.com/issues/sprite-editor-overlay-menu-issues))

- Scene/Game View: Fixed issue where the overlays' menu popup would only open when UITK elements were hovered.
    (UUM-114670)

- Serialization: Fixed an issue where mixed values might not appear correctly in the inspector after using Undo.
    ([UUM-109513](https://issuetracker.unity3d.com/issues/inspector-field-does-not-revert-to-mixed-value-on-undo-when-new-value-matches-the-second-objects-original-value))

- Services: Fixed exception events not appearing on the Diagnostics dashboard.
    (ULO-7366)

- Shadergraph: Added SrcBlendAlpha and DstBlendAlpha properties if allowMaterialOverride is set to true on URP.
    (UUM-105226)

- SRP Core: Fixed incorrect merging of passes in Render Graph when a pass targets a texture that is sampled in previous pass.
    ([UUM-112857](https://issuetracker.unity3d.com/issues/using-addcopypass-causes-an-incorrect-merging-of-passes))

- SRP Core: Fixed prefab override UI and mixed value behaviour for Rendering Layers mask UI.
    ([UUM-110587](https://issuetracker.unity3d.com/issues/rendering-layer-mask-is-not-highlighted-when-the-property-is-overriden))

- Tests: Reverted fence dependency checking algorithm changes.
    (UUM-116058)

- TextMeshPro: Fixed incorrect Ligature glyph atlas index when using font assets with Multi Atlas Texture enabled.
    ([UUM-111770](https://issuetracker.unity3d.com/issues/emojis-with-different-skin-tone-options-show-incorrectly-when-multi-atlas-textures-is-enabled-in-the-font-asset-properties))

- TextMeshPro: Fixed incorrect preferred value calculations for text objects that contain characters and / or sprites whose character or glyph metrics have a scale = 0.
    ([UUM-112064](https://issuetracker.unity3d.com/issues/contentsizefitter-calculates-incorrect-height-for-textmeshpro-text-containing-sprites-with-scale-factor-equals-0))

- uGUI: Fixed layout groups not updating when an empty RectTransform child changes size.
    ([UUM-103876](https://issuetracker.unity3d.com/issues/vertical-layout-group-doesnt-maintain-proper-spacing-when-nested-ui-elements-change-size-at-runtime))

- uGUI: Updated drag tracking to release all active drag events when the application loses focus.
    ([UUM-104163](https://issuetracker.unity3d.com/issues/onenddrag-event-not-triggered-when-losing-editor-focus-during-simultaneous-left-and-right-mouse-drag))

- UI Toolkit: Fixed "Extract inline style" option bug in UIBuilder.
    ([UUM-105327](https://issuetracker.unity3d.com/issues/ui-builder-doesnt-update-the-style-sheet-when-using-extract-inline-style-right-click-option))

- UI Toolkit: Fixed an exception when trying to convert a list of null assets to a UXML list.
    ([UUM-116892](https://issuetracker.unity3d.com/issues/nullreferenceexception-and-list-items-not-saved-when-adding-elements-to-list-uxmlattribute-in-ui-builder))

- UI Toolkit: Fixed an issue in the UI Builder where UXML attributes representing serialize references were not overridden correctly.
    ([UUM-112944](https://issuetracker.unity3d.com/issues/ui-builder-does-not-detect-changes-to-serializereference-fields-when-modifying-custom-uxml-control-attributes))

- UI Toolkit: Fixed generated UxmlElement and UxmlObject code not fully qualifying some types.
    ([UUM-116673](https://issuetracker.unity3d.com/issues/code-generation-fails-to-prefix-the-fully-qualified-reference-with-global-when-a-property-is-tagged-with-uxmlattribute-or-uxmlobjectreference-that-contains-a-similar-namespace-segment-as-the-current-classs-namespace))

- UI Toolkit: Fixed mouse sometimes becoming permanently unresponsive on other world space documents when destroying a world-space document while it's being clicked.
    ([UUM-117081](https://issuetracker.unity3d.com/issues/ui-toolkit-input-becomes-unresponsive-when-the-uidocument-gameobject-is-destroyed))

- UI Toolkit: Fixed scale and crop VectorImage clipping issue.
    ([UUM-104608](https://issuetracker.unity3d.com/issues/image-is-distorted-when-visualelement-is-scaled-and-scale-mode-set-to-scale-and-crop))

- Undo System: Fixed to prevent adding more modifications while generating of undo actions.
    ([UUM-110255](https://issuetracker.unity3d.com/issues/editor-crashes-on-typetreequeries-isstreamedbinarycompatible-or-typetreeiterator-getnode-when-entering-the-play-mode-in-the-editor))

- URP: Added check logic related to OpenGL devices in DecalRenderFeature.
    ([UUM-107966](https://issuetracker.unity3d.com/issues/decal-technique-set-to-automatic-prefers-the-dbuffer-option-when-using-opengl))

- URP: Fixed SSAOOnly pass in the deferred path to be compatible with Native Render Pass.
    ([UUM-113638](https://issuetracker.unity3d.com/issues/screen-space-ambient-occlusion-is-not-visible-when-the-directional-light-intensity-is-0-dot-001-or-lower-with-the-deferred-rendering-path-selected))

- Version Control: Fixed double indentation in the Project Browser when Version Control is enabled.
    ([UUM-112555](https://issuetracker.unity3d.com/issues/extra-spacing-in-the-project-tab-appears-when-using-perforce))

- VFX Graph: Added a context menu option to insert a template at the mouse position.
    ([UUM-102573](https://issuetracker.unity3d.com/issues/newly-created-vfx-graph-template-appears-in-the-same-of-the-graph-view-space-even-when-the-space-is-not-empty))

- VFX Graph: Adjust "Prewarm Time" input field to fit 2 digits of precision.
    ([UUM-113612](https://issuetracker.unity3d.com/issues/numeric-input-field-for-prewarm-time-doesnt-fully-display-decimal-values))

- VFX Graph: Adjust padding on Sub Mesh Mask label for mesh outputs.
    ([UUM-113945](https://issuetracker.unity3d.com/issues/sub-mesh-mask-field-in-vfx-graph-has-no-padding))

- VFX Graph: Avoid text cutoff when a context name is really long.
    ([UUM-114091](https://issuetracker.unity3d.com/issues/node-name-gets-cut-off-in-the-visual-effect-graph-when-the-name-is-long))

- VFX Graph: Fixed "Transform has 'VFXManager' change interests present..." errors.
    ([UUM-115873](https://issuetracker.unity3d.com/issues/transform-has-vfxmanager-change-interests-present-dot-dot-dot-when-changing-scenes))

- VFX Graph: Fixed an exception in Template Window when selecting a category and clicking on the create button.
    (UUM-103882)

- VFX Graph: Fixed Graph Debug Information window sometimes not displaying information with gameobject attached.
    ([UUM-113047](https://issuetracker.unity3d.com/issues/the-graph-debug-information-window-does-not-display-information-and-shows-select-a-gameobject-running-this-vfx-warning-when-the-gameobject-is-already-selected))

- VFX Graph: Fixed rare case where exposed properties were lost when changing instancing mode in the asset.
    (UUM-109410)

- VFX Graph: Fixed the output category in the blackboard from being duplicatable, renamable or deletable.
    ([UUM-103966](https://issuetracker.unity3d.com/issues/subgraph-operator-rename-delete-duplicate-operations-are-present-and-functional-in-context-menu-of-output-category))

- VFX Graph: GPU Time Threshold in Heatmap Parameters clamped to positive values only.
    ([UUM-114294](https://issuetracker.unity3d.com/issues/gpu-time-threshold-in-vfx-graph-heatmap-parameters-can-be-set-to-a-negative-value))

- VFX Graph: Limit the maximum number of characters to 128 for a group title to avoid any visual glitch.
    ([UUM-111257](https://issuetracker.unity3d.com/issues/vfx-creating-a-long-group-node-name-breaks-nodes-boarders))

- VFX Graph: Refresh attached VisualEffect when visual effect component changes.
    ([UUM-113966](https://issuetracker.unity3d.com/issues/the-attach-button-is-active-and-shows-the-attached-to-visual-effect-tooltip-when-the-visual-effect-graph-is-no-longer-attached))

- VFX Graph: Show "radiusScale" property when "Frustum culling" option is enabled on Shader Graph mesh outputs.
    ([UUM-108679](https://issuetracker.unity3d.com/issues/the-radius-scale-option-is-removed-from-the-visual-effect-graph-output-particle-when-lod-is-disabled-in-particles-options))

- VFX Graph: The title of a group could not be edited anymore when the title has been emptied.
    ([UUM-111258](https://issuetracker.unity3d.com/issues/vfx-deleting-new-group-node-name-doesnt-allow-to-type-or-add-new-name))

- VFX Graph: Usability fixes when setting prewarm values in visual effect asset inspector.
    ([UUM-114276](https://issuetracker.unity3d.com/issues/setting-the-the-prewarm-delta-time-to-the-smallest-value-always-sets-the-prewarm-step-count-to-the-different-random-values))

- Video: Refine sRGB texture linearization compatibility checks for WebKit and older Firefox versions.
    ([UUM-110367](https://issuetracker.unity3d.com/issues/transparent-webm-video-does-not-show-transparency-on-firefox-webgl-when-linear-color-space-is-used))

- WebGL: Fixed build warning from APV when targeting WebGPU.
    (UUM-117216)

- WebGL: Fixed for WebGPU errors when using APV Lighting Scenario Blending.
    ([UUM-117230](https://issuetracker.unity3d.com/issues/webgpu-errors-with-apv-lighting-scenario-blending))




#### Package changes in 6000.2.6f1

#### Packages updated

- com.unity.mobile.notifications: [2.4.1](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.4//changelog/CHANGELOG.html) to [2.4.2](https://docs.unity3d.com/Packages/com.unity.mobile.notifications@2.4//changelog/CHANGELOG.html)

- com.unity.splines: [2.8.1](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html) to [2.8.2](https://docs.unity3d.com/Packages/com.unity.splines@2.8//changelog/CHANGELOG.html)

- com.unity.test-framework: [1.5.1](https://docs.unity3d.com/Packages/com.unity.test-framework@1.5//changelog/CHANGELOG.html) to [1.6.0](https://docs.unity3d.com/Packages/com.unity.test-framework@1.6//changelog/CHANGELOG.html)

- com.unity.multiplayer.playmode: [1.6.0](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6//changelog/CHANGELOG.html) to [1.6.1](https://docs.unity3d.com/Packages/com.unity.multiplayer.playmode@1.6//changelog/CHANGELOG.html)

- com.unity.dedicated-server: [1.6.0](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.6//changelog/CHANGELOG.html) to [1.6.1](https://docs.unity3d.com/Packages/com.unity.dedicated-server@1.6//changelog/CHANGELOG.html)

- com.unity.memoryprofiler: [1.1.8](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html) to [1.1.9](https://docs.unity3d.com/Packages/com.unity.memoryprofiler@1.1//changelog/CHANGELOG.html)

- com.unity.web.stripping-tool: [1.1.0](https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@1.1//changelog/CHANGELOG.html) to [1.2.0](https://docs.unity3d.com/Packages/com.unity.web.stripping-tool@1.2//changelog/CHANGELOG.html)